BurnMix: Difference between revisions

2,649 bytes added ,  14:02, 9 August 2020
makes it not look gross
(makes it not look gross)
Line 1: Line 1:
== Ways to craft ==
==Crafting==
{| border="1" cellspacing="0" cellpadding="2" style="background-color:white;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#FF8C00; width:50px;"|Method
! scope="col" style="background-color:#FF8C00; width:50px;"|Recipe
! scope="col" style="background-color:#FF8C00; width:50px;"|Notes
|-
!style='background-color:#FFF2CC;'|Chemistry
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|
|-
!style='background-color:#FFF2CC;'|Ghetto
|1 part Welding Fuel<br>1 part Nutriment<br>2 parts Ash<br>Temperature 500K
|Burn some paper for ash. Take any container and blend up some nutriment (almost every food contains some). Put some welding fuel in the container before heating it up with a lighter a few times.
|-
!style='background-color:#FFF2CC;'|Ghetto
|1 part Welding Fuel<br>3 parts Space Beer<br>2 parts Ash<br>Temperature 500K
|Take a beer bottle. Drink some beer (you deserve it). Add welding fuel. Burn some paper for ash and add the ash to the bottle. Heat up the bottle with a lighter until you get BurnMix.<br>Wasteful as most of the ethanol dissolves in the process.
|}


'''Chemistry way:'''
==Effects==
===Heal per Tick===
{| border="1" cellspacing="0" cellpadding="2" style="background-color:white;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#FF8C00;"|Chemical Mix
! scope="col" style="background-color:#FF8C00; width:50px;"|No overdose (Minimum)
! scope="col" style="background-color:#FF8C00; width:50px;"|No overdose (Maximum)
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Minimum)
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Maximum)
|-
!style='background-color:#FFF2CC;'|BurnMix
|0.1
|0.2
|0.2
|0.4
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Perfluorodecalin|perfluorodecalin]]
|0.3
|0.4
|0.6
|0.8
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Epinephrine|epinephrine]]
|0.25
|0.35
|0.65
|0.75
|-
!style='background-color:#FFF2CC;'|With both
|0.55
|0.75
|1.25
|1.55
|}


1 part Welding Fuel
===Toxin per Tick===
{| border="1" cellspacing="0" cellpadding="2" style="background-color:white;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#FF8C00; "|Chemical Mix
! scope="col" style="background-color:#FF8C00; width:50px;"|Toxin Damage Chance
! scope="col" style="background-color:#FF8C00; width:50px;"|No overdose (Minimum)
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Maximum)
|-
!style='background-color:#FFF2CC;'|BurnMix
|0%
|0
|0
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Perfluorodecalin|perfluorodecalin]]
|25%
|0.25
|0.5
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Epinephrine|epinephrine]]
|35%
|0
|0.5
|-
!style='background-color:#FFF2CC;'|With both
|25%, 35%
|0.25, 0
|0.5, 0.5
|}


1 part Carbon
===Brain Damage per Tick===
Brain damage only happens during overdose.
{| border="1" cellspacing="0" cellpadding="2" style="background-color:white;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#FF8C00; "|Chemical Mix
! scope="col" style="background-color:#FF8C00; width:50px;"|Brain Damage Chance
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Minimum)
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Maximum)
|-
!style='background-color:#FFF2CC;'|BurnMix
|40%
|<nowiki>-</nowiki>2.5
|2
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Perfluorodecalin|perfluorodecalin]]
|40%
|<nowiki>-</nowiki>2.5
|2
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Epinephrine|epinephrine]]
|40%
|<nowiki>-</nowiki>1
|1
|-
!style='background-color:#FFF2CC;'|With both
|40%, 40%
|<nowiki>-2.5, -1</nowiki>
|2, 1
|}


1 part Iron
==Other Uses==
Burn mix acts like a ghetto RNG synthflesh on corpses if applied via touch.


Temperature 700K
Has a chance to do one of the following:
 
*Heal 0.5, 0.25 or 0.1 damage per unit of BurnMix
 
*Nothing
'''Ghetto way 1:'''
*Deal 0.2 of burn and brute damage
 
1 part Welding Fuel
 
1 part nutriment
 
2 part ash
 
Temperature 500K
 
Way to craft:
Burn some paper for ash. Take any container and blend up some nutriment (almost every food). Put some welding fuel in the container before heating it up with a lighter a few times.
 
 
'''Ghetto way 2:'''
Wasteful. Replaces nutriment with ethanol but most of the ethanol dissolves in the process
 
1 part Welding Fuel
 
3 part space beer
 
2 part ash
 
Temperature 500K
 
Way to craft:
Take a beer bottle. Drink some beer (you deserve it). Add welding fuel. Burn some paper for ash. add ash to bottle. Heat up the bottle with a lighter until you get BurnMix
 
== heal per tick ==
[[File:BurnMix HealPerTick.png]]
 
== Toxin per tick ==
[[File:BurnMix ToxinPerTick.png]]
 
== Brain per tick ==
Brain damage only happens during overdose
 
[[File:BurnMix BrainPerTick.png]]
 
 
== Other uses ==
Acts like a ghetto RNG synthflesh on corpses via touch.
 
'''Has a chance to do one of the following on corpses:'''
 
- '''Heal''' 0.5, 0.25 or 0.1 per unit of BurnMix
 
FlavorText: "had a great effect", "had a good effect", "had a somewhat good effect"
 
- '''nothing'''
 
FlavorText: "no effect"
 
- '''Deal''' 0.2 of burn and brute damage
 
FlavorText: "made things worse!"
Wiki Staff
6,167

edits