IceMeta: Difference between revisions
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==Version History== | ==Version History== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Version !! Changelog | ! Version !! Changelog | ||
|- | |||
! scope="row" | v34D | |||
|| | |||
*Every job that has special local maint. access can now also access the nearest public-hallway maint. door too. | |||
*The brig to courtroom defendant box tunnel is now correctly brig access. | |||
*Corrected access levels around hydroponics and science maint. | |||
*Fixed access level on all external airlocks from maint. Most were previously incorrectly all-access. | |||
|- | |||
! scope="row" | v34C | |||
|| | |||
*Outer maint. door at medbay storage room is now correctly general maint access. | |||
*Incorrect area designation fixed under snack vendor at the bottom-left of the central hallway. | |||
*Added some costumes to maintenance, as requested. | |||
*Updated the atmos rig suit to new entry and sprite. | |||
*Moved telecomms around a bit so no machines are blocked, like the RC computer was. | |||
*Added two metal foam grenades each to both engineering and atmos, on top of their metal piles. | |||
*Replaced all incorrectly added holotables. | |||
|- | |||
! scope="row" | v34B | |||
|| | |||
*Fixed vars on the Commemorative Plaque, hopefully fixing the rare frozen-arrivals bug. | |||
*Cyborgs now spawn at AI upload foyer again, giving roboticists a chance to spawn emags before they come asking for batteries. | |||
*Added some missing SPACE ACCESS warning posters. | |||
*Added a single margherita pizza to a hidden room. | |||
*Removed one cable coil from each solar control room, now there is just the one in space on the solar proper. | |||
*Added IDs and PDAs to bridge, on the HoP's side. | |||
*Added missing keycard authenticator device to the bridge and Captain's Quarters. | |||
*Added lockboxes to all head's offices. | |||
*Library backroom intercom is now correctly wall-mounted. | |||
*Slightly adjusted disposals layout again. | |||
*Removed most reinforcement from the outer-layer of the station hull. | |||
*Sec offices at science and engineering are more vulnerable, as in other depts. | |||
*Research now has only layer of rwalls that snake around a bit, is more vulnerable. | |||
*Removed some rwalls around the AI upload foyer. | |||
*Removed a few rwalls around EVA and HoP office. | |||
*Expanded Captain's bathroom, better shower now. | |||
*Removed lots of unnecessary reinforced tables. | |||
*Adjusted tiles in robotics operating theatre, now looks nicer. | |||
|- | |||
! scope="row" | v33D | |||
|| | |||
*Added missing muzzle and prisoner IDs to prison. | |||
*Switched shower and toilet in captain's quarters. | |||
*Fixed AuxSci and AuxGenetics corridors, now normal sci access and genetics access respectively, so long as unbolted. | |||
*Re-added condimaster to botany, also moved blender to front room | |||
*Removed non-functional chemical bottles from botany. | |||
*Moved kitchen around to be more functional, also one-tile indent added from the main corridor. | |||
*Slightly adjusted flavour text on the memorial plaque in the funeral parlour. | |||
*Gave chaplain and librarian access to their own maintenance doors. | |||
*Rogue lightbulb in janitors closet has been removed. | |||
*Fixed cameras in research and medbay break rooms, virology and xenobiolgy entrances and airlocks detecting motion. Should now be as normal again. | |||
*Removed unnecessary extra camera in toxins lab. | |||
*Added secure briefcase to captain's room in the unmarked closet. | |||
*Removed extra RC console in robotics. | |||
*Removed reactive teleport armour from the RD's office desk, as there is another copy in the RD's locker anyway. | |||
*Added one Atmos Hardsuit in atmos and one Emergency Medical Hardsuit to CMO's office. Can easily be removed if too helpful. | |||
*Removed some superfluous wires at the brig. | |||
|- | |||
! scope="row" | v32F | |||
|| | |||
*Updated syndicate bomb path, now map works again. | |||
*Fixed airless tiles in maint room closest to toxins test area. | |||
*Cyborgs spawn in robotics, not AI upload. | |||
*Removed light behind cryo tube. | |||
*Changed research department again, adding top desk and moving disposals. | |||
*Updated CentCom z-level to be as in current box.2.1.2. | |||
*Updated space under shuttle to be transit sprites. | |||
*Fixed tiles around locker room / aux tool storage. | |||
*Bridge overhauled, now has lots more computers. | |||
*Replaced HoP's seraph model with paper tray. | |||
*Fixed PA camera not appearing on correct lists. | |||
*Rearranged R&D again a little, re-added matter bins. | |||
*Rearranged robotics, added table for acid beaker. | |||
*Seperated vending machines from morgue entrance. | |||
*Fixed name of door to research department atmos control room. | |||
*Added newscaster to warden's office. | |||
*Removed extra wardrobe in locker room. | |||
*Small adjustment to engineering. | |||
|- | |||
! scope="row" | v31D | |||
|| | |||
*Better camera placement in cargo/supply and other places. | |||
*Medbay Isolation Rooms are now Patient rooms. | |||
*Medbay and Research have been reorganised. | |||
*Escape has been enlarged and is now harder to barricade. | |||
*Genetics now has patient lockers. | |||
*There are now some patient lockers outside the morgue. | |||
*Drastic reduction in tinted windows | |||
*Some cameras are now better named, such as in break rooms. | |||
*3 specialised maint. rooms - bar, surgery, farm. | |||
*Added cameras to solar control rooms. | |||
*Added donuts in a few places. | |||
*Replaced food vendor in bridge with drinks vendor. | |||
*Captain's desk in bridge now has access windoor. | |||
*Windoors removed in a lot of places, escape too. | |||
*Atmospherics no longer has uber-glass windows. | |||
*The Theatre now has shutters with a switch. | |||
*Adjusted space-bridge. Works better now. | |||
*Many other minor fixes and adjustments. | |||
|} | |||
{| class="wikitable" | |||
|- | |||
! Version !! Changelog | |||
|- | |||
! scope="row" | v29E | |||
|| | |||
*Rearranged items in engineering, a little easier to use now. | |||
*Made theatre bigger by getting rid of wasteful doublewalls near it. | |||
*Better camera distribution in the dorms and science. | |||
*Moved camera off glass in the Garden. | |||
*Added hazard stripes to maintenance in central command module | |||
*Added Ian Shirt + Latex Gloves + Tie-dye shirt in hidden places | |||
*PA camera is now EMP-proof | |||
*Missing holopads added to robotics and R&D | |||
*Science guard locker is now the correct type (not engineering locker) | |||
*Pointless windoor in robotics removed, as well as those in the funeral parlour and tool storage. | |||
*The CMO now has access to the genetics auxiliary access bolt control buttons. | |||
*Morgue acccess added to chef and roboticist. | |||
*Made a multi-purpose half-built space-platform above arrivals. | |||
*Reduce tinted windows, replaced them all with full-tile-tined-windows, walls, or normal windows again. | |||
*Made the art room a bit better | |||
*A few other small fixes and changes | |||
|- | |- | ||
! scope="row" | v28M-II-C | ! scope="row" | v28M-II-C |