Botanist: Difference between revisions

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==Little Shop of Horrors==  
==Little Shop of Horrors==  
As a traitor, if you are lucky and fast you have access to so many horrifying things: death nettles that are as strong as e-swords and automatically disintegrate, plants that slip people, multiple robust poisons, koibeans to grind for free parapen juice, bluespace tomatoes for breakins and getaways, and so much more! If you have an easy objective, quickly rush out and get it out of the way, head back and get your plants growing. Your leather gloves give no prints onto a crime scene, so if you ditch your equipment (or hide it) you should be fine enough so no one knows it was you. You can also intoxicate some food with a syringe from your vending machine -- just hope whoever you want to die eats it.
As a traitor, if you are lucky and fast you have access to so many horrifying things: death nettles that are as strong as e-swords and automatically disintegrate, plants that slip people, multiple robust poisons, koibeans to grind for free parapen juice, bluespace tomatoes for breakins and getaways, and so much more! If you have an easy objective, quickly rush out and get it out of the way, head back and get your plants growing. Your leather gloves give no prints onto a crime scene, so if you ditch your equipment (or hide it) you should be fine enough so no one knows it was you. You can also intoxicate some food with a syringe from your vending machine -- just hope whoever you want to die eats it.
=Tips=
* When attempting to increase the potency of a plant, consider making intermediate-stage seeds in case something goes horribly wrong. Using Mutagen/Radium can act erratic.
* You can fertilize your trays via applying harvested plants to a Hydroponics Tray with something already planted in it.
* The Biogenerator can process excess plants loaded into it into Biomass - This can be used to fabricate gloves, belts, Botany chemicals, and even kitchen products such as meat and milk
* You can perform species mutations with >5 units of Unstable Mutagen/Radium - Anything less will mutate other stats
* Remember you can boost a plant back to health long past its normal lifespan by providing lots of nutriment or healing chemicals.
* Hatchets are extremely effective against Space Vines. Similarly, scythes will destroy them in a 3x3 radius.
** A goat is effectively a weapon of mass destruction against vines: They will instantly destroy any vines that they walk over (They can't get any under flaps or on tables, though!)
** Anti-Plant spray and grenades are also, of course, very effective at vine control
==[[File:Botanist.png]] Traitor Botanist==
* Potency 100 Deathnettle is the best melee weapon on the station, boasting higher damage than an Energy Sword and a very high knockdown chance. It even fits in your pocket! It will break after a few uses, though.
* If you buddy up with a Traitor Chef, you can make some meals to die for with the myriad of deadly chemicals you can produce.
* Chemists with a plant tray, or Botanists with some sugar, can make kudzu:
** Apply Sugar to raise the weed level to 6 or above.
** Apply Mutagen in doses of 5u. This has a 10% chance of giving you a rare weed (Deathnette, Destroying Angel, or Kudzu). Repeat until the desired plant mutates.
* Botany can make Nitroglycerin grenades without having to leave Botany for reagents, which can all be ground from plants: Nettle for Sulphuric Acid, Death Nettle for Fluorosulfuric Acid, and Corn for Corn Oil.
* You can produce Amatoxin and Lexorin from Destroy Angel, both of which are extremely lethal in small doses!


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