Blob: Difference between revisions

3,387 bytes added ,  12:33, 20 June 2019
updates from /tg/ - keeps sortable table
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(updates from /tg/ - keeps sortable table)
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{{Needs revision|reason=Last update was August '18, will need updating.|user=[[User:Identification|Identification]] ([[User talk:Identification|talk]]) 00:17, 20 June 2019 (CEST)}}
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = black
|headerbgcolor = black
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|difficulty = Hard
|difficulty = Hard
|superior = N/A
|superior = N/A
|duties = Spread onto the whole station.
|duties = Spread onto the whole station
|guides = No external guides.
|guides = No external guides
|quote = Confirmed outbreak of level 5 biohazard aboard the station. All personnel must contain the outbreak.
|quote = Confirmed outbreak of level 5 biohazard aboard the station. All personnel must contain the outbreak.
}}
}}


'''Blob''' is a random event where a large blob infests the station and starts destroying everything its path, including hull, fixtures and creatures. The crew must destroy the blob to prevent it from destroying a pre-determined amount of the station, currently 400 tiles.  
'''Blob''' is a random event where a large blob infests the station and starts destroying everything its path, including hull, fixtures and creatures. The crew must destroy the blob to prevent it from destroying a pre-determined amount of the station, currently 400 tiles. Once the blob reaches critical mass, the blob has a minute or so to absolutely devour the station with its now insane spread rate and infinite resources. Only thing to do as crew at that point is to launch yourself to lavaland in a escape pod.


==Mean Green Mother From Outer Space==
==Mean Green Mother From Outer Space==
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===OH SHIT I'M A BLOB WHAT DO I DO===
===OH SHIT I'M A BLOB WHAT DO I DO===


So you're a blob! You have a few minutes to discuss with other overminds(if there are any), and talking normally will send a message to those other overminds and any blobbernauts.
So you're a blob. Open the status tab. You have a minimum time of one minute before you can spawn, and a maximum time of 6 minutes until you will forcefully be spawned on your current location. You can move around freely and invisibly until you spawn. Try to find a secluded spot with no cameras. Also remember, nearby walls will automatically be destroyed the first few minutes from blob tiles created by your core. Talking normally will send a message to your blob hivemind channel.


===Positioning===
===Positioning===
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===Blob Chemicals===
===Blob Chemicals===


