Clockwork Cult: Difference between revisions

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Scripture are the unique powers that clockwork cultists possess. They cost power to consume and vary widely in effects; from healing allies to creating power generators to building defenses, they are one of your most vital tools as a servant, and secondary only to teamwork in ensuring your victory. To recite scripture, use your clockwork slab and make sure you have the Recital tab open.
Scripture are the unique powers that clockwork cultists possess. They cost power to consume and vary widely in effects; from healing allies to creating power generators to building defenses, they are one of your most vital tools as a servant, and secondary only to teamwork in ensuring your victory. To recite scripture, use your clockwork slab and make sure you have the Recital tab open.


Scripture is divided into three "tiers" - Drivers, Scripts, and Applications. Drivers are always unlocked and can be used at any time. Scripts are unlocked either when 50 kW of power is stockpiled or the Ark is halfway ready to activate, and Applications are unlocked either when 100 kW of power is stockpiled or another servant is converted.
Scripture is divided into three "tiers" - Drivers, Scripts, and Applications. Drivers are always unlocked and can be used at any time. Scripts are unlocked either when 25 kJ of power is stockpiled or the Ark is halfway ready to activate, and Applications are unlocked either when 40 kJ of power is stockpiled or another servant is converted.


=== Driver Scripture ===
=== Driver Scripture ===
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![[File:Kindle.png]]
![[File:Kindle.png]]
|'''Kindle'''
|'''Kindle'''
|125 W
|125 J
|Charges the invoker's clockwork slab with energy. Attacking a tile that you can see with the slab will fire a short-range (2 tiles) projectile towards it; if the projectile hits a non-servant, they will be stunned and muted. ''Note that damage reduces the duration of the stun!'' This scripture is your main way of subduing targets for conversion.
|Charges the invoker's clockwork slab with energy. Attacking a tile that you can see with the slab will fire a short-range (2 tiles) projectile towards it; if the projectile hits a non-servant, they will be stunned and muted. ''Note that damage reduces the duration of the stun!'' This scripture is your main way of subduing targets for conversion.
|3 seconds
|3 seconds
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![[File:Sigil_of_submission.png]]
![[File:Sigil_of_submission.png]]
|'''Sigil of Submission'''
|'''Sigil of Submission'''
|125 W
|125 J
|Creates a sigil of submission beneath you. It is glowing and obvious, so make sure to hide it or not place it until you're ready; it's a dead giveaway! When a non-servant is held over this sigil for eight seconds while another servant is nearby (this is important - it will not work otherwise), they will be converted into a servant if they're an eligible target.
|Creates a sigil of submission beneath you. It is glowing and obvious, so make sure to hide it or not place it until you're ready; it's a dead giveaway! When a non-servant is held over this sigil for eight seconds while another servant is nearby (this is important - it will not work otherwise), they will be converted into a servant if they're an eligible target.
<br>
<br>
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![[File:Hateful_manacles.png]]
![[File:Hateful_manacles.png]]
|'''Hateful Manacles'''
|'''Hateful Manacles'''
|25 W
|25 J
|Charges the invoker's slab with energy. While charged, you can hit any non-servant with it to start handcuffing them like a normal pair of handcuffs. Restraints made in this way fall apart once they're removed.
|Charges the invoker's slab with energy. While charged, you can hit any non-servant with it to start handcuffing them like a normal pair of handcuffs. Restraints made in this way fall apart once they're removed.
|1.5 seconds  
|1.5 seconds  
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![[File:Vanguard.png]]
![[File:Vanguard.png]]
|'''Vanguard'''
|'''Vanguard'''
|25 W
|25 J
|Applies the Vanguard buff for 20 seconds. Vanguard will absorb all stuns you take, allowing you to ignore them until the effect expires; when it does, 25% of the stuns absorbed will be applied to you at once. If you absorb over 30 seconds worth of stuns, you will be knocked unconscious for double the amount instead.
|Applies the Vanguard buff for 20 seconds. Vanguard will absorb all stuns you take, allowing you to ignore them until the effect expires; when it does, 25% of the stuns absorbed will be applied to you at once. If you absorb over 30 seconds worth of stuns, you will be knocked unconscious for double the amount instead.
|3 seconds  
|3 seconds  
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![[File:Sentinels_compromise.png]]
![[File:Sentinels_compromise.png]]
|Sentinel's Compromise
|Sentinel's Compromise
|100 W
|100 J
|Charges the invoker's slab with energy. While charged, you can use it on any servant within your sight range (including yourself) to heal all of their brute, burn, and oxygen damage. However, half of all the damage healed is redone in the form of toxin damage, which isn't healed. This also removes all holy water from the body - the only thing that can deconvert you!
|Charges the invoker's slab with energy. While charged, you can use it on any servant within your sight range (including yourself) to heal all of their brute, burn, and oxygen damage. However, half of all the damage healed is redone in the form of toxin damage, which isn't healed. This also removes all holy water from the body - the only thing that can deconvert you!
