Game Mode: Difference between revisions

2 bytes removed ,  01:59, 26 April 2015
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imported>Bandit
(added abduction, cleaned up the clown-tier copy for shadowling, still needs end conditions)
imported>Ikarrus
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* If the AI dies, the crew win.
* If the AI dies, the crew win.


===[[File:Nt display.png]] Extended===
Would be equally apt if it was named "nothing". Seriously. Nothing extraordinary happens, that's the point of this game mode.
However, in special circumstances, when the crew is [[beyond the impossible|void of griefers]] (and people who need non-stop stimulation and entertainment so they won't get bored) and the majority is competent and roleplays, it can be a very entertaining mode. The absence of blatant traitors, wizards or agents means that the whole crew can work with a peaceful mind and tackle together anything thrown at them by the game or the admins.
''Note: Extended rounds will still show the "Enemy Communication Intercept" -message at the beginning of the round, even if there are no antag jobs due to it being extended.
Sometimes, if you're lucky enough, an admin will write a little "storyline" down and have that story interact with the crew.
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
==Other Game Modes==
Game modes which are not in the Secret rotation, but may show up if an admin sets it or it wins a game mode vote.


===[[File:Shadowbeing.png|link=Shadowling]] [[Shadowling|Shadowling]]===
===[[File:Shadowbeing.png|link=Shadowling]] [[Shadowling|Shadowling]]===
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*???
*???
*???
*???
===[[File:Nt display.png]] Extended===
Would be equally apt if it was named "nothing". Seriously. Nothing extraordinary happens, that's the point of this game mode.
However, in special circumstances, when the crew is [[beyond the impossible|void of griefers]] (and people who need non-stop stimulation and entertainment so they won't get bored) and the majority is competent and roleplays, it can be a very entertaining mode. The absence of blatant traitors, wizards or agents means that the whole crew can work with a peaceful mind and tackle together anything thrown at them by the game or the admins.
''Note: Extended rounds will still show the "Enemy Communication Intercept" -message at the beginning of the round, even if there are no antag jobs due to it being extended.
Sometimes, if you're lucky enough, an admin will write a little "storyline" down and have that story interact with the crew.
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
==Other Game Modes==
Game modes which are not in the Secret rotation, but may show up if an admin sets it or it wins a game mode vote.
===[[File:Monkey.png]] Monkey===  
===[[File:Monkey.png]] Monkey===  
At the start of the round '''one of the crew members''' is infected with a disease that, after a while, '''turns them into a monkey''' with the ability to '''spread the disease''' to other humans by '''biting them'''. Armor does not help and the transformