Blood Cult: Difference between revisions

143 bytes removed ,  05:17, 11 April 2021
Removes outdated information. See https://discord.com/channels/134720091576205312/825400622852603914/830668953079775263
(Sniblet please stop putting guide links in plaintext)
(Removes outdated information. See https://discord.com/channels/134720091576205312/825400622852603914/830668953079775263)
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*The power of the Dark Spirit is an incredibly potent exploration tool, and ghosts can give you precious hints.
*The power of the Dark Spirit is an incredibly potent exploration tool, and ghosts can give you precious hints.
*The chaplain's weapon makes them immune to most of your magic. Don't attempt to use stun spells on them while they have their weapon, or you will get discovered and likely killed - they require a more blunt approach.
*The chaplain's weapon makes them immune to most of your magic. Don't attempt to use stun spells on them while they have their weapon, or you will get discovered and likely killed - they require a more blunt approach.
*Keeping a shade in a Soulstone Shard with you will allow you to use two-person runes by yourself, by releasing and then recapturing the shade.
*Cultists often find a use for medibots. Having a single bot with a low threshold, backed up by brutepacks or pylons, can keep your cult in fighting shape. Careful with your EMP spells.
*Cultists often find a use for medibots. Having a single bot with a low threshold, backed up by brutepacks or pylons, can keep your cult in fighting shape. Careful with your EMP spells.
*Get some plasteel either from technological fabricators (Stock parts > plasma+iron alloy), stealing it from robotics, engineering, the ORM, or EVA storage, or deconstructing reinforced walls/tables if you are desperate.
*Get some plasteel either from technological fabricators (Stock parts > plasma+iron alloy), stealing it from robotics, engineering, the ORM, or EVA storage, or deconstructing reinforced walls/tables if you are desperate.
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*If the Harvesters bring enough people to Nar-Sie you may or may not get a special ending.
*If the Harvesters bring enough people to Nar-Sie you may or may not get a special ending.
*You may be tempted to try converting the Free Golems down in mining but be warned, Adamantine Golems are '''anti-magic''' and your spells will not work on them, similarly, Silver and Cloth Golems are Holy and will also be immune to your conversion.
*You may be tempted to try converting the Free Golems down in mining but be warned, Adamantine Golems are '''anti-magic''' and your spells will not work on them, similarly, Silver and Cloth Golems are Holy and will also be immune to your conversion.
==Nar-Sie==
==Nar-Sie==
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