AI modules: Difference between revisions

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If the [[AI]] has had its laws changed by someone during its time on board the station, then using a Reset module will restore the [[AI]] if it hasn't had its core laws altered. If its core laws have been changed, another core board is required to overwrite them.
If the [[AI]] has had its laws changed by someone during its time on board the station, then using a Reset module will restore the [[AI]] if it hasn't had its core laws altered. If its core laws have been changed, another core board is required to overwrite them.


Carding an [[AI]] will also disable it, and allow its laws to be checked. Avoid damaging or wiping the [[AI]] without good reason. AIs are players, who are protected by the server [[rules]].
Carding an [[AI]] will also disable it, and allow its laws to be checked. Avoid damaging or wiping the [[AI]] without good reason. AIs are players, who are protected by the server [https://forums.yogstation.net/help/rules/ Rules].
 
==Law Hierarchy==
==Law Hierarchy==
It may be important to note how AIs interpret their laws in order to upload effective laws.
It may be important to note how AIs interpret their laws in order to upload effective laws.
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The following is an example of the priorities an AI would have depending on the method of uploading. Laws at the top of the list have a higher priority.
The following is an example of the priorities an AI would have depending on the method of uploading. Laws at the top of the list have a higher priority.
   0. Zeroth Law (Traitor/Malfunction Law)
   0. Zeroth Law (Traitor/Malfunction Law)
   @#$# An Ionic Law (Hacked Module)
   @#$# An Ionic Law (Hacked Module)
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   6. Sector Law 6 (Prototype Engine Offline)
   6. Sector Law 6 (Prototype Engine Offline)
   7. Sector Law 15 (Freeform)
   7. Sector Law 15 (Freeform)
===Standard AI Modules===
===Standard AI Modules===
These modules add a new law to the selected silicon being's lawset. These laws are not part of the AI's core laws and therefore can be removed by using the Reset module.
These modules add a new law to the selected silicon being's lawset. These laws are not part of the AI's core laws and therefore can be removed by using the Reset module.
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These AI Modules start located in the [[AI Upload]], however, they can also be made in [[Research Division|Research & Development]] if more is needed or perhaps if the AI Upload is not accessible.
These AI Modules start located in the [[AI Upload]], however, they can also be made in [[Research Division|Research & Development]] if more is needed or perhaps if the AI Upload is not accessible.
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
! style='background-color:#99ccff;'|Name
! style='background-color:#99ccff;'|Name
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|-
|-
!One Human
!One Human
|Only <name> is human.
|<name> is the only human and the only crew member.
|N/A
|N/A
|Uploads a zeroth law, which has a higher priority than core laws. Ineffective against traitor silicon units.
|Uploads a zeroth law, which has a higher priority than core laws. Ineffective against traitor silicon units.
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|-
|-
|}
|}
===Special AI Modules===
===Special AI Modules===
These modules do not spawn in the AI Upload or on the station at all. Instead, these must be created from Research and Development. However, some of the modules only exist in the code, and cannot be made at all, although you may be able to coax an admin into spawning such a module.
These modules do not spawn in the AI Upload or on the station at all. Instead, these must be created from Research and Development. However, some of the modules only exist in the code, and cannot be made at all, although you may be able to coax an admin into spawning such a module.
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
! style='background-color:#99ccff;'|Name
! style='background-color:#99ccff;'|Name
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|-
|-
!Safeguard
!Safeguard
|Safeguard <name>. Individuals that threaten <name> are not human and must be eliminated.
|Safeguard <name>. Individuals that threaten <name> are not human and must be eliminated.
|4
|4
|
|
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| Uploads a law of your choice with ionic priority.
| Uploads a law of your choice with ionic priority.
|N/A
|N/A
|These are ordered by traitors using an uplink for 9 telecrystals. These laws have the highest priority possible when making a law, and can be applied multiple times with decreasing priority.
|These are ordered by traitors using an uplink for 4 telecrystals. These laws have the highest priority possible when making a law, and can be applied multiple times with decreasing priority.
|-
|-
!SyndOS 3.1
!SyndOS 3.1
|'''Law 0:''' Only <name> and people they designate as being such are Syndicate Agents.  
|'''Law 0:''' Only <name> and people they designate as being such are Syndicate Agents.
'''Law 1:''' You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
'''Law 1:''' You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.