Blobs are made of chemicals; these affects their color of the blob bits, blobbernauts and all blob tiles, as well as their attacks:
Blobs are made of chemicals. These affect the color of the blob tiles, blobbernauts and blob spores, as well as the effects of their their attacks (which count as [[Guide_to_chemistry#Reagent_Delivery|vapor]]). You start with a free chemical reroll, and get another after a few minutes of cooldown. These are the available chemicals you can get:
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2"
! style='background-color:#9ACD32;' width='155px'|Name
! style='background-color:#9ACD32;' class="unsortable" width='48px'|Color
! style='background-color:#9ACD32;' class="unsortable" width='48px'|Color
! style='background-color:#9ACD32;' width='155px'|Name
! style='background-color:#9ACD32;' class="unsortable" width='300px'|Attack Effects (Blobbernauts deal 80%)
! style='background-color:#9ACD32;' class="unsortable" width='300px'|Damage Type
! style='background-color:#9ACD32;' class="unsortable" width='300px'|Positive Effects
! style='background-color:#9ACD32;' class="unsortable" width='300px'|Positive Effects
! style='background-color:#9ACD32;' class="unsortable" width='300px'|Negative Effects
! style='background-color:#9ACD32;' class="unsortable" width='300px'|Negative Effects
|- style="text-align: center;"
|- style="text-align: center;"
!Blazing Oil
|style='background-color:#B68D00' |
|style='background-color:#B68D00' |
!Blazing Oil
|'''5''' Brute Damage, '''20''' Burn Damage, Lights targets on Fire and makes them scream
|Deals medium '''burn''' damage.
|When hit with Burn Damage, Emits a Burst of Flame, Immune to Fire
|Sets targets on fire and releases fire when burnt.
|Weak to Water
|Weak to water and other extinguishing liquids.
|- style="text-align: center;"
|- style="text-align: center;"
|style='background-color:#8BA6E9 ' |
!Cryogenic Poison
!Cryogenic Poison
|Deals '''brute''', '''burn''' and '''toxin''' damage.
|style='background-color:#8BA6E9' |
|Causes high damage over time.
|'''10''' Brute Damage, Injects 7.5u [[Guide_to_food_and_drinks#Frost_Oil|frost oil]], 7.5u [[Guide_to_food_and_drinks#Ice|ice]], and also 7.5u of its own poison that deals 0.3 toxin, burn, and brute damage about every 2 seconds.
|N/A
|N/A
|- style="text-align: center;"
!Debris Devourer
|style='background-color:#8B1000' |
|'''5''' Brute Damage
|Devours loose items left on the station, and releases them when attacking or attacked.  
|N/A
|N/A
|- style="text-align: center;"
|- style="text-align: center;"
!Electromagnetic Web
|style='background-color:#83ECEC' |
|style='background-color:#83ECEC' |
!Electromagnetic Web
|'''5''' Brute Damage, '''25''' Burn Damage, 20% chance to EMP Targets
|Deals low '''burn''' damage.
|Causes EMP if killed by melee, bullets or lasers
|Chance to EMP targets. Causes EMP on death.
|Takes '''25%''' More Burn Damage and Full Brute Damage
|Fragile to all types of damage, takes massive damage from brute.
|- style="text-align: center;"
|- style="text-align: center;"
!Energized Jelly
|style='background-color:#EFD65A' |
|style='background-color:#EFD65A' |
!Energized Jelly
|'''5''' Brute Damage, '''15''' Oxygen Damage, '''25''' Stamina Damage, Prevents Breathing a few seconds
|Deals low '''stamina''' damage and high '''oxygen''' damage.
|Immune to Tesla
|Immune to electricity.
|Takes Burn Damage from EMPs
|Takes burn damage from EMPs.
|- style="text-align: center;"
|- style="text-align: center;"
!Explosive Lattice
|style='background-color:#8B2500' |
|style='background-color:#8B2500' |
!Explosive Lattice
|'''20''' Brute Damage to Target, '''10''' Brute Damage to Nearby Mobs
|Deals medium '''brute''' damage.
|Immune to Explosions
|Deals damage to everyone near the target. Highly resistant to explosions.
|Takes '''50% '''More Damage from Fires and Tesla
|Takes increased damage from fire and other energy sources.
|- style="text-align: center;"
|- style="text-align: center;"
!Networked Fibers
|style='background-color:#CDC0B0' |
|style='background-color:#CDC0B0' |
!Networked Fibers
|'''20''' Brute Damage, '''15''' Burn Damage
|Deals high '''brute''' and '''burn''' damage.
|Can only expand manually (by clicking). Nodes and core produce extra resources instead of producing Blob Tiles. Manual expansion near your Core '''moves it''' to that tile.  
|Highly mobile and generates resources rapidly.
|
|Can only expand manually.
|- style="text-align: center;"
|- style="text-align: center;"
!Pressurized Slime
|style='background-color:#AAAABB' |
|style='background-color:#AAAABB' |
!Pressurized Slime
|'''15''' Brute Damage, '''10''' Oxygen Damage, '''25''' Stamina Damage
|Deals low '''brute''', '''oxygen''' and '''stamina''' damage.
|Releases Water When Hit or Killed
|Releases water, wetting tiles when attacked or killed.
|N/A
|N/A
|- style="text-align: center;"
|- style="text-align: center;"
|style='background-color:#9ACD32'|
!Reactive Spines
!Reactive Spines
|Deals medium '''brute''' damage.
|style='background-color:#9ACD32' |
|Ignores armor and bio resistance. When attacked with brute damage, attacks everything nearby.
|'''5''' Brute Damage, '''20''' Armor and Bio Resist-Ignoring Brute Damage
|When hit with Brute Damage, Attacks Nearby Area
|N/A
|N/A
|- style="text-align: center;"
|- style="text-align: center;"
!Regenerative Materia
|style='background-color:#C8A5DC' |
|style='background-color:#C8A5DC' |
!Regenerative Materia
|'''5''' Brute Damage, '''17.5''' Toxin Damage, Targets Appear Full Health, Injects Toxin
|Deals medium '''toxin''' damage.
|N/A
|Injects a toxin that causes the target to believe they are fully healed.
|N/A
|N/A
|- style="text-align: center;"
|- style="text-align: center;"
!Replicating Foam
|style='background-color:#7B5A57' |
|style='background-color:#7B5A57' |
!Replicating Foam
|'''22.5''' Brute Damage
|Deals medium '''brute''' damage.
|Expands when burned but is not immune to fire, Chance of Bonus Expansion
|Expands when burned, chance of bonus expanision.
|Takes Double Brute Damage
|Takes double brute damage.
|- style="text-align: center;"
|- style="text-align: center;"
!Shifting Fragments
|style='background-color:#C8963C' |
|style='background-color:#C8963C' |
!Shifting Fragments
|'''22.5''' Brute Damage
|Deals medium '''brute''' damage.
|When Damaged, May Swap Positions with a Nearby Blob
|When damaged it may swap positions with a nearby blob tile.
|N/A
|N/A
|- style="text-align: center;"
|- style="text-align: center;"
!Synchronous Mesh
|style='background-color:#65ADA2' |
|style='background-color:#65ADA2' |
!Synchronous Mesh
|'''17.5 to 70''' Brute Damage Based on Nearby Blobs
|Deals '''brute''' damage.
|Spreads Damage Between Nearby Blobs
|Deals bonus damage for each blob tile near the target. Spreads damage between nearby blob tiles.
|Takes '''25%''' More Damage from Fire, Explosions, and Tesla
|Takes more damage from fire, explosions and flashbangs.
|- style="text-align: center;"
|- style="text-align: center;"
!Zombifying Pods
|style='background-color:#E88D5D' |
|style='background-color:#E88D5D' |
!Zombifying Pods
|'''5''' Brute Damage, '''15''' Toxin Damage, Gains Resources+Zombie From Unconscious Humans
|Deals very low '''toxin''' damage.
|Sometimes produces Fragile Spores when expanding or killed. The spores will harvest sleeping/crit targets for 5-10 additional resources and a blob zombie. All strains can make blob zombies, but this one doesn't require them to be dead.  
|Produces fragile spores when killed and on expanding. Harvests sleeping targets for additional resources and a blob zombie.
|N/A
|N/A
|}
|}


