Blob: Difference between revisions

761 bytes added ,  18:36, 12 September 2015
THIS FUCKING PAGE PART TWO OF HOPEFULLY THREE, AND NOT FOUR
imported>Anonus
(this fucking page part one)
imported>Anonus
(THIS FUCKING PAGE PART TWO OF HOPEFULLY THREE, AND NOT FOUR)
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|headerfontcolor = white
|headerfontcolor = white
|stafftype = EXTRATERRESTRIAL
|stafftype = EXTRATERRESTRIAL
|imagebgcolor = #DDAADD
|imagebgcolor = #9ACD32
|img_generic = Blob.png
|img_generic = blob_shield.gif
|img =  
|img = blob_core.gif
|jobtitle = Blob
|jobtitle = Blob
|access = Anywhere you can eat your way into.
|access = Anywhere you can eat your way into.
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Sabotaging research or mining is a great way to protect yourself from a massive army of printed Laser cannons and X-ray lasers. You could deconstruct the entire research lab and hide it in your backpack, destroy the RND servers, or steal all the tank transfer valves.
Sabotaging research or mining is a great way to protect yourself from a massive army of printed Laser cannons and X-ray lasers. You could deconstruct the entire research lab and hide it in your backpack, destroy the RND servers, or steal all the tank transfer valves.


Cutting the main power wires around Engineering a great way to prevent Emitters from being used on you if Engineering is too stupid to figure out you cut the wires. They could still use the PACMAN generator to power SMES units or an emitter battery.  
Cutting the main power wires around Engineering is a great way to prevent Emitters from being used on you if Engineering is too stupid to figure out you cut the wires. They could still use the PACMAN generator to power SMES units or an emitter battery.  


You could also destroy or otherwise disable telecomms. Eating the SMES units themselves is risky due to releasing the Singulo, however.
You could also destroy or otherwise disable telecomms. Eating the SMES units themselves is risky due to releasing the Singulo, however.
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Blobs are made of chemicals; these affects their color of the blob bits, blobbernauts and all blob tiles, as well as their attacks:
Blobs are made of chemicals; these affects their color of the blob bits, blobbernauts and all blob tiles, as well as their attacks:
 
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
* '''Ripping Tendrils''' (Dark Red): Does brute and stamina damage. (20 Brute, 10 Stamina)
! style='background-color:#9ACD32;' width='150px'|Name
* '''Boiling Oil''' (Orange-Yellow): Sets you on fucking fire. (5 Brute, 15 Burn, Lights Targets on Fire)
! style='background-color:#9ACD32;' width='50px'|Color
* '''Envenomed Filaments''' (Light Green): Injects harmful toxins. (5 Brute, 15 Tox, Injects Spore Toxin)
! style='background-color:#9ACD32;' width='340px'|Description
* '''Lexorin Jelly''' (Teal): Does large amounts of internal damage to the lungs. (15 Brute, 25 Oxygen, Causes Inability to Process Oxygen)
! style='background-color:#9ACD32;' width='340px'|Damage and Other Effects
* '''Cryogenic Liquid''' (Pale Blue): Cools targets down and tires them out. (5 Brute, 10 Burn, 10 Stamina, Injects Frost Oil)
|-
* '''Kinetic Gelatin''' (Yellow): Does semi-random brute damage. (Between 10 and 40 Brute)
!Ripping Tendrils
* '''Sorium''' (Dark Yellow): Throws humans and items away from the attacked target. (20 Brute)
|style='background-color:#7F0000' |
* '''Dark Matter''' (Dark Purple): Sucks humans and items towards the attacked target. (20 Brute)
|Does brute and stamina damage.
 
|20 Brute, 10 Stamina
==Split Conciousness Power(100 Resources)==
|-
 
!Boiling Oil
 
|style='background-color:#B68D00' |
'''''Split Conciousness Power'''''
|Sets you on fucking fire.
 