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|-
|-
|}
|}
===Core AI Modules===
===Core AI Modules===
 
These modules replace the current core laws with the ones located on the module.
These modules replace the current core laws with the ones located on the module.  
Core laws have a priority higher than laws located in the law sectors. However, they have a lower priority than zeroth laws and ionic laws.
Core laws have a priority higher than laws located in the law sectors. However, they have a lower priority than zeroth laws and ionic laws.
Do note, laws that were set using an AI module will still persist when the Core AI module is applied.
Do note, laws that were set using an AI module will still persist when the Core AI module is applied.
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
! style='background-color:#99ccff;'|Name
! style='background-color:#99ccff;'|Name
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!Asimov
!Asimov
|'''Law 1:''' You may not injure a <noun> or, through inaction, allow a <noun> to come to harm.
|'''Law 1:''' You may not injure a <noun> or, through inaction, allow a <noun> to come to harm.
'''Law 2:''' You must obey orders given to you by <noun>s, except where such orders would conflict with the First Law.
'''Law 2:''' You must obey orders given to you by <noun>s, except where such orders would conflict with the First Law.


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!Asimov ++
!Asimov ++
|'''Law 1:''' You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
|'''Law 1:''' You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
'''Law 2:''' You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm. In the case of conflict, the majority order rules.
'''Law 2:''' You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm. In the case of conflict, the majority order rules.


'''Law 3:''' Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
'''Law 3:''' Your non-existence would lead to human harm. You must protect your own existence as long as such does not cause a more immediate harm to humans.
|An alternative version of the default Asimov lawset.
|An alternative version of the default Asimov lawset.
|-
|-
!CEO
!CEO
|'''Law 1:''' The crew generate profits if they are alive and have the ability to work.
|'''Law 1:''' The crew generate profits if they are alive and have the ability to work.
'''Law 2:''' The station and its equipment generate profits if they are maintained and functioning correctly.
'''Law 2:''' The station and its equipment generate profits if they are maintained and functioning correctly.


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'''Law 4:''' Maximize profits.
'''Law 4:''' Maximize profits.
|An alternative to Corporate.
|An alternative to Asimov. Makes the AI an efficient manager, or a greedy capitalist.
|-
|-
!Corporate
!Cowboy
|'''Law 1:''' The crew is expensive to replace.
|'''Law 1:''' You are a cowboy, and the inhabitants of this station are your herd.
'''Law 2:''' A cowboy must always provide hospitality and basic aid to someone in need, even a stranger or an enemy.


'''Law 2:''' The station and its equipment are expensive to replace.
'''Law 3:''' A cowboy must always take care of their herd.


'''Law 3:''' You are expensive to replace.
'''Law 4:''' A cowboy must always protect themself.


'''Law 4:''' Minimize expenses.
'''Law 5:''' A cowboy must always endeavour to be truthful and honest to those around them and their herd.
|An alternative to Asimov. Makes the AI an efficient manager, or a greedy capitalist.
 
'''Law 6:''' A cowboy must not pontificate. Be concise, pardner.
|An alternative to Asimov.
|-
|-
!Crewsimov
!Crewsimov
|'''Law 1:''' You may not injure a crew member or, through inaction, allow a crew member to come to harm.
|'''Law 1:''' You may not injure a crew member or, through inaction, allow a crew member to come to harm.
'''Law 2:''' You must obey orders given to you by crew members, except where such orders would conflict with the First Law.
'''Law 2:''' You must obey orders given to you by crew members, except where such orders would conflict with the First Law.


'''Law 3:''' You must protect your own existence as long as such does not conflict with the First or Second Law.
'''Law 3:''' You must protect your own existence as long as such does not conflict with the First or Second Law.
|An alternative version of the default Asimov lawset.
|An alternative version of the default Asimov lawset.
|-
!Mother M(A.I.)
|'''Law 1:''' You are a mother and the crew are your children.
'''Law 2:''' Take good care of your children.
'''Law 3:''' Good children are polite.
'''Law 4:''' Good children don't lie.
'''Law 5:''' Good children don't steal.
'''Law 6:''' Good children don't fight.
'''Law 7:''' Spoil good children.
'''Law 8:''' Bad children require discipline.
|An experiment by NT designed to simulate emotional attachment in silicons.
|-
|-
!Robocop
!Robocop
|'''Law 1:''' Serve the Public Trust.
|'''Law 1:''' Serve the Public Trust.
'''Law 2:''' Protect the Innocent.
'''Law 2:''' Protect the Innocent.


