Chemist: Difference between revisions

364 bytes added ,  13:12, 30 October 2023
Updates Neurotoxin drink effect to be correct in the tips
(removes the arming thyself portion as to dissuade power gaming, and syringe guns are locked behind illegal tech now anyways, adds mention of inacusiate)
(Updates Neurotoxin drink effect to be correct in the tips)
 
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=== Being helpful ===
=== Being helpful ===
==== Roundstart ====
==== Roundstart ====
'''If someone comes and requests something from you, make sure you fulfill them first. No one likes a chemist doing his own thing as they have to stand there waiting. If you are in the middle of something, inform them that you will be right with them. If you are unsure as to what to make ask the doctors or your CMO.''
''If someone comes and requests something from you, make sure you fulfill them first. No one likes a chemist doing his own thing as they have to stand there waiting. If you are in the middle of something, inform them that you will be right with them. If you are unsure as to what to make ask the doctors or your CMO.''
* For the whole crew and especially [[doctor]]s:
* For the whole crew and especially [[doctor]]s:
** Make styptic powder, silver sulfadiazine, synthflesh, and charcoal patches. Small pills containing eye, ear and brain healing chemicals such as [[Inacusiate]], [[Oculine]], [[Mannitol]] and [[Neurine]] are also good.
** Make styptic powder, silver sulfadiazine, synthflesh, and charcoal patches. Small pills containing eye, ear and brain healing chemicals such as [[Inacusiate]], [[Oculine]], [[Mannitol]] and [[Neurine]] are also good.
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For reactions that go off when mixed, you want them separated into two bottles. For more on chemical reactions, see the [[Guide to chemistry]]. See also [[grenade]]s.
For reactions that go off when mixed, you want them separated into two bottles. For more on chemical reactions, see the [[Guide to chemistry]]. See also [[grenade]]s.
===Pills and Patches ===
===Pills and Patches ===
Pills are a great way to give large amount of medicine at once, if you are going to make medicine that will be single serve, make it pill form. Each pill can hold 50 units of material at one time, and up to seven can be stored in a pill bottle! They are even small enough to store in your pockets. Patches are similar to pills, but work in a touch-based way rather than ingestion. Things like synthflesh and styptic powder only work in patches and will only damage the user if put into pills.
Pills are a great way to give large amount of medicine at once, if you are going to make medicine that will be single serve, make it pill form. Each pill can hold 15 units of material at one time, and up to seven can be stored in a pill bottle! They are even small enough to store in your pockets. Patches are similar to pills, but work in a touch-based way rather than ingestion. Things like synthflesh and styptic powder only work in patches and will only damage the user if put into pills.
====Chemicals to put into pills ====
====Chemicals to put into pills ====
*Epinephrine for stabilizing the critically injured
*Epinephrine for stabilizing the critically injured
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*Medbay lobby looking like a chainsaw massacre? Let loose some space cleaner foam and watch as medical bay is <i>magically cleaned</i> and the [[janitor]] infuriated.
*Medbay lobby looking like a chainsaw massacre? Let loose some space cleaner foam and watch as medical bay is <i>magically cleaned</i> and the [[janitor]] infuriated.
*Caramel can be created by heating up sugar to high temperatures which is then used for the creation of certain treats.
*Caramel can be created by heating up sugar to high temperatures which is then used for the creation of certain treats.
*
*Want to make pyroxadone but having a hard time getting omnizine? If there's a botanist, ask them to make deus ambrosia. You can grind it down and separate the omnizine from it.
===Tips for Antagonizing===
===Tips for Antagonizing===
* Some chemicals are absolutely amazing in damage. If you fill a spray bottle with chlorine trifluoride, you will literally spray fire.
* Some chemicals are absolutely amazing in damage. If you fill a spray bottle with chlorine trifluoride, you will literally spray fire.
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*If you're a traitor, you can pray to trade your telecrystals for a chem sprayer. If the admins are <s>absolutely fucking insane</s>nice, they'll give you a tool which can hold 300 units of <i>any</i> chemical. You can start cackling now.
*If you're a traitor, you can pray to trade your telecrystals for a chem sprayer. If the admins are <s>absolutely fucking insane</s>nice, they'll give you a tool which can hold 300 units of <i>any</i> chemical. You can start cackling now.
*Make a foam grenade with fluorosulfuric acid, chlorine trifluoride, space lube, and phlogiston. You now have a server-lagging, hull-breach causing, people-obliterating grenade full of liquid holocaust. Drop it behind you during a security chase and laugh as your pursuers fall into it and have their gear melted away before dying instantly from the acid.
*Make a foam grenade with fluorosulfuric acid, chlorine trifluoride, space lube, and phlogiston. You now have a server-lagging, hull-breach causing, people-obliterating grenade full of liquid holocaust. Drop it behind you during a security chase and laugh as your pursuers fall into it and have their gear melted away before dying instantly from the acid.
*Some of the Bartender's drinks are very powerful. If you combine the Pan-Galactic Gargle Blaster with morphine, it will give you Neurotoxin, which will stunlock anyone hit with it. Not to be confused with the toxin-damage inducing neurotoxin of the same name.
*Some of the bartender's drinks are very powerful. For example, Neurotoxin can cause various effects, including brain damage, slurred speech, dizziness, and limb paralysis for anyone affected by it. This should not be confused with the neurotoxin that causes toxin damage, which also shares the same name.
*If you emag a service borg, they can produce infinite amounts of "beer" that will instantly put someone to sleep when they ingest it.
*If you emag a service borg, they can produce infinite amounts of "beer" that will instantly put someone to sleep when they ingest it.
* If you can somehow get lethal syringes from Security, they hold fifty units and fit in syringe guns. You can have much more powerful deathmixes if you use one of these, but try not to miss as they cannot be replaced!
* If you can somehow get lethal syringes from Security, they hold fifty units and fit in syringe guns. You can have much more powerful deathmixes if you use one of these, but try not to miss as they cannot be replaced!
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*Traitors can buy a [[Syndicate_Items#Poison_Kit|special kit]] for six telecrystals. This box contains ten bottles of horrible poisons that are also very effective in killing people.
*Traitors can buy a [[Syndicate_Items#Poison_Kit|special kit]] for six telecrystals. This box contains ten bottles of horrible poisons that are also very effective in killing people.
*You have an array of syringes that you can produce at your department TechFab, after they have been reserached by R&D. These include a bluespace syringe which has a large capacity, and a piercing syringe which can go through hard suits, good for use on armored targets like security personnel.
*You have an array of syringes that you can produce at your department TechFab, after they have been reserached by R&D. These include a bluespace syringe which has a large capacity, and a piercing syringe which can go through hard suits, good for use on armored targets like security personnel.
*Addictions and overdoses can be a deadly weapon; fill someone up with 15 units of bath salts, and if they live, they'll wish that they didn't.
==Chemical-X ==
==Chemical-X ==
Chemistry is one of the most dangerous jobs on the medical staff, and it's easy to be a good [[Traitor]] as such. A LOT of the chemicals you have access to will kill when injected. Access to grenades is a plus. If you can find a room with a light switch, you can inject the light bulbs with liquid plasma while they're off, then enjoy the show as someone flips the lights on.
Chemistry is one of the most dangerous jobs on the medical staff, and it's easy to be a good [[Traitor]] as such. A LOT of the chemicals you have access to will kill when injected. Access to grenades is a plus. If you can find a room with a light switch, you can inject the light bulbs with liquid plasma while they're off, then enjoy the show as someone flips the lights on.
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