|5 Brute, 15 Burn, Lights Targets on Fire
 
|-
''''The Overmind also has the ability to make a new Blob Core taking from local  ghosts/observers with the Split Mind Ability placing a blob where there Overminds eye is over. This core can have different chems from its Mother blob.
!Envenomed Filaments
'''''
|style='background-color:#9ACD32' |
 
|Injects harmful toxins..
This power is EXTREMELY useful. This creates an entirely new Blob spawned from a ghost. This Blob can work with you to consume the station which means you can do advanced tactics with your partner such as charging emitters rapidly overpowering the emitters ability to kill your spawned blob tiles. Or charging the Nuke to prevent it from being detonated. Or just flat out murder tag team humans and Cyborgs. This should be a priority to get when you are established with enough resources and defenses like Factory Blobs.
|5 Brute, 15 Tox, Injects Spore Toxin
|-
!Lexorin Jelly
|style='background-color:#00FFC5' |
|Does large amounts of internal damage to the lungs.
|15 Brute, 25 Oxygen, Causes Inability to Process Oxygen
|-
!Cryogenic Liquid
|style='background-color:#8BA6E9' |
|Cools targets down and tires them out.
|5 Brute, 10 Burn, 10 Stamina, Injects Frost Oil
|-
!Kinetic Gelatin
|style='background-color:#FFA500' |
|Does semi-random brute damage.
|Between 10 and 40 Brute
|-
!Dark Matter
|style='background-color:#61407E' |
|Sucks humans and items towards the attacked target.
|20 Brute, Sucks towards Target
|-
!Sorium
|style='background-color:#808000' |
|Throws humans and items away from the attacked target.
|20 Brute, Throws from Target
|-
|}


==Surviving the first few minutes==
==Surviving the first few minutes==
There should be ONE and only ONE thing on your mind. Getting me resources. Create a resource blob close to your blob core as soon as possible. Then save up resources for a Power Node to place 6 tiles away from the Resource Blob and then place a Resource Blob next to the node to power it. At this point you can focus on more resources and expanding or start making factory blobs for defense and expand outwards
There should be ONE thing on your mind, that being placing a Resource Blob as close to your Core as possible, as soon as possible.
 
==Blobmunition==
 
Blobs can attack players who are directly (not diagonally) adjacent to them by expanding(Ctrl+Clicking the tile they are standing on) onto their space. The blob can also spend resource tiles to place blob pieces. Blob pieces can expand into almost anything, including r-walls and even space, but note that space is much slower than onto a clear floor tile, which can be useful for slowing down the regeneration of the tiles around the blob core. Try hemming in crewmates with blobs and then attacking.
 
 
 
The Overmind can also decide to place special blob pieces which have special functions and abilities. The Overmind must have resource points to replace the normal blob pieces with special versions and to expand where the Overmind desires. The blob core will produce resource points at a normal rate but to get more the overmind '''''WILL HAVE TO place resource blobs next to it's core or a node along with Factory Blob as well, which acts like a core and gradually expands normal blob pieces outwards.'''''
 
===Blob Buildings===
 
This is a list of all the blob types that the overmind can spend resource points on to buy and replace normal blob pieces with. There are limits on how close you can put the same special blob to each other -- for example, the resource blob cannot be near another resource blob.
 
[[File:blob_core.gif]] '''''Core Blob:''''' The most important part of you, it is the brain of the blob and the heart. You cannot have more than one core so you must protect it at all costs, or you will die. It will regenerate health on its own, and you can keep track of its life from your HUD.
 
[[File:blob_normal.gif]] '''''Normal Blob:''''' Expands your reach and allows you to upgrade into special blobs that perform certain functions.
 
[[File:blob_shield.gif]] '''''Strong Blob:''''' Strong and expensive blob which can take more damage. It is fireproof and can block air, use this to protect yourself from station fires.
 
