Abductor: Difference between revisions

4,686 bytes added ,  23:06, 12 August 2015
imported>PKPenguin321
imported>PKPenguin321
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==The Truth is out there==
==The Truth is out there==
Abductors cannot speak but share a telepathic link with other member of the expedition ship. Talking is automatically converted to telepathy.
Firstly, it is important to note: Abductors cannot speak in the conventional sense. Instead, they share a telepathic link with other member of the expedition ship. Talking is automatically converted to telepathy. This is important because it means that regardless of the situation, you have a link to your partner that you can communicate through. Remember to communicate!


'''OH SHIT I'M AN AYYYLIEN WHAT DO?''' Well little chucklefuck, here is a quick playable guide.
'''OH SHUCKS I'M AN AYYYLIEN WHAT DO?''' Well, my wonderful friend, here is a detailed and thorough guide to being the best alien duo in the galaxy.


Agents are the grunts, your job is to teleport in, baton, silence, sleep a target, then get teleported right the fuck out, cuffing optional, it can help. Your only job is the take down, and then make sure the scientist gets back alive by hitting the "OH SHIT" button. (Aka retrieve mark.)
Agents are the ones that will do the majority of the actual field work. With the help of the scientist, they can put on a disguise and locate a human to catch. Their main job is to find an isolated target, successfully stun them and put them to sleep, cuff them, and take them to a secluded area where the scientist can come in and do the rest.


The scientist is the bread and butter of the operation, these teleport in AFTER you take down a guy, mark him, he gets teleported up, marks themselves, teleports up, then he DOES THE FUCKING surgery.
The scientist is the operator behind the agent. He has a camera console which he will spend most of his time at, allowing him to see most of the station from above. His science tool, when set to SCAN mode, can be used on station crew that he sees through the cameras to steal their appearance and add it to the database of disguises for the agent. It is encouraged to scan as many people as you can when the opportunity presents itself. The science tool can also be set to MARK mode, which will add whoever you marked to your buffer. Anybody in your buffer can then be manipulated via your camera console, meaning you can teleport them to your UFO, or send them to anywhere on the station that you can see through cameras. Your agent can be marked through cameras! However, with human subjects, you must manually go to the station and stand next to them, as well as wait a few seconds while the marking tool adds them to the buffer.


In point format.
What this essentially means is that the agent and the scientist are a tag team. The scientist finds a human to abduct, and gets a disguise that would suit the situation for the agent. The scientist marks the agent and warps him down to an area where he will be able to access the target. The agent then has to subdue the target and get him to an isolated area. Then, through his camera console, the scientist can warp himself down to the target and mark it. The scientist has an implant (with a minor cooldown) that instantly warps him back to the UFO. Once the target is marked, he uses this implant, then uses his console to bring the target to the UFO. Then, if needed, he can mark the agent through the cameras and retrieve him, as well. Once the target is safely in the UFO, the surgery can begin (for steps to complete the surgery, see the guide to it below). Remember that you can buckle cuffed subjects to the surgery table, should they wake up and attempt to resist.


*Become Ayyylien
During surgery, feel free to torment the subject or steal from it. The important thing is that you get an experimental gland into it and that it does not die. Once the surgery is done and the gland is in, put the subject into the Experiment Machinery (see more on that below, under Ship Equipment). Push some buttons to complete the experiment, and bam, the subject will be taken back to the station via teleporter and you earn one experimentation point. Experimentation points are the things you must collect to complete your objective. If you lose equipment, such as the agent's baton, you can spend your points to get new ones, but this subtracts the points from the total counting towards your objective.
*Find out role
*Go for that booty
*Implant some poor chumps
*Win


Important things to do: Mark your agent, sync your agent armor up with the abductor console.  
'''In point format:'''
 
*Scientist uses science tool in SCAN mode to collect disguises
*Scientist tells agent where he'll be warped in to and who to try to abduct/watch out for
*Agent is teleported in by scientist and stuns, sleeps, and cuffs the target
*If the agent fails and is in danger, the scientist (if he has already marked the agent with the science tool in MARK mode) can recall him to the UFO
*If the agent succeeds, he takes the target to a secluded area where scientist comes in and uses the science tool in MARK mode to mark the target
*Scientist uses his implant and returns to the ship, then uses his console to recall the target and the agent
*Surgery is done and agent loots whatever he may need off the target. Target is placed in experimentation machine and sent back to the station.
*The process repeats as many times as necessary.
 
