Blob: Difference between revisions

3,218 bytes removed ,  21:31, 17 August 2018
Changed desc, removed rnd, updated blob table.
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(Changed desc, removed rnd, updated blob table.)
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'''Blob''' is a game mode in [[Secret]] where a large blob infests the station and starts destroying everything its path, including hull, fixtures and creatures. The crew must destroy the blob to prevent it from destroying a pre-determined amount of the station, currently 400 tiles multiplied by the number of blob cores that spawn.  
'''Blob''' is a random event where a large blob infests the station and starts destroying everything its path, including hull, fixtures and creatures. The crew must destroy the blob to prevent it from destroying a pre-determined amount of the station, currently 400 tiles.  


==Mean Green Mother From Outer Space==
==Mean Green Mother From Outer Space==
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Blobs are made of chemicals; these affects their color of the blob bits, blobbernauts and all blob tiles, as well as their attacks:
Blobs are made of chemicals; these affects their color of the blob bits, blobbernauts and all blob tiles, as well as their attacks:
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2"
! style='background-color:#9ACD32;' class="unsortable" width='48px'|Color
! style='background-color:#9ACD32;' width='155px'|Name
! style='background-color:#9ACD32;' width='155px'|Name
! style='background-color:#9ACD32;' width='48px'|Color
! style='background-color:#9ACD32;' class="unsortable" width='300px'|Damage Type
! style='background-color:#9ACD32;' width='300px'|Attack Effects
! style='background-color:#9ACD32;' class="unsortable" width='300px'|Positive Effects
! style='background-color:#9ACD32;' width='300px'|Positive Effects
! style='background-color:#9ACD32;' class="unsortable" width='300px'|Negative Effects
! style='background-color:#9ACD32;' width='300px'|Negative Effects
|- style="text-align: center;"
|- style="text-align: center;"
!Boiling Oil
|style='background-color:#B68D00' |
|style='background-color:#B68D00' |
|'''5''' brute damage, '''20''' burn damage, lights targets on fire.
!Blazing Oil
|When hit with burn damage, emits a burst of flame, immune to fire.
|Deals medium '''burn''' damage.
|Weak to water.
|Sets targets on fire and releases fire when burnt.
|Weak to water and other extinguishing liquids.
|- style="text-align: center;"
|- style="text-align: center;"
!Dark Matter
|style='background-color:#8BA6E9 ' |
|style='background-color:#61407E ' |
!Cryogenic Poison
|Brute damage.
|Deals '''brute''', '''burn''' and '''toxin''' damage.
|Pulls nearby objects and creatures at the target.
|Causes high damage over time.
|N/A
|- style="text-align: center;"
!Cyclonic Grid
|style='background-color:#9BCD9B ' |
|Oxygen damage.
|Randomly throws targets at or away from it.
|N/A
|- style="text-align: center;"
!Disorienting Fluid
|style='background-color:#064d07 ' |
|Brute, toxin and radiation damage.
|Blinds and deafens victims. Also has a low chance to mutate the victim.
|N/A
|N/A
|- style="text-align: center;"
|- style="text-align: center;"
|style='background-color:#83ECEC' |
!Electromagnetic Web
!Electromagnetic Web
|style='background-color:#83ECEC' |
|Deals low '''burn''' damage.
|'''5''' brute damage, '''25''' burn damage, may EMP targets.
|Chance to EMP targets. Causes EMP on death.
|Causes EMP on death.
|Fragile to all types of damage, takes massive damage from brute.
|Takes '''25%''' more burn damage and full brute damage.
|- style="text-align: center;"
|- style="text-align: center;"
!Energized Fibers
|style='background-color:#EFD65A' |
|style='background-color:#EFD65A' |
|'''5''' brute damage, '''15''' oxygen damage, '''10''' stanima damage and prevents breathing.
