IceMeta: Difference between revisions

443 bytes added ,  11:50, 12 February 2014
Updated issues
imported>Metacide
(Updated planned changes)
imported>Metacide
(Updated issues)
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==Issue Tracker==
==Issue Tracker==
''Updated 2014/02/11. Please report any new issues or give feedback [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here.]''
''Updated 2014/02/12. Please report any new issues or give feedback [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here.]''
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
*Incorrect hazard stripe placement in maint east of botany.
*Incorrect name of glass door in the fitness shower.
*Incorrect shooting range access (requires sec AND detective, not either one).
*Telescience, teleporters, and RD machines do not start linked, but do on Box.
*Securitron pathing is broken - they only circle between bridge and sec.
*No other known issues.
*No other known issues.




==Planned Changes==
==Planned Changes==
''Updated 2014/02/11. For more development info or to suggest changes, click [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here.]''
''Updated 2014/02/12. For more development info or to suggest changes, click [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here.]''
===Simple===
===Simple===
*Give detective SecHUD and sec belt?
*Check if there's a blind-spot around research's entrance airlock.
*Fix hazard stripes in maint east of botany.
*Fix hazard stripes in maint east of botany.
*Fix name of glass door in the fitness shower.
*Fix name of glass door in the fitness shower.
*Add a chapel garden?
*Fix shooting range access (detective only now?).
*Fix telescience, teleporters, and RD machines to start linked as they no longer do. Copy in box versions.
*Fix broken securitron pathing - they only circle between bridge and sec.
*Add dorms / recreation area to the securitron path.
*Add a fire alarm to dorms.
*Add a fire alarm to dorms.
*Add conveyor to medbay for body delivery?
*Add conveyor to medbay for body delivery?
*Add more modern borg statues to the AI sat?
*Add more modern borg statues to the AI sat?
*Add shutters to the chemistry lab?
*Add shutters to the chemistry lab?
*Check the entire securitron waypoint path, make sure it does not go through anywhere it shouldn't.
*Add a chapel garden?
*Fix telescience, teleporters, and RD machines to start linked as they no longer do?
*Give detective SecHUD and sec belt?
*Check if there's a blind-spot around research's entrance airlock?
===Medium===
===Medium===
*Add some small things to explore in space.
*Add some small things to explore in space.
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