Abductor: Difference between revisions

368 bytes added ,  00:05, 1 September 2015
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If you go to the console next to the telepad,  you can set your agent's vest to stealth (disguise)  and combat mode,  combat gives him more protection,  but cannot have disguises on it.   
If you go to the console next to the telepad,  you can set your agent's vest to stealth (disguise)  and combat mode,  combat gives him more protection,  but cannot have disguises on it.   
Now,  you are ready to go,  let your agent know where he is going in and discuss a safe word, this can be said quickly to give a signal that it has gone south,  an example would be "RED"  as soon as the scientist hears it,  he should beam the agent up ASAP. REMEMBER TO KEEP YOUR AGENT TAGGED FOR TELEPORTATION, you can only teleport marked targets.  
Now,  you are ready to go,  let your agent know where he is going in and discuss a safe word, this can be said quickly to give a signal that it has gone south,  an example would be "RED"  as soon as the scientist hears it,  he should beam the agent up ASAP. REMEMBER TO KEEP YOUR AGENT TAGGED FOR TELEPORTATION, you can only teleport marked targets.
 
 
 


As an agent,  you have no control over your vest,  you do have a pistol (a VERY last resort item)  a comms silencer and a large pink stun stick with different modes
STUN
SLEEP
RESTRAIN
PROBE


Restrain lets you cuff people by clicking them with the baton,  sleep makes thrm sleep after a short delay,  stun acts like a stunbaton and probe ("Citation needed")  probes.


=Capturing Hoomins 101=
=Capturing Hoomins 101=
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