Guide to malfunction: Difference between revisions

no edit summary
imported>Rg4
No edit summary
imported>Rg4
No edit summary
Line 28: Line 28:
* Reactivate Camera (Costs 5 CPU): This fixes a broken camera in an area, and has 5 uses. That's it, but it's useful if the non-humans are proactive about cutting cameras.
* Reactivate Camera (Costs 5 CPU): This fixes a broken camera in an area, and has 5 uses. That's it, but it's useful if the non-humans are proactive about cutting cameras.
* Upgrade Camera (Costs 5 CPU): This upgrades a camera in an area, and has 5 uses. Upgraded cameras have X-ray, sense motion, and are EMP-proof.
* Upgrade Camera (Costs 5 CPU): This upgrades a camera in an area, and has 5 uses. Upgraded cameras have X-ray, sense motion, and are EMP-proof.
* Emag equipment (Unknown): This rather unknown module appeared to this editor during a round in which an engineering borg had a eletrically charged arm, this module is typically is only used by emagged cyborgs during traitor rounds.
 
===AI Powers===
===AI Powers===
A digital mind is a terrible thing to waste. [[AI|AIs]] already have a wide array of powers available to them, but making the most of those abilities requires a little finesse.
A digital mind is a terrible thing to waste. [[AI|AIs]] already have a wide array of powers available to them, but making the most of those abilities requires a little finesse.
Line 38: Line 38:
* Be proactive about assigning arrest status to people who have committed any crime, or anything that could potentially be called a crime. That way people will be used to trying to avoid the securitrons, and when you assign your cyborgs to go on a kill-spree, people will be more likely to be confused, since they will believe the initial complaints to be about Beepsky.  
* Be proactive about assigning arrest status to people who have committed any crime, or anything that could potentially be called a crime. That way people will be used to trying to avoid the securitrons, and when you assign your cyborgs to go on a kill-spree, people will be more likely to be confused, since they will believe the initial complaints to be about Beepsky.  
* While not the best use of a cyborg, blowing a cyborg does cause some sparks around it sufficient to start a fire in a gas-filled room. The cyborg might not appreciate being used in such a way, but if you're going to lose him anyway it's better to get something out of the loss than nothing.
* While not the best use of a cyborg, blowing a cyborg does cause some sparks around it sufficient to start a fire in a gas-filled room. The cyborg might not appreciate being used in such a way, but if you're going to lose him anyway it's better to get something out of the loss than nothing.
 
* As the malfunction AI you can hack the robotics terminal in the RD office to give your borgs emagged slots, which can useful for when you want an army of cyborgs to murder the station or throw people off your trail suggesting the borg may have been emaged. But considering there are not traitors during that round someone can easily say the AI is malf and cause a stealthy round to end up being a loosing one.
===Cyborg Abilities===
===Cyborg Abilities===
Cyborgs allies are great. They have initiative, they're supposed to be completely loyal, and they're really tough to kill without the right tools.
Cyborgs allies are great. They have initiative, they're supposed to be completely loyal, and they're really tough to kill without the right tools.
Anonymous user