Blood Cult: Difference between revisions

439 bytes added ,  19:21, 9 August 2016
Added runes icons.
imported>Atlanta-Ned
m (Added game modes template)
imported>XDTM
(Added runes icons.)
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! style='background-color:brown' width='830px'|Description
! style='background-color:brown' width='830px'|Description
! style='background-color:brown' width='73px' |Invokers Required
! style='background-color:brown' width='73px' |Invokers Required
! style='background-color:brown' width='64px' |Rune
|-
|-
!{{anchor|Sacrifice Rune}}Sacrifice
!{{anchor|Sacrifice Rune}}Sacrifice
|This rune is used to sacrifice enemies of the Geometer. A sacrifice completely destroys the body of its unfortunate victim, leaving behind its soul trapped in a soulstone. The victim's soul can be inserted into a construct shell to make a construct.
|This rune is used to sacrifice enemies of the Geometer. A sacrifice completely destroys the body of its unfortunate victim, leaving behind its soul trapped in a soulstone. The victim's soul can be inserted into a construct shell to make a construct.
|1 if dead, 3 if alive
|1 if dead, 3 if alive
|[[File:Sacrifice_rune.png|64px]]
|-
|-
!Convert
!Convert
|Converts a normal crewmember on top of it to the cult and spawns a tome for the new member. Does not work on mindshield-implanted crew.
|Instantly converts a normal crewmember on top of it to the cult and spawns a tome for the new member. Does not work on mindshield-implanted crew.
|2
|2
|[[File:Convert_rune.png|64px]]
|-
|-
!Form Wall
!Form Wall
|This rune magically thickens the air above it when used, stopping everything except gas trying to pass through it, including cultists. Invoke the rune to toggle this effect.
|This rune magically thickens the air above it when used, stopping everything trying to pass through it, including cultists. Invoke the rune to toggle this effect, at the cost of some damage.
|1
|1
|[[File:Wall_rune.png|64px]]
|-
|-
!Boil Blood
!Boil Blood
|When invoked, it instantly deals extreme amounts of damage to any non-cultists who see it. However, cultists in range of the rune will take some damage. The rune itself will lightly explode when used, so be careful!
|When invoked, it instantly deals extreme amounts of damage to any non-cultists who see it. However, cultists in range of the rune will take some damage. The rune itself will lightly explode when used, so be careful!
|3
|3
|[[File:Boil_rune.png|64px]]
|-
|-
!Electromagnetic Disruption
!Electromagnetic Disruption
|This rune causes a large EMP, disabling machines and, more specifically, cyborgs, in a large area. However, the rune will be consumed on invoking. The more people invoke the rune at once, the bigger and stronger the EMPgets.
|This rune causes a large EMP, disabling machines and, more specifically, cyborgs, in a large area. However, the rune will be consumed on invoking. The more people invoke the rune at once, the bigger and stronger the EMP gets.
|1-9
|1-9
|[[File:Emp_rune.png|64px]]
|-
|-
!Raise Dead
!Raise Dead
|Requires two corpses, one on the rune and one adjacent to the rune. The one on the rune is brought to life, the other is turned to ash.
|Requires two corpses, one on the rune and one adjacent to the rune. The one on the rune is brought to life, the other is turned to ash.
|1
|1
|[[File:Raisedead_rune.png|64px]]
|-
|-
!Teleport
!Teleport
|This rune warps everything above it to another teleport rune, which you can choose from a list.
|This rune warps everything above it to another teleport rune, which you can choose from a list.
|1
|1
|[[File:Teleport_rune.png|64px]]
|-
|-
!Summon Cultist
!Summon Cultist
|This rune allows you to summon any cultist to the rune. This works across Z-levels, including the escape shuttle.  
|This rune allows you to summon any cultist to the rune. This works across Z-levels, including the escape shuttle.  
|2
|2
|[[File:Summon_rune.png|64px]]
|-
|-
!Astral Communion
!Astral Communion
|This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost -- being able to communicate with other ghosts, seeing invisible, and so on. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and the rune will automatically keep your body anchored to the rune itself.
|This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost -- being able to communicate with other ghosts, seeing invisible, and so on. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and the rune will automatically keep your body anchored to the rune itself.
|1
|1
||[[File:Astral_rune.png|64px]]
|-
|-
!Manifest Spirit
!Manifest Spirit
|This rune allows you to manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will cause you damage.
|This rune allows you to manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will cause you damage.
|1
|1
|[[File:Manifest_rune.png|64px]]
|-
|-
!Imbue
!Create Talisman
|This rune transforms paper into powerful magic talismans.You put a paper on top of it, invoke it and choose a from a list of possible talisman, which one you want to create. You will now have a talisman. For possible Talismans and their effects, see above.
|This rune transforms paper into powerful magic talismans. You put a paper on top of it, invoke it and choose which one you want to create. After a brief channel, it will convert the paper into a talisman. For possible Talismans and their effects, see above.
|1
|1
|[[File:Talisman_rune.png|64px]]
|-
|-
!Summon Nar-Sie
!Summon Nar-Sie
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