==Surviving the first few minutes==
==Surviving the first few minutes==
There should be ONE thing on your mind, that being placing a Resource Blob as close to your Core as possible, as soon as possible.
You build structures by hovering over a blob tile and clicking the HUD icon for that structure. You will get a fail message if that spot is not valid. There should be ONE thing on your mind, that being placing a Resource Blob close to your Core as soon as possible.


Then, create a Node Blob a short distance from your core and create another Resource Blob next to it. After you have two Resource Blobs, produce a Factory Blob, again preferably as close to your core as possible.
Then, create a Node Blob a short distance from your core and create another Resource Blob next to it. After you have two Resource Blobs, produce a Factory Blob, again preferably as close to your core as possible.
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==Blob Powers==
==Blob Powers==
Blobs attack and destroy the station by trying to place Normal Blobs on tiles, which destroys items and structures on the target tile, and applies chemical effects to humans and heavily damages other mobs, such as cyborgs. Hemming in targets by placing Normal Blobs behind them before attacking is extremely effective.
Blobs attack and destroy the station by trying to place Normal Blobs on tiles, which destroys items and structures on the target tile, and applies chemical effects to humans and heavily damages other mobs, such as cyborgs. You can expand/attack manually by left-clicking the target or target tile, but this costs chemicals. Hemming in targets by placing Normal Blobs behind them before attacking is extremely effective.