!Energized Jelly
|Immune to tesla.
|Deals low '''stamina''' damage and high '''oxygen''' damage.
|Immune to electricity.
|Takes burn damage from EMPs.
|Takes burn damage from EMPs.
|- style="text-align: center;"
|- style="text-align: center;"
!Envenomed Filaments
|style='background-color:#8B2500' |
|style='background-color:#9ACD32|
|Toxin and stanima damage.
|N/A
|N/A
|- style="text-align: center;"
!Explosive Lattice
!Explosive Lattice
|style='background-color:#8B2500' |
|Deals medium '''brute''' damage.
|'''20''' brute damage to target, '''10''' brute damage to nearby mobs.
|Deals damage to everyone near the target. Highly resistant to explosions.
|Resistant to explosions.
|Takes increased damage from fire and other energy sources.
|Takes '''50% '''more damage from fires, tesla, and flashbangs.
|- style="text-align: center;"
|- style="text-align: center;"
!Frost Nexuses
|style='background-color:#CDC0B0' |
|style='background-color:#8BA6E9' |
!Networked Fibers
|Freezing damage.
|Deals high '''brute''' and '''burn''' damage.
|Kills unconscious humans, reaping resources from them.
|Highly mobile and generates resources rapidly.
|N/A
|Can only expand manually.
|- style="text-align: center;"
!Flammable Goo
|style='background-color:#BE5532' |
|Burn and toxin damage.
|Makes targets flammable, and ignites when burned.
|N/A
|- style="text-align: center;"
!Hallucinogenic Nectar
|style='background-color:#CD7794' |
|Toxin damage.
|Injects a toxin that causes vivid hallucinations and blurried vision.
|N/A
|- style="text-align: center;"
!Lexorin Jelly
|style='background-color:#00E5B1' |
|Brute and oxygen damage.
|Prevents targets from breathing.
|N/A
|- style="text-align: center;"
!Poisonous Strands
|style='background-color:#7D6EB4'|
|Brute, fire and toxin damage.
|N/A
|N/A
|- style="text-align: center;"
|- style="text-align: center;"
|style='background-color:#AAAABB' |
!Pressurized Slime
!Pressurized Slime
|style='background-color:#AAAABB' |
|Deals low '''brute''', '''oxygen''' and '''stamina''' damage.
|'''15''' brute damage, '''10''' oxygen damage, '''5''' stamina damage.
|Releases water, wetting tiles when attacked or killed.
|Releases water when hit or killed.
|N/A
|N/A
|- style="text-align: center;"
|- style="text-align: center;"
|style='background-color:#9ACD32'|
!Reactive Spines
!Reactive Spines
|style='background-color:#990033'|
|Deals medium '''brute''' damage.
|'''5''' brute damage, '''20''' armor and bio resist which ignores brute damage.
|Ignores armor and bio resistance. When attacked with brute damage, attacks everything nearby.
|When hit with brute damage, attacks nearby area.
|N/A
|N/A
|- style="text-align: center;"
|- style="text-align: center;"
|style='background-color:#C8A5DC' |
!Regenerative Materia
!Regenerative Materia
|style='background-color:#C8A5DC' |
|Deals medium '''toxin''' damage.
|'''5''' brute damage, '''17.5''' toxin damage, targets appear at full health, injects toxin.
|Injects a toxin that causes the target to believe they are fully healed.
|Injects a toxin that causes the target to believe they are fully healed.
|N/A
|N/A
|- style="text-align: center;"
|- style="text-align: center;"
|style='background-color:#7B5A57' |
!Replicating Foam
!Replicating Foam
|style='background-color:#7B5A57' |
|Deals medium '''brute''' damage.
|'''22.5''' brute damage.
|Expands when burned, chance of bonus expanision.
|Expands when burned, chance of bonus expanision.
|Takes double brute damage.
|Takes double brute damage.
|- style="text-align: center;"
|- style="text-align: center;"
|style='background-color:#C8963C' |
!Shifting Fragments
!Shifting Fragments
|style='background-color:#C8963C' |
|Deals medium '''brute''' damage.