<br>
<br>
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![[File:Integration_cog.png]]
![[File:Integration_cog.png]]
|'''Integration Cog'''
|'''Integration Cog'''
|10 W
|10 J
|Creates an integration cog in your hand. This is a stealthy and slow power generator that can be inserted into any APC to passively drain its power for the cult. This is known as "cogging" the APC. Note that the cog can also slice open a locked APC's cover, so you don't need to use any other tools to cog an APC besides the cog itself!
|Creates an integration cog in your hand. This is a stealthy and slow power generator that can be inserted into any APC to passively drain its power for the cult. This is known as "cogging" the APC. Note that the cog can also slice open a locked APC's cover, so you don't need to use any other tools to cog an APC besides the cog itself!
<br>
<br>
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![[File:clockwork_slab.gif]]
![[File:clockwork_slab.gif]]
|Replicant
|Replicant
|25 W
|25 J
|Creates a new clockwork slab.
|Creates a new clockwork slab.
|1.5 seconds
|1.5 seconds
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![[File:Wraithspectacles.png]]
![[File:Wraithspectacles.png]]
|Wraith Spectacles
|Wraith Spectacles
|50 W
|50 J
|Creates a pair of glasses that, when worn, allow you to see through walls. While worn, they slowly cause eye damage; this eye damage naturally heals when the glasses aren't in use.
|Creates a pair of glasses that, when worn, allow you to see through walls. While worn, they slowly cause eye damage; this eye damage naturally heals when the glasses aren't in use.
<br>
<br>
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![[File:Sigiloftransgression.png]]
![[File:Sigiloftransgression.png]]
|Sigil of Transgression
|Sigil of Transgression
|50 W
|50 J
|Creates a sigil of transgression below you. It's nearly invisible, and when a non-servant crosses it, they will be stunned for around ten seconds and blinded.
|Creates a sigil of transgression below you. It's nearly invisible, and when a non-servant crosses it, they will be stunned for around ten seconds and blinded.
<br>
<br>
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![[File:Ocularwarden.png]]
![[File:Ocularwarden.png]]
|Ocular Warden
|Ocular Warden
|250 W
|250 J
|Creates an ocular warden, a fragile defensive turret that deals burn damage to non-servants within a three-tile radius.<br>
|Creates an ocular warden, a fragile defensive turret that deals burn damage to non-servants within a three-tile radius.<br>
The warden does approx. 15 damage per second, reduced by 5% for every tile between the warden and its target, and 10% for every dense object between them.<br>
The warden does approx. 15 damage per second, reduced by 5% for every tile between the warden and its target, and 10% for every dense object between them.<br>
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![[File:Vitalitymatrix.png]]
![[File:Vitalitymatrix.png]]
|Vitality Matrix
|Vitality Matrix
|1 kW
|1 kJ
|Creates a vitality matrix, a hard-to-see sigil that will drain the health of non-servants that stand on it in the form of toxin damage.<br>
|Creates a vitality matrix, a hard-to-see sigil that will drain the health of non-servants that stand on it in the form of toxin damage.<br>
For each point of damage done, one point of global vitality is created.<br>
For each point of damage done, one point of global vitality is created.<br>
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![[File:Clockworkproselytizer.png]]
![[File:Clockworkproselytizer.png]]
|''Replica Fabricator''
|''Replica Fabricator''
|250 W
|250 J
|Creates a replica fabricator, an important omnitool that creates, converts, repairs, and destroys.<br>
|Creates a replica fabricator, an important omnitool that creates, converts, repairs, and destroys.<br>
It can be used to consume brass, metal, glass sheets, plus metal rods, to create power directly.<br>
It can be used to consume brass, metal, glass sheets, plus metal rods, to create power directly.<br>
Using it on airlocks, walls, floors, etc. will consume power to convert them to clockwork variants.<br>
Using it on airlocks, walls, floors, etc. will consume power to convert them to clockwork variants.<br>
It also swaps clockwork walls to clockwork floors (and vice-versa) when used on them.<br>
It also swaps clockwork walls to clockwork floors (and vice-versa) when used on them.<br>
Use it in-hand to produce five brass sheets at a cost of 1.25 kW of power. This is your main way of getting construction materials.<br>
Use it in-hand to produce five brass sheets at a cost of 1.25 kJ of power. This is your main way of getting construction materials.<br>
Servants start with a fabricator by default. Note that power is drawn from the globally-available pool.