[[File:blob_resource.gif]] '''''Resource Blob:''''' Will collect more resources for you, try to build these earlier to get a strong income. It will benefit from being near your core or multiple nodes, by having an increased resource rate; put it alone and it won't create resources at all. Defending your resource nodes is important. Always replace them if they are taken down and invest in shield blobs to protect them. The more resource blobs you have, the harder it will be for the crew to reach your core.
 
'''''Storage Blob:''''' [Image needed]  Allows you to store more  resources by increasing your resource max capacity.
 
 
[[File:blob_node.gif]] '''''Node Blob:''''' Blob which will grow, like the core. Unlike the core it won't give you a small income, but it can power resource and factory blobs to increase their rate.
 
[[File:blob_factory.gif]] '''''Factory Blob:''''' Spawns [[File:blob_spore.png]] Blob Spores which will attack nearby food (read: people.) Putting this nearby nodes and your core will increase the spawn rate; put it alone and it will not spawn any spores (Blob spores also have the chance to form [[File:blob_zombie.png]] Blob Zombies! See below). The Factory Blob can also be turned into a robust enemy-setting-on-fire
 
[[File:Blobbernaut.png]] Blobbernaut! This destroys the factory and spawns a robust juggernaut of a blob. Juggernauts are mindless beasts that hit hard, are immune to any weapon of force 10 or less, and can even set people on fire!
 
===ON MY HEAD ON MY HEAAAAAAAD ZOMBIE ZOMBIE ZOMBIE===


If a blob spore generated by a factory blob comes into contact with a deceased human, it will form a blob zombie! The blob spore will take over the crew member's brain and run around and attack people until it is killed. Blob zombies are hardier than normal spores and do about five times their damage, and they even benefit from armor the crewmate might be wearing! Also they are completely horrifying.
Then, create a Node Blob a short distance from your core and create another Resource Blob next to it. After you have two Resource Blobs, produce a Factory Blob, again preferably as close to your core as possible.
Once that is done, save up for the Split Consciousness ability, and use it as soon as you can; once you use it, the node you placed will become another Blob Core, controlled by another Overmind with a different chemical to yours.


Blob zombies can happen on their own, but you, the blob overmind, can speed up the process by rallying spores to the location of the corpses you've made.
==Blob Powers==
Blobs attack and destroy the station by trying to place Normal Blobs on tiles, which destroys items and structures on the target tile, and applies chemical effects to humans and heavily damages other mobs, such as cyborgs. Hemming in targets by placing Normal Blobs behind them before attacking is extremely effective.


===Hotkeys===
You, the Overmind, can also place special blob pieces or activate special functions and abilities. You must have enough Power to place those structures or activate those abilities, however.


* CTRL+Click: Expands Blob tiles to the target tile(needs to be adjacent and not diagonal to another blob Tile) and Attacks a human/cyborg on the targeted tile. Save up resources to quickly and rapidly kill borgs or humans.
===Blob Buildings and Creatures===
* ALT+Click: Create Shield Blob
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
* Middle Mouse Click: Rally Spores/Blobbernauts use this to send spores to kill people
! style='background-color:#9ACD32;' width='50px'|Appearance
! style='background-color:#9ACD32;' width='90px'|Name
! style='background-color:#9ACD32;' width='100px'|Production Cost
! style='background-color:#9ACD32;' width='130px'|Other Requirements
! style='background-color:#9ACD32;' width='500px'|Description
|-
![[File:blob_core.gif]]
|'''Blob Core'''
|N/A
|N/A
|The core of a blob. '''Protect these at all costs.''' Pulses nearby Resource Blobs and Factory Blobs, activating their effects. As an Overmind, you can see the health of your core from the HUD; if it lowers, go there to defend it immediately.
|-
![[File:blob_shield.gif]]
|'''Shield Blob'''
|10 Power
|N/A
|Consumes a Normal Blob to place a strong and hard to kill blob that prevents atmospheric threats from passing and is immune to fire. HOTKEY for placement is Alt-Click.
|-
![[File:blob_normal.gif]]
|'''Normal Blob'''
|5 Power
|Must be cardinally adjacent to another Blob of any type
|A normal blob. Attempting to place one on a tile containing a dense object will cause you to attack that tile, damaging mobs and structures. Attempting to expand into space is much less effective, having a high chance of failure. HOTKEY for placement is Ctrl-Click.
|-
![[File:blob_node.gif]]
|'''Node Blob'''
|60 Power
|Must be at least 5 tiles away from another Node Blob
|Consumes a Normal Blob to place a blob, much like the core, that will slowly expand, heal other blobs, and activate the effects of blob factories and resource nodes.
|-
![[File:blob_resource.gif]]
|'''Resource Blob'''
|40 Power
|Must be at least 5 tiles away from another Resource Blob
|Consumes a Normal Blob to place a special blob that, when pulsed by a Node Blob or the Blob Core, gives additional resources to the Overmind that placed it.
|-
![[File:blob_factory.gif]]
|'''Factory Blob'''
|60 Power
|Must be at least 7 tiles away from another Factory Blob
|Consumes a Normal Blob to place a special blob that, when pulsed by a Node Blob or the Blob Core, will spawn a Blob Spore, up to a maximum of three.
|-
![[File:blob_factory.gif]]
|'''Storage Blob'''
|40 Power
|Must be at least 3 tiles away from another Storage Blob
|Consumes a Normal Blob to place a special blob that allows you to store up to 50 additional Power. As you should be using most of your Power, not especially useful.
|-
![[File:blob_spore.png]]
|'''Blob Spore'''
|N/A
|Produced from Factory Blobs
|A fragile spore that does low damage and explodes into a cloud of gas when killed. The gas contains the chemical of the Overmind that placed the factory that spawned the spore.
|-
![[File:blob_zombie.png]]
|'''Blob Zombie'''
|N/A
|A Blob Spore and a corpse
|A Blob Spore that has taken over a corpse, a Blob Zombie is harder to kill, gains health from the corpse's armor, does more damage, and will still explode into a cloud of gas when killed.
|-
![[File:Blobbernaut.png]]
|'''Blobbernaut'''
|20 Power
|N/A
|Consumes a Factory Blob to place a hulking chunk of blobmass, a Blobbernaut does high damage while being extremely hard to kill. However, unlike a blob spore, it does not explode into a cloud of gas when killed.
|-
|}
===Blob Abilities===
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
! style='background-color:#9ACD32;' width='193px'|Name
! style='background-color:#9ACD32;' width='80px'|Use Cost
! style='background-color:#9ACD32;' width='130px'|Other Requirements
! style='background-color:#9ACD32;' width='500px'|Description
|-
!Jump to Core
|N/A
|N/A
|Teleports you to your Blob Core.
|-
!Jump to Node
|N/A
|At least one Blob Node
|Teleports you to a Blob Node of your choice, provided there is a Blob Node.
|-
!Remove Blob
|N/A
|A non-Core Blob
|Destroys the blob underneath your selector. Useful for attacking people who have somehow gotten up while on top of a blob tile.
|-
!Rally Spores
|5 Power
|At least one Blob Spore
|Rallies nearby Blob Spores to the area chosen. Use to swarm humans and other targets with fragile spores. HOTKEY for activation is Middle-Click.
|-
!Reactivate Chemical Adaption
|50 Power
|N/A
|Rerolls your blob chemical from all of the other blob chemicals. Can give you the same chemical as other Overminds, however.
|-
!Relocate Core
|80 Power
|A Blob Node underneath your selector
|Swaps the location of your core and the selected node, useful for preventing your death if humans are getting too close for comfort.
|-
!Split Consciousness
|100 Power
|A Blob Node, '''ONE USE'''
|Transforms the oldest Blob Node into another Blob Core, which has its own Overmind and chemical. This new blob cannot also split, but it can place blob structures and use abilities as you can. Extremely useful, and should be used as soon as possible.
|-
|}


==KILL DAT FUKKEN BLOB==
==KILL DAT FUKKEN BLOB==
Anonymous user