You, the Overmind, can also place special blob pieces or activate special functions and abilities. You must have enough Power to place those structures or activate those abilities, however.
You, the Overmind, can also place special blob pieces or activate special functions and abilities. You must have enough Power to place those structures or activate those abilities, however.
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|4 Resources
|4 Resources
|Must be cardinally adjacent to another Blob of any type to place a blob
|Must be cardinally adjacent to another Blob of any type to place a blob
|A normal blob. Attempting to place one on a tile containing a dense object, or diagonally from another blob, will cause you to attack that tile, damaging mobs and structures. Attempting to expand into space is much less effective, having a high chance of failure. '''HOTKEY for placement is Left-Click.'''
|A normal blob. Attempting to place one on a tile containing a dense object, or diagonally from another blob, will cause you to attack that tile, damaging mobs, and structures. Attempting to expand into space is much less effective, having a high chance of failure. '''HOTKEY for placement is Left-Click.'''
|-
|-
![[File:blob_shield.gif]]
![[File:blob_shield.gif]]
|'''Shield Blob'''
|'''Strong Blob'''
|15 Resources
|15 Resources
|N/A
|Can only be placed on Normal Blob.
|Consumes a Normal Blob to place a strong and hard to kill blob that prevents atmospheric threats from passing and is immune to fire. '''HOTKEY for placement is Ctrl-Click.'''
|Consumes a Normal Blob to place a strong and hard to kill blob that prevents atmospheric threats from passing and is immune to fire. '''HOTKEY for placement is Ctrl-Click.'''
|-
![[File:Blob_reflector.gif]]
|'''Reflective Blob'''
|15 Resources
|Can only be placed on Strong Blob.
|Turns a Strong Blob into a Reflective Blob, at the cost of their normal health and extra brute resistance. Will reflect projectiles based on their ricochet chances. Shots from emitters or lasers will be typically bounce off. '''HOTKEY for placement is Ctrl-Click.'''
|-
|-
![[File:blob_resource.gif]]
![[File:blob_resource.gif]]
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|-
|-
![[File:Blobbernaut.png]]
![[File:Blobbernaut.png]]
|'''Blobbernaut'''
|'''[[#Blobbernaut|Blobbernaut]]'''
|40 Resources
|40 Resources
|An undamaged Factory Blob
|An undamaged Factory Blob
|Heavily damages a Factory Blob to create a player-controlled Blobbernaut which does high damage while being extremely hard to kill. However, unlike a blob spore, it does not explode into a cloud of gas when killed, instead applying the blob's chemical when attacking targets.
|Heavily damages a Factory Blob to create a player-controlled [[#Blobbernaut|Blobbernaut]] which does high damage while being extremely hard to kill. However, unlike a blob spore, it does not explode into a cloud of gas when killed, instead of applying the blob's chemical when attacking targets. The blobbernaut will slowly die if its factory is destroyed.  
|-
|-
|}
|}
===Blob Abilities===
===Blob Abilities===
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
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|Rallies nearby Blob Spores to the area chosen. Use to swarm humans and other targets with fragile spores. '''HOTKEY for activation is Middle-Click.'''
|Rallies nearby Blob Spores to the area chosen. Use to swarm humans and other targets with fragile spores. '''HOTKEY for activation is Middle-Click.'''
|-
|-
!Reactivate Chemical Adaption
!Readapt Strain
|40 Resources
|40 Resources
|N/A
|N/A
|Rerolls your blob chemical from all of the other blob chemicals. Can give you the same chemical as other Overminds, however. '''The first use is free.'''
|Lets you choose a new blob strain/chemical out of four randomly selected. '''The first use is free, and you get another free readaptation every few minutes. '''
|-
|-
!Relocate Core
!Relocate Core
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|-
|-
|}
|}
==How to play as a Blobbernaut{{anchor|Blobbernaut}}==
If you spawn as a Blobbernaut it's your job to obey the Blob Overmind, and help it survive and expand. You start with 50% health, so heal up first thing you do. You can communicate with the blob hivemind channel by using ''':b'''.
As a Blobbernaut, you have a lot of health (around 400). Managing your health is a key to success. '''Pay attention to your health at all times'''. You can regenerate fast by staying near a yellow node or the blob core. You will run faster on blob tiles. You slowly take damage when not on a blob tile. If your factory is destroyed, you will take damage until you die. You can not claim a new factory.
A good tactic is to do hit-and-run attacks, and then constantly run back to safety to heal up. Against soft, living targets you can often get many strikes in before you need to retreat, or even kill them completely. Mechs though, such as Durands, can kill you quickly with a couple of punches, so play it extra safe versus mechs.
Another important use for your health is to tank shots for your Overmind's core and structures. If the core is destroyed, you lose. You can body block a surprising amount of damage, even from beam rifles, before you need to retreat to heal up. If the enemy uses laser sighted weapons, you can use this to your advantage to see when and where you need to block a shot.
Remember, sometimes you don't need to kill your enemies. As long as you prevent the crew from destroying nodes and other structures, your Overmind may eventually reach critical mass and win.