Servants start with a fabricator by default. Note that power is drawn from the globally-available pool.
|2 seconds
|2 seconds
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![[File:Judicialvisor.png]]
![[File:Judicialvisor.png]]
|Judicial Visor
|Judicial Visor
|400 W
|400 J
|Creates a judicial visor, which can be worn as eyewear.<br>
|Creates a judicial visor, which can be worn as eyewear.<br>
When worn, it can be used by a servant to create a 3x3 judicial marker at the target location, which slightly stuns everyone nearby and applies Belligerent, reducing their movement speed. After three seconds, the marker explodes, causing brute damage to anyone standing on top of it.<br>
When worn, it can be used by a servant to create a 3x3 judicial marker at the target location, which slightly stuns everyone nearby and applies Belligerent, reducing their movement speed. After three seconds, the marker explodes, causing brute damage to anyone standing on top of it.<br>
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![[File:Ratvarspear.png]]
![[File:Ratvarspear.png]]
|Clockwork Armaments
|Clockwork Armaments
|250 W
|250 J
|Links a set of Ratvarian armor to the invoker. Order now and receive a Ratvarian spear too, absolutely free!<br>
|Links a set of Ratvarian armor to the invoker. Order now and receive a Ratvarian spear too, absolutely free!<br>
The armor and spear can be called separately:<br><br>
The armor and spear can be called separately:<br><br>
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![[File:Clockworkmarauder.gif]]
![[File:Clockworkmarauder.gif]]
|Clockwork Marauder
|Clockwork Marauder
|8000 W
|8 kJ
|Creates a shell for a clockwork marauder, a combat construct capable of deflecting projectiles with its shield. Repeated use in a short period of time causes the recital to take longer.
|Creates a shell for a clockwork marauder, a combat construct capable of deflecting projectiles with its shield. Repeated use in a short period of time causes the recital to take longer.
|8 seconds
|8 seconds
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![[File:Sigiloftransmission.png]]
![[File:Sigiloftransmission.png]]
|''Sigil of Transmission''
|''Sigil of Transmission''
|200 W
|200 J
|Creates a sigil that functions as a power access point, providing power to all structures nearby that require it. It draws this from the global pool.<br>
|Creates a sigil that functions as a power access point, providing power to all structures nearby that require it. It draws this from the global pool.<br>
Servant cyborgs can use it to recharge.<br>
Servant cyborgs can use it to recharge.<br>
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![[File:Maniamotor.png]]
![[File:Maniamotor.png]]
|Mania Motor
|Mania Motor
|750 W
|750 J
|Creates a mania motor, which causes minor damage and a variety of negative mental effects in nearby non-servant humans, potentially up to and including conversion.<br>
|Creates a mania motor, which causes minor damage and a variety of negative mental effects in nearby non-servant humans, potentially up to and including conversion.<br>
The effects will linger even if targets leave its range or the mania motor is turned off, though both of these things will cause the effects to fall off much more rapidly.<br>
The effects will linger even if targets leave its range or the mania motor is turned off, though both of these things will cause the effects to fall off much more rapidly.<br>
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![[File:Clockworkobelisk.png]]
![[File:Clockworkobelisk.png]]
|Clockwork Obelisk
|Clockwork Obelisk
|300 W
|300 J
|Creates a clockwork obelisk, which has two functions when interacted with: Hierophant Broadcast and Spatial Gateway. It also functions as a target for all spatial gateways, scripture or obelisk.<br>
|Creates a clockwork obelisk, which has two functions when interacted with: Hierophant Broadcast and Spatial Gateway. It also functions as a target for all spatial gateways, scripture or obelisk.<br>
Hierophant Broadcast sends a large message to all servants. This is useful for coordinating, but usually the Eminence has this role filled.<br>
Hierophant Broadcast sends a large message to all servants. This is useful for coordinating, but usually the Eminence has this role filled.<br>
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Two-way gateways are double-edged - while it can be used to rescue servants, if someone notices the gate before it closes, they can easily follow or toss dangerous items into it.<br>
Two-way gateways are double-edged - while it can be used to rescue servants, if someone notices the gate before it closes, they can easily follow or toss dangerous items into it.<br>
Spatial gateways opened to an obelisk received doubled duration and uses.<br>
Spatial gateways opened to an obelisk received doubled duration and uses.<br>
It requires 50 W of power to send a broadcast, and 2 kW to open a gateway.
It requires 50 W of power to send a broadcast, and 2 kJ to open a gateway.
|8 seconds
|8 seconds
|2
|2
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