'''Important things you want to do before anything else:''' Scientist: Mark your agent by using your science tool in MARK mode. Gather disguises through the observation console by using your science tool in SCAN mode. Agent: Sync your agent armor up with the abductor console. Discuss a plan with your scientist. Agree on a safeword to use if the agent needs urgent warping out of danger.
 
'''Other stuff you should think about doing but don't have to (tips):''' Consider warping into medbay stealthily to steal a medkit or two in the event that the agent gets harmed. Consider warping into the armory stealthily to steal weapons if needed. Consider warping to the AI core to take it out if it proves to be an issue.


===Goals===
===Goals===
Your goal is to kidnap and experiment on given number of station inhabitants.To perform experiment you need to capture living human,perform dissection then finish with experiment machinery.
Your overall objective is to kidnap and experiment on given number of station inhabitants and acquire the designated number of experimentation points.  
=== Experimental Dissection ===
=== Experimental Dissection ===
[[File:Hud_target_torso.gif]] '''Target: Chest'''
[[File:Hud_target_torso.gif]] '''Target: Chest'''
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|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%)
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%)
|-
|-
|colspan="2"|Step 5: [[File:Hud-hands.gif|Hands]] Remove unnecessary organs / Use your '''hands''' to find the organs.
|colspan="2"|Step 5: [[File:Hud-hands.gif|Hands]] Remove unnecessary organs / Use your '''hands''' to find the organs removed organs are garbage and can be placed wherever.
|-
|-
|Step 6: [[File:Gland.png|Gland]] '''Gland''': Insert the chosen gland.
|Step 6: [[File:Gland.png|Gland]] '''Gland''': Insert the chosen gland from gland storage.
|}
|}


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| Ship Console
| Ship Console
| [[File:Abductor_console_animated.gif|Console]]
| [[File:Abductor_console_animated.gif|Console]]
| Use this to set teleporter destination or retrieve people marked by scientist tools
| Use this to set teleporter destination or retrieve people marked by scientist tools. Also used for buying replacement gear and linking the agent's vest.
|-
|-
| Experiment Machinery
| Experiment Machinery
| [[File:Abductor_experiment.png|Experiment]]
| [[File:Abductor_experiment.png|Experiment]]
| This is where the magic happens. Put in human with replaced organs and select one of the options to finish the experiment. Warning : The subject will be sent to teleporter destination immediately if experiment succeeds.
| This is the device that rewards you with experimentation points. Put in human with replaced organs and select one of the options to finish the experiment. Note that the subject will be sent to teleporter destination immediately if experiment succeeds.
|-
|-
| Telepad
| Telepad
| [[File:Abductor_pad.png|Telepad]]
| [[File:Abductor_pad.png|Telepad]]
| Stand on this if you want to be sent to the station
| Stand on this if you want to be sent to the station. People that have been marked and teleported to the UFO by the scientist appear here.
|-
|-
| Gland Storage
| Gland Storage
| [[File:Abductor_dispenser.png|Storage]]
| [[File:Abductor_dispenser.png|Storage]]
| Contains replacement organs needed for experimental dissection.
| Contains replacement organs needed for experimental dissection. You have limited supply of each gland, so try to pick a new one on each subject you experiment with.
|-
|-
| Surgery Table
| Surgery Table
| [[File:OpTable.gif|OpTable]]
| [[File:OpTable.gif|OpTable]]
| Perform dissection on this.
| Perform dissection on this. If the subject is cuffed, you can buckle him down to prevent resistance by dragging his sprite to it.
|-
|-
| Observation Console
| Observation Console
| [[File:Abductor_camera.gif|Observation]]
| [[File:Abductor_camera.gif|Observation]]
| Use this to find secluded humans, mark agents or gather disguises.
| The scientist's main base of operations. Use this to find secluded humans, mark agents or gather disguises. Also used for warping marked people (including the scientist) in or out of the UFO.
|}
|}


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