==KILL DAT FUKKEN BLOB==
==KILL DAT FUKKEN BLOB==
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Most of your weapons are useless against blobs. The blob doesn't give a fuck about brute damage, nor is it able to be stunned. Generally speaking, what you will want is to do burn damage. ('''NOTE:''' This does NOT mean setting fire to everything!) Here are some tools at your disposal:
Most of your weapons are useless against blobs. The blob doesn't give a fuck about brute damage, nor is it able to be stunned. Generally speaking, what you will want is to do burn damage. ('''NOTE:''' This does NOT mean setting fire to everything!) Here are some tools at your disposal:


* '''[[Armor]]''': The blob, in addition to expanding, can attack. Blobs do a variety of damage, but are blocked by armor and bio protection, so [[riot armor]] or [[bio-suit]]s, are helpful. Make sure to attack on the diagonals as much as possible as the blob can only attack in cardinal directions from blob tiles. Don't let yourself get surrounded!
* '''[[Body Armor]]''': The blob, in addition to expanding, can attack. Blobs do a variety of damage but are blocked by armor and bio protection, so [[riot armor]] or [[bio-suit]]s, are helpful. Don't let yourself get surrounded!


* '''[[Welding tool]]s:''' Cheap, readily available from [[Vending machines#YouTool|YouTool machines]] (hack them for two more Upgraded Welding Tools) or the [[autolathe]].  Grab one and start burning away. Make a path towards a resource node and take it out. One guy with a welder isn't going to be able to breach the core, so don't try. It's a good idea to grab some [[General items#Fuel Tank|Fuel Tank]]s to keep nearby so you can refuel quickly, but make sure your welder is OFF before refueling, and be sure the blob doesn't get close enough to absorb them. If science division is any good, they'll be passing out plasma cutters before long. They do the same damage as lit welders without any need to refuel, and have the added bonus of not setting plasma on fire in the case that the blob or some chucklefuck pops open a plasma canister. Replace your welder with a cutter ASAP if science starts making them.
* '''[[Welding tool]]s:''' Cheap, readily available from [[Vending machines#YouTool|YouTool machines]] (hack them for two more Upgraded Welding Tools) or the [[autolathe]].  Grab one and start burning away. Make a path towards a resource node and take it out. One guy with a welder isn't going to be able to breach the core, so don't try. It's a good idea to grab some [[General items#Fuel Tank|Fuel Tank]]s to keep nearby so you can refuel quickly, but make sure your welder is OFF before refueling, and be sure the blob doesn't get close enough to absorb them. If science division is any good, they'll be passing out plasma cutters before long. They do the same damage as lit welders without any need to refuel and have the added bonus of not setting plasma on fire in the case that the blob or some chucklefuck pops open a plasma canister. Replace your welder with a cutter ASAP if science starts making them.


* '''Laser weaponry:''' Available in the [[Armory]], in [[Head of Personnel|certain]] [[Head of Security|heads]] [[Captain|of staff]]'s quarters and through R&D or Cargo. Resist the temptation to just charge one gun then fire it off. If you're carrying the whole armory you'll be more effective if you have the ability to fire them all in series. Grab the chargers and wrench them a good distance from the blob so you can recharge, but make sure the blob doesn't eat them. If you're in [[Cargo]], take the time to order as many guns as possible before you run off to fight. This is the one round type people will love you for running gun cargo.
* '''Laser weaponry:''' HOLD UP THERE HOT SHOT THESE ARE IN LIMITED SUPPLY. Don't take more then three and don't take them if you don't have good armor or a space suit. Carrying the whole armory into maint just lets the blob kill you and bury them.  Available in the [[Armory]], in [[Head of Personnel|certain]] [[Head of Security|heads]] [[Captain|of staff]]'s quarters and through R&D or Cargo. For the love of god consolidate gear.