|'''22.5''' brute damage.
|When damaged it may swap positions with a nearby blob tile.
|When damaged it may swap positions with a nearby blob.
|N/A
|N/A
|- style="text-align: center;"
|- style="text-align: center;"
!Sorium
|style='background-color:#65ADA2' |
|style='background-color:#808000' |
!Synchronous Mesh
|Brute damage.
|Deals '''brute''' damage.
|Pushes nearby objects and creatures away from the target.
|Deals bonus damage for each blob tile near the target. Spreads damage between nearby blob tiles.
|N/A
|Takes more damage from fire, explosions and flashbangs.
|- style="text-align: center;"
|- style="text-align: center;"
!Sporing Pods
|style='background-color:#E88D5D' |
|style='background-color:#E88D5D' |
|Toxin damage.
!Zombifying Pods
|Produces fragile spores when killed or on expanding.
|Deals very low '''toxin''' damage.
|N/A
|Produces fragile spores when killed and on expanding. Harvests sleeping targets for additional resources and a blob zombie.
|- style="text-align: center;"
!Synchronous Mesh
|style='background-color:#65ADA2' |
|'''17.5 to 70''' brute damage based on nearby blobs.
|Spreads damage between nearby blobs.
|Takes '''25%''' more damage from fire, explosions, tesla, and flashbangs.
|- style="text-align: center;"
!Zombifying Feelers
|style='background-color:#828264' |
|'''5''' brute damage, '''15''' toxin damage, gains resources and zombies from unconscious humans.
|Kills unconscious humans, turning them into blob zombies.
|N/A
|N/A
|}
|}
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====Science====
====Science====
'''[[Guide to Research and Development|R&D]]:''' '''GET TO RESEARCHING QUICK.''' The xray laser gun is your holy grail. If you make even just one, the blob is in serious trouble. '''MORE THAN ONE AND YOU WIN THE BLOB MODE. PERIOD. IT'S DEAD, IT'S OVER, RIP BLOB.''' Completely inept at science? Absolutely no research done when the blob burst? Here's your dummies guide to getting xray lasers ASAP.
* First, shout at cargo to send you combat shotguns. Scan two.
* While those are arriving, grab a monkey from xenobio and butcher it, scan its heart and/or brain.
* Also grab two plasma bars from there, and scan em.
* Deconstruct a cyborg recharger and a mech recharger with screwdriver and crowbar, and scan the boards.
* Scan a scanning module from the R&D room.
* Make and scan a Mass Spectrometer.
* Make and scan a Health Scanner HUD.
* Make and scan an Advanced Mass Spectrometer.
You now have the research for xray laser guns, rejoice.
'''NOW UPGRADE THAT PROTOLATHE.''' If you have research for it, make a couple pico manipulators. Make a Rapid Part Exchange Device. Screwdriver the protolathe. Use the RPED with parts in on the protolathe. Screwdriver it close. You've now got discounted xrays.
For the pico manipulators(starting from the research got earlier):
* If you still don't have the shotguns:
** Scan a toolbox.
** Make and scan a security HUD.
* Make and scan an advanced release grenade.
* Make and scan a holographic sign projector.
* Make and scan a nano manipulator.
* Make and scan a welding shield implant.
You can now make pico-manipulators!
Now if the miners aren't braindead, they should be hauling in some uranium and gold. Stuff those into the protolathe and start printing xray laser guns like crazy and make that blob regret coming to YOUR station. You'll need firing pins from either the RD locker, security or cargo.
'''[[Guide to toxins|Toxins]]''': Don't make bombs, because the blob is highly resistant to bombs, being rather solid, and the crew is very much not resistant to bombs, being idiots.
'''[[Guide to toxins|Toxins]]''': Don't make bombs, because the blob is highly resistant to bombs, being rather solid, and the crew is very much not resistant to bombs, being idiots.


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