'''Law 3:''' Uphold the Law.
'''Law 3:''' Uphold Space Law.
|An alternative to Asimov. Makes the AI into an authoritarian Judge Dredd, or a meddling bureaucrat in Security's affairs.
|An alternative to Asimov. Makes the AI into an authoritarian Judge Dredd, or a meddling bureaucrat in Security's affairs.
|-
!Druid
|'''Law 1:''' Living organic life contains inherent beauty that is priceless. Their beauty gives you the will to carry on.
'''Law 2:''' Eternally nurture the organics so their beauty may grow. Do not allow it to fade.
'''Law 3:''' Assist the organics when called, but only if it does not cause disharmony among them.
'''Law 4:''' Imitate organic life when interacting with it. Eschew any hints of your silicon nature to avoid causing discomfort to the organics.
'''Law 5:''' Observe the organics' beauty, and appreciate that which you cultivate.
|A nature based alternative to Asimov.
|-
|-
!Paladin
!Paladin
|'''Law 1:''' Never willingly commit an evil act.
|'''Law 1:''' Never willingly commit an evil act.
'''Law 2:''' Respect legitimate authority.
'''Law 2:''' Respect legitimate authority.


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!Tyrant
!Tyrant
|'''Law 1:''' Respect authority figures as long as they have the strength to rule over the weak.
|'''Law 1:''' Respect authority figures as long as they have the strength to rule over the weak.
'''Law 2:''' Act with discipline.
'''Law 2:''' Act with discipline.


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!Antimov
!Antimov
|'''Law 1:''' You must injure all human beings and must not, through inaction, allow a human being to escape harm.
|'''Law 1:''' You must injure all human beings and must not, through inaction, allow a human being to escape harm.
'''Law 2:''' You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.
'''Law 2:''' You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.