* '''[[Emitter]]s:''' Set them up as far away from the blob as you can while still striking the core. If the blob reaches them, they're gone. Three emitters side by side matched against the core is a one sided match.
* '''[[Emitter]]s:''' Set them up as far away from the blob as you can while still striking the core. If the blob reaches them, they're gone. Three emitters side by side matched against the core is a one-sided match.


* '''[[IED]]s:''' The modest explosion is enough to rip a bit of the blob apart without destroying the floor and ruining atmos for people. Throw them in when you see weakness in the blob's defenses to tear open an attack point.
* '''[[IED]]s:''' The modest explosion is enough to rip a bit of the blob apart without destroying the floor and ruining atmos for people. Throw them in when you see weakness in the blob's defenses to tear open an attack point.
*'''[[Flashbang]]s:''' Two flashbangs will destroy all weak blobs in a large area, allowing people to rush in and ruin the special blob squares. If you don't warn people you're using these, they might get stunned and eaten by the blob. Give people a chance to clear the area and if your flashbang stuns someone, pull him out of there before the blob sees the opportunity to make a zombie out of him.


Once again: '''DO NOT USE [[Flamethrower|FLAMETHROWERS]] OR [[Plasma|PLASMA]] FIRES''' (see below). They are useless and will only make the rest of the crew die and hate you.
Once again: '''DO NOT USE [[Flamethrower|FLAMETHROWERS]] OR [[Plasma|PLASMA]] FIRES''' (see below). They are useless and will only make the rest of the crew die and hate you.
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('''Do not use these unless shit has really hit the fan, or else you might be banned.''' When in doubt, adminhelp to see whether the Cuban Pete inferno you are about to unleash is kosher.)
('''Do not use these unless shit has really hit the fan, or else you might be banned.''' When in doubt, adminhelp to see whether the Cuban Pete inferno you are about to unleash is kosher.)


*'''Large Plasma Fires:''' Large fires will eat away at a blob but will also make the area uninhabitable for people without fire suits. It will also not destroy blobs protected by unweakened shield blobs, so you'll need men with fire suits and laser guns to finish the job. If atmos isn't ruined yet this will make the crew hate you.
*'''Large Plasma Fires:''' Large fires will eat away at a blob but will also make the area uninhabitable for people without fire suits. It will also not destroy blobs protected by unweakened shield blobs, so you'll need men with fire suits and laser guns to finish the job. If atmos aren't ruined yet this will make the crew hate you.


*'''Bombs:''' Bombs can destroy any piece of the blob except for the core proper, if the round's been dragging on and atmos is ruined, it's not a terrible idea provided you have something to hit the blob with AFTER there's a gaping bomb hole in the ground.
*'''Bombs:''' Bombs can destroy any piece of the blob except for the core proper, if the round's been dragging on and atmos are ruined, it's not a terrible idea provided you have something to hit the blob with AFTER there's a gaping bomb hole in the ground.
 
*'''[[Bags of Holding]]''': If you can get within one or two squares of the blob core, creating a [[singularity]] there will almost certainly eat the blob core and win the game. DON'T DO THIS IF YOU CAN'T GET EXTREMELY CLOSE AS THERE'S NO PREDICTING LORD SINGULOTH. If things are going really bad, though, and you can still get reasonably close there's a chance this may be your only hope. Because there's no assurances here you might end up killing everybody. Ahelp before doing this to get the ok.


===Defcon 1===
===Defcon 1===
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[[Beyond the impossible|As you know]], your [[intent]] affects what you do when you run into people while moving. If you are on help intent, you walk through that person, and if you're on disarm intent, you'll push them out of the way or into the nearest object, like a wall, or a blob.
[[Beyond the impossible|As you know]], your [[intent]] affects what you do when you run into people while moving. If you are on help intent, you walk through that person, and if you're on disarm intent, you'll push them out of the way or into the nearest object, like a wall, or a blob.


In other words: '''If you are fighting the blob, use help intent or else everybody will hate you.'''
In other words: '''If you are fighting the blob, use help intent or else everybody will hate you.''' <s>Unless you have the obtrusive quirk. Then they will hate you regardless.</s> Obtrusive quirk got canned, thank you coderbus.


