Captain: Difference between revisions

702 bytes added ,  16:48, 4 September 2013
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|difficulty = Very hard
|difficulty = Very hard
|superior = Space Law and [[Nanotrasen]] Officials
|superior = Space Law and [[Nanotrasen]] Officials
|duties = Ensure the station remains "afloat", manage your [[Heads of Staff]], [[Beyond the impossible|Keep the crew alive]], be prepared to do anything and everything or die horribly trying.
|duties = Be responsible for the station, manage your [[Heads of Staff]], [[Beyond the impossible|Keep the crew alive]], be prepared to do anything and everything or die horribly trying.
|guides = [[Space Law]], [[Chain of Command]]
|guides = [[Space Law]], [[Chain of Command]]
}}
}}
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When you’re not fighting Revolutionaries, Traitors, Syndicates and Wizards, you are monitoring the crew.  You are on the top of the food chain, and have authority over everyone, except CentCom.
When you’re not fighting Revolutionaries, Traitors, Syndicates and Wizards, you are monitoring the crew.  You are on the top of the food chain, and have authority over everyone, except CentCom.


You are the Judge, the final word, the Big Guy. You have the ultimate veto power over all matters and is the only person who can authorize an execution without a trial. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind:  
You are the Judge, the final word, the Big Guy. You have the ultimate veto power over all matters and is the only person who can authorize an execution without a trial. Anyone who questions your authority can technically be tried for mutiny. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind:  


#'''Do not involve yourself when there is somebody else available to do the job.''' Why have a [[Head of Security]] if you're going to involve yourself in every security matter? If there isn't a head for a specific department, promote a new one.
#'''Do not involve yourself when there is somebody else available to do the job.''' Why have a [[Head of Security]] if you're going to involve yourself in every security matter? If there isn't a head for a specific department, promote a new one.
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Contacting Centcom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in Centcom's notorious bureaucracy. Even then, it'll be a crapshoot.
Contacting Centcom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in Centcom's notorious bureaucracy. Even then, it'll be a crapshoot.
===Abandoning Ship===
'''You are ultimately responsible for the station.''' It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition, regardless of condition.
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. You should be doing your utmost in keeping the station up and running --lest you go down with the ship, either one way or the other.


==I Am the State==
==I Am the State==
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