IceMeta: Difference between revisions

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==Version History==
==Version History==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Version !! Changelog
! Version !! Changelog
|-
! scope="row" | v34D
||
*Every job that has special local maint. access can now also access the nearest public-hallway maint. door too.
*The brig to courtroom defendant box tunnel is now correctly brig access.
*Corrected access levels around hydroponics and science maint.
*Fixed access level on all external airlocks from maint. Most were previously incorrectly all-access.
|-
! scope="row" | v34C
||
*Outer maint. door at medbay storage room is now correctly general maint access.
*Incorrect area designation fixed under snack vendor at the bottom-left of the central hallway.
*Added some costumes to maintenance, as requested.
*Updated the atmos rig suit to new entry and sprite.
*Moved telecomms around a bit so no machines are blocked, like the RC computer was.
*Added two metal foam grenades each to both engineering and atmos, on top of their metal piles.
*Replaced all incorrectly added holotables.
|-
! scope="row" | v34B
||
*Fixed vars on the Commemorative Plaque, hopefully fixing the rare frozen-arrivals bug.
*Cyborgs now spawn at AI upload foyer again, giving roboticists a chance to spawn emags before they come asking for batteries.
*Added some missing SPACE ACCESS warning posters.
*Added a single margherita pizza to a hidden room.
*Removed one cable coil from each solar control room, now there is just the one in space on the solar proper.
*Added IDs and PDAs to bridge, on the HoP's side.
*Added missing keycard authenticator device to the bridge and Captain's Quarters.
*Added lockboxes to all head's offices.
*Library backroom intercom is now correctly wall-mounted.
*Slightly adjusted disposals layout again.
*Removed most reinforcement from the outer-layer of the station hull.
*Sec offices at science and engineering are more vulnerable, as in other depts.
*Research now has only layer of rwalls that snake around a bit, is more vulnerable.
*Removed some rwalls around the AI upload foyer.
*Removed a few rwalls around EVA and HoP office.
*Expanded Captain's bathroom, better shower now.
*Removed lots of unnecessary reinforced tables.
*Adjusted tiles in robotics operating theatre, now looks nicer.
|-
! scope="row" | v33D
||
*Added missing muzzle and prisoner IDs to prison.
*Switched shower and toilet in captain's quarters.
*Fixed AuxSci and AuxGenetics corridors, now normal sci access and genetics access respectively, so long as unbolted.
*Re-added condimaster to botany, also moved blender to front room
*Removed non-functional chemical bottles from botany.
*Moved kitchen around to be more functional, also one-tile indent added from the main corridor.
*Slightly adjusted flavour text on the memorial plaque in the funeral parlour.
*Gave chaplain and librarian access to their own maintenance doors.
*Rogue lightbulb in janitors closet has been removed.
*Fixed cameras in research and medbay break rooms, virology and xenobiolgy entrances and airlocks detecting motion. Should now be as normal again.
*Removed unnecessary extra camera in toxins lab.
*Added secure briefcase to captain's room in the unmarked closet.
*Removed extra RC console in robotics.
*Removed reactive teleport armour from the RD's office desk, as there is another copy in the RD's locker anyway.
*Added one Atmos Hardsuit in atmos and one Emergency Medical Hardsuit to CMO's office. Can easily be removed if too helpful.
*Removed some superfluous wires at the brig.
|-
! scope="row" | v32F
||
*Updated syndicate bomb path, now map works again.
*Fixed airless tiles in maint room closest to toxins test area.
*Cyborgs spawn in robotics, not AI upload.
*Removed light behind cryo tube.
*Changed research department again, adding top desk and moving disposals.
*Updated CentCom z-level to be as in current box.2.1.2.
*Updated space under shuttle to be transit sprites.
*Fixed tiles around locker room / aux tool storage.
*Bridge overhauled, now has lots more computers.
*Replaced HoP's seraph model with paper tray.
*Fixed PA camera not appearing on correct lists.
*Rearranged R&D again a little, re-added matter bins.
*Rearranged robotics, added table for acid beaker.
*Seperated vending machines from morgue entrance.
*Fixed name of door to research department atmos control room.
*Added newscaster to warden's office.
*Removed extra wardrobe in locker room.
*Small adjustment to engineering.
|-
! scope="row" | v31D
||
*Better camera placement in cargo/supply and other places.
*Medbay Isolation Rooms are now Patient rooms.
*Medbay and Research have been reorganised.
*Escape has been enlarged and is now harder to barricade.
*Genetics now has patient lockers.
*There are now some patient lockers outside the morgue.
*Drastic reduction in tinted windows
*Some cameras are now better named, such as in break rooms.
*3 specialised maint. rooms - bar, surgery, farm.
*Added cameras to solar control rooms.
*Added donuts in a few places.
*Replaced food vendor in bridge with drinks vendor.
*Captain's desk in bridge now has access windoor.
*Windoors removed in a lot of places, escape too.
*Atmospherics no longer has uber-glass windows.
*The Theatre now has shutters with a switch.
*Adjusted space-bridge. Works better now.
*Many other minor fixes and adjustments.
|}
{| class="wikitable"
|-
! Version !! Changelog
|-
! scope="row" | v29E
||
*Rearranged items in engineering, a little easier to use now.
*Made theatre bigger by getting rid of wasteful doublewalls near it.
*Better camera distribution in the dorms and science.
*Moved camera off glass in the Garden.
*Added hazard stripes to maintenance in central command module
*Added Ian Shirt + Latex Gloves + Tie-dye shirt in hidden places
*PA camera is now EMP-proof
*Missing holopads added to robotics and R&D
*Science guard locker is now the correct type (not engineering locker)
*Pointless windoor in robotics removed, as well as those in the funeral parlour and tool storage.
*The CMO now has access to the genetics auxiliary access bolt control buttons.
*Morgue acccess added to chef and roboticist.
*Made a multi-purpose half-built space-platform above arrivals.
*Reduce tinted windows, replaced them all with full-tile-tined-windows, walls, or normal windows again.
*Made the art room a bit better
*A few other small fixes and changes
|-
|-
! scope="row" | v28M-II-C  
! scope="row" | v28M-II-C  
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