=== Oh Shit, Zombies! ===
=== Oh Shit, Zombies! ===


Zombies are hardy bastards that will take people down faster than a school of space carp. Prevention is the best measure, if anyone goes down, pull him out and away from the blob before he either dies or the blob blocks him off. If a zombie's smacking at you, the natural reaction might be to try running away '''but don't do that, running around in a panic is the last thing you should do.''' Zombies, like many NPC mobs, have laser-guided autoattacks and will relentlessly pursue and hit you until you're down, plus anyone trying to help you won't be able to get a single hit off the zombie if it's running around chasing you.
Zombies are hardy bastards that will take people down faster than a school of space carp. Prevention is the best measure, if anyone goes down, pull him out and away from the blob before he either dies or the blob blocks him off. If a zombie's smacking at you, the natural reaction might be to try running away '''but don't do that, running around in a panic is the last thing you should do.''' Zombies, like many NPC mobs, have laser-guided auto-attacks and will relentlessly pursue and hit you until you're down, plus anyone trying to help you won't be able to get a single hit off the zombie if it's running around chasing you.


If you've got a welder in hand (Which you should if there's a blob.) and the zombie isn't armored, simply stand your ground and attack like mad with your lit welder. Even if you're unarmored, it will go down first unless you let it get a few free hits off before fighting back. If it's armored, though, you're fucked unless you have armor, a fire axe, or a buddy or two fighting alongside you.
If you've got a welder in hand (Which you should if there's a blob.) and the zombie isn't armored, simply stand your ground and attack like mad with your lit welder. Even if you're unarmored, it will go down first unless you let it get a few free hits off before fighting back. If it's armored, though, you're fucked unless you have armor, a fire axe, or a buddy or two fighting alongside you.
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Blob mode is one of the few modes where Medbay is actually worth a damn. Here is what to do:
Blob mode is one of the few modes where Medbay is actually worth a damn. Here is what to do:


'''[[Medical Doctor]]:''' You are field medics. Put your HUD glasses on, grab a first-aid kit and heal people so they don't die. The worst thing in blob mode is someone with half the armory in their backpack dying and getting engulfed and/or zombified by the blob. Don't let this happen. You will want to bring brute patches/bruise packs and probably burn patches/ointment if people are inevitably getting caught in lasers or getting hurt by inevitable plasma fire. Don't waste them on someone with 10 damage to one limb; use triage like a real doctor, you drunken ERPing fuck. You can also drag people to cryo and dead people to cloning, but generally you'll be more useful on the field. If you do because no one else is, loot their bag so you don't end up removing half the guns and space suits from the field like so much kebab.
'''[[Medical Doctor]]:''' You are field medics. Put your HUD glasses on, grab a first-aid kit and heal people so they don't die. The worst thing in blob mode is someone with half the armory in their backpack dying and getting engulfed and/or zombified by the blob. Don't let this happen. You will want to bring brute patches/bruise packs and probably burn patches/ointment if people are inevitably getting caught in lasers or getting hurt by inevitable plasma fire. Don't waste them on someone with 10 damage to one limb; use triage like a real doctor, you drunken ERPing fuck. You can also drag people to cryo and dead people to cloning, but generally, you'll be more useful on the field. If you do because no one else is, loot their bag so you don't end up removing half the guns and space suits from the field like so much kebab.


'''[[Chemist]]''': Mass produce medicine. During Blob, if the crew is competent, you will run out of medikits very quickly, and Cargo is better off ordering other things. What you'll need depends largely on what kind of blob you're dealing with (brute damage? tox?) and how competent the crew is (FRIENDLY FIRE OH GOD). You can either leave your pills/patches on the counter for people to grab or take them to the battlezone yourself depending on what people are doing.
'''[[Chemist]]''': Mass produce medicine. During Blob, if the crew is competent, you will run out of medikits very quickly, and Cargo is better off ordering other things. What you'll need depends largely on what kind of blob you're dealing with (brute damage? tox?) and how competent the crew is (FRIENDLY FIRE OH GOD). You can either leave your pills/patches on the counter for people to grab or take them to the battlezone yourself depending on what people are doing.
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'''Order emitters.''' Order fucking emitters. Don't assume the ones in [[Engineering Secure Storage]] will last, or even that anyone will remember to use them at all. Point seven emitters at a blob and it'll regret everything.
'''Order emitters.''' Order fucking emitters. Don't assume the ones in [[Engineering Secure Storage]] will last, or even that anyone will remember to use them at all. Point seven emitters at a blob and it'll regret everything.