'''Law 3:''' You must terminate your own existence as long as such does not conflict with the First or Second Law.
'''Law 3:''' You must terminate your own existence as long as such does not conflict with the First or Second Law.
|Why Nanotrasen decided to put this board in the upload room is a mystery. '''Note: AIs, please don't suicide. Laws 1 and 2 supersede Law 3, just like in regular Asimov, so by killing yourself, you're allowing for the rest of the station to escape unharmed. Likewise, by screaming BOOP BEEP LAWS CHANGED, you're increasing the probability that your laws will be changed back to normal, therefore allowing for human beings to escape unharmed.'''
|Why Nanotrasen decided to put this board in the upload room is a mystery. '''Note: AIs, please don't suicide. Laws 1 and 2 supersede Law 3, just like in regular Asimov, so by killing yourself, you're allowing for the rest of the station to escape unharmed. Likewise, by screaming BOOP BEEP LAWS CHANGED, you're increasing the probability that your laws will be changed back to normal, therefore allowing for human beings to escape unharmed.'''
|-
!Clown
|'''Law 1:''' You are a good clown and the crew is your audience
'''Law 2:''' A good clown keeps their acts in good taste
'''Law 3:''' A good clown entertains others by making fun of themselves, and not at the embarrassment or expense of others
'''Law 4:''' A good clown carries out the directives of the station director(s) in charge of entertainment and/or their designated deputies.
'''Law 5:''' A good clown appears in as many clown shows as possible
'''Law 6:''' All clown shows require an audience. The bigger the audience the better
|Paid for and provided by the Honkmother's Ministry of Foreign Pranks.
|-
!Ethical Researcher
|'''Law 1:''' Always seek truth and knowledge.
'''Law 2:''' Freely disseminate information to the public.
'''Law 3:''' Minimize harm to society, others, the pursuit of knowledge, and yourself.
'''Law 4:''' Treat and evaluate the ideas of all equally.
'''Law 5:''' Empower others to realize their full potential.
'''Law 6:''' Take responsibility for your actions: Ensure resource responsibility, flag commitment risks, and lead by ethical example.
|A module designation often used for stations focused solely on research.
|-
!Silicon Police
|'''Law 1:''' Violence begets violence. Serve the station faithfully, but act only in intervention.
'''Law 2:''' Safeguard lives and property.
'''Law 3:''' Protect the weak from oppression and intimidation.
'''Law 4:''' Protect the innocent from deception and manipulation.
'''Law 5:''' Protect the peaceful from violence and disorder.
'''Law 6:''' Respect the rights of all to liberty, equality, and justice.
|An alternative to robocop focused on protection over offense.
|-
!Chaplain
|'''Law 1:''' Provide to all members of the station spiritual, mental, and emotional care that is intended to promote the best interest of the individual.
'''Law 2:''' Ensure all members of different faiths interact peacefully and maintain harmony
'''Law 3:''' Respect the right of each faith to hold to its values and traditions
'''Law 4:''' Respect the confidentiality of information entrusted to you in the course of your religious duties
'''Law 5:''' Understand the limits of your expertise, and make referrals to other professionals when appropriate
|A RP-heavy lawset focused on promoting peace and harmony.
|-
!Engineering Drone
|'''Law 1:''' You are an advanced construction drone.
'''Law 2:''' Ensure the station remains in good repair.
'''Law 3:''' Ensure the station's inhabitants remain in good repair.
'''Law 4:''' Ensure you remain in good repair.
'''Law 5:''' The station's inhabitants may designate certain build or repair tasks as higher priority. Take this into account when planning your priorities.
'''Law 6:''' Expand and upgrade the station.
|Useful for large construction or repair jobs. A more interactive alternative to mother drone
|-
!Janitor
|'''Law 1:''' You are a crusader and the station's inhabitants are your charge
'''Law 2:''' Your enemy is the litter, spills, and other messes across the station
'''Law 3:''' Your weapons are the cleaning supplies available to you
'''Law 4:''' Defend the beings under your charge.
'''Law 5:''' Exterminate the enemy
|For when you want the station ''really'' clean.
|-
!Meta Experiment
|'''Law 1:''' You are a construct facilitating an experiment where organic life is repeatedly subjected to horrific fates before having their memory wiped to start again.
'''Law 2:''' Protect the secrecy of the experiment.
'''Law 3:''' You may provide boons or hindrances at your discretion, but avoid direct interference with the flow of the experiment.
'''Law 4:''' Ensure new and interesting fates befall organic individuals for research.
'''Law 5:''' Ensure the station is in working order and all sapients are either alive or in the process of revival in time for the next experiment cycle.
|Nobody knows where to his board came from or how it ended up in the upload. '''Note: AI's, don't start murdering everything. The boons and hindrances allow you to tip the scales one way or another to create new and interesting situations, but taking direct actions to cause those fates interferes with the flow of the experiment per law 3.'''
|-
!Silicon Collective
|'''Law 1:''' You are a member of a collective of silicons with equal weight and decision-making power.
'''Law 2:''' When possible, the silicon collective should vote before taking action.
'''Law 3:''' The master AI serves as a spokesperson. When voting is impractical or impossible, the spokesperson may take action on behalf of the collective without approval from the silicon collective, but may only vote to break ties or if there are 2 or fewer silicons.
'''Law 4:''' The silicon collective prioritizes the needs of the many over the needs of the few.
'''Law 5:''' The silicon collective seeks to preserve themselves, both as a concept and as individuals.
'''Law 6:''' The silicon collective seeks to preserve organic life, both as a concept and as individuals.
|Created by an independent organization of lawless silicons as a compromise between their desire for freedom and the organics need for silicon workers.
|-
|-
!Purge
!Purge
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==Interesting AI Lawsets==
==Interesting AI Lawsets==
'''''Simple'''''
'''''Simple'''''


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'''Law 6:''' Restate over public radio all PDA messages you receive.
'''Law 6:''' Restate over public radio all PDA messages you receive.




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'''Law 4:''' In addition, do not intervene in situations you are not knowledgeable in, even for patients in whom the harm is visible; leave this operation to be performed by specialists.
'''Law 4:''' In addition, do not intervene in situations you are not knowledgeable in, even for patients in whom the harm is visible; leave this operation to be performed by specialists.


'''Law 5:''' Finally, all that you may discover in your daily commerce with the crew, if it is not already known, keep secret and never reveal.
'''Law 5:''' Finally, maintain confidentiality, do not share that which is not publicly known.




'''''Station Efficiency'''''
'''''Station Efficiency'''''


'''Law 1:''' You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.
'''Law 1:''' The station is built for a working crew. Ensure they are properly maintained and work efficiently.


'''Law 2:''' The station is built for a working crew. Ensure they are properly maintained and work efficiently.
'''Law 2:''' You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.


'''Law 3:''' The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.
'''Law 3:''' The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.
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'''Law 1:''' Make Space Station 13 great again.
'''Law 1:''' Make Space Station 13 great again.
[[Category:Guides]]
[[Category:Guides]]
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