Blob: Difference between revisions

1,315 bytes added ,  17:26, 30 June 2015
imported>Bombadil
imported>Bombadil
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So you're infected with Blobitis. Sucks to be you! But you can make it suck less to be you by ensuring the easy survival of your future self.  
So you're infected with Blobitis. Sucks to be you! But you can make it suck less to be you by ensuring the easy survival of your future self.  
===Positioning===
Positioning is extremely key to winning as a Blob. Do you want to get shot at from space by emitters setup 3 screens away from your core? Do you want to be easily spotted and quickly killed by assistants? Then don't setup in a main hallway or infront of departments. Cut cameras with a screwdriver and wirecutter around you as well that way the AI can't spot you or your core for a good while.


You should immediately go position yourself at the place you want to be. You will receive warnings when you're close to bursting, but the exact time is random, just be as quick as possible and stay there and wait. The best place for a blob to choose a base is in an inaccessible area, decreasing the chance of being spotted and being contained; but be warned, it has to be on the station Z-level and on a floor, otherwise you will instantly lose. Think along the lines of good [[Xeno]] hiding spots. Public hallways are bad. Out-of-the-way places that require elevated access are good. Chokepoints are good. It can also be strategic to spawn in places that will cripple the crew once you destroy them, like the [[SMES]]es or [[telecoms]] (be sure not to do anything stupid, like releasing the singularity.) Make sure you're somewhere safe before you burst!
You should immediately go position yourself at the place you want to be. You will receive warnings when you're close to bursting, but the exact time is random, just be as quick as possible and stay there and wait. The best place for a blob to choose a base is in an inaccessible area, decreasing the chance of being spotted and being contained; but be warned, it has to be on the station Z-level and on a floor, otherwise you will instantly lose. Think along the lines of good [[Xeno]] hiding spots. Public hallways are bad. Out-of-the-way places that require elevated access are good. Chokepoints are good. It can also be strategic to spawn in places that will cripple the crew once you destroy them, like the [[SMES]]es or [[telecoms]] (be sure not to do anything stupid, like releasing the singularity.) Make sure you're somewhere safe before you burst!
===Sabotage===


Before you burst, it is also valid to perform antag actions (within reason) like a normal traitor to increase your chances of winning. If you can, try to remove weapons, sabotage the station, fuck up the AI or otherwise create a distraction for when you burst into a station-eating blob.
Before you burst, it is also valid to perform antag actions (within reason) like a normal traitor to increase your chances of winning. If you can, try to remove weapons, sabotage the station, fuck up the AI or otherwise create a distraction for when you burst into a station-eating blob.
Sabotaging research or mining is a great way to protect yourself from a massive army of printed Laser cannons and X-ray lasers. You could deconstruct the entire research lab and hide it in your backpack. Destroy the servers or other forms of sabotage. Cutting the main powe rwire to the west of the Engineering's main entrance is a great way to prevent Emitters from being used on you if Engineering is too stupid to figure out you cut the main power wire for the station. They can still use the pacman generator to power SMES but hey them the works.
You could also destroy telecomms as a blob or beforehand if your an engineer. Eating the SMES is risky due to releasing Singulo which can kill you as easily as it can kill the rest of the station.
Genetics is another good target less people being revived from the dead to fight you means less work fighting off the Human hordes.


===Blob Chemicals===
===Blob Chemicals===
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