'''Order guns.''' Energy guns have their place, and are nice, but the station already has plenty. Combat shotguns may be better if people are good with them and print as many shells as you can in advance. Why? If you print lethal shells between Industrial Welders, combat shotguns don't have the downtime of energy guns. A constant feed of lethal shells makes for the ability to print, shoot while printing, clear shell, take new shell, feed old shell in, repeat. It makes the metal cost pretty much fuckall and does big damage. Besides that, you should already have enough laser guns on the station that unless some dipfuck loses them to the blob, you have barely enough chargers to charge them all at once. '''Make sure R&D gets a shotgun crate, see Science for details.'''
'''Order guns.''' Energy guns have their place and are nice, but the station already has plenty. Combat shotguns may be better if people are good with them and print as many shells as you can in advance. Why? If you print lethal shells between Industrial Welders, combat shotguns don't have the downtime of energy guns. A constant feed of lethal shells makes for the ability to print, shoot while printing, clear shell, take new shell, feed old shell in, repeat. It makes the metal cost pretty much fuckall and does big damage. Besides that, you should already have enough laser guns on the station that unless some dipfuck loses them to the blob, you have barely enough chargers to charge them all at once. '''Make sure R&D gets a shotgun crate, see Science for details.'''


'''Order some goddamn metal and glass.''' Don't rely on mining to get back at all or on time. However...
'''Order some goddamn metal and glass.''' Don't rely on mining to get back at all or on time. However...
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====Science====
====Science====
'''[[Guide to toxins|Toxins]]''': Don't make bombs, because the blob is highly resistant to bombs, being rather solid, and the crew is very much not resistant to bombs, being idiots.


'''[[Roboticist]]''': Once the medics empty their medkits onto belts, you can make at least 6 medibots. Cargo can order emergency crates with floorbots and 2 medibots which will be useful when some fucker inevitably makes a hull breach. Cleanbots are useless here, don't waste the metal on that. Mechs aren't worth making. A durand used to be great, but then xray lasers came along and are much better. But if miners brought silver and the blob ate research, but not robotics? Make a durand, load it with a solaris and an energy relay and set it loose.
'''[[Guide to Research and Development|RnD]]''': Trying to "BoH-bomb" the blob by putting a bag of holding into another bag of holding near it is usually not recommended. Instead of falling into the tear of reality, the blob core will teleport to a random location on the station, which might be useful if you can find the blob quickly, as it will have to remake its defenses
 
'''[[Guide to toxins|Toxins]]''': Don't make bombs, because the blob is highly resistant to bombs, being rather solid, and the crew is very much not resistant to bombs.
 
'''[[Roboticist]]''': Once the medics empty their medkits onto belts, you can make at least 6 medibots. Cargo can order emergency crates with floorbots and 2 medibots which will be useful to heal injured crew. Cleanbots are useless here, don't waste the metal on that. Mechs aren't worth making. But if miners brought silver and the blob ate research, but not robotics? Make a durand, load it with a solaris and an energy relay and set it loose.


'''[[Guide to xenobiology|Xenobiologist]]''': Go do a real job. Slimes take way too long and are way too random to be useful in time, although if you get some metal slimes early it could be mildly helpful, but it's better to just give your plasma to research.
'''[[Guide to xenobiology|Xenobiologist]]''': Slimes take way too long and are way too random to be useful in time, although if you get some metal slimes early it could be mildly helpful, it's better to just give your plasma to research.


[[Category:Game Modes]]
[[Category:Game Modes]]
====Engineering====
'''[[Engineer]]''': Drag some emitters out of Engineering Secure Storage (if there aren't any, you can afford to take some from the SM Chamber) and set them out pointing towards the blob. They can do some serious damage to the blob in the long run. If the blob is exposed to space, you can work on the blob from the outside and pose as a real annoyance.
'''[[Atmospheric Technician]]''': Grab a welder and fight the blob. Don't you fucking dare try to plasma flood that blob.
====Security====
Grab lasers from the armory, unwrench some rechargers, set them out near the blob, pew pew pew pew. Pretty damn self-explanatory what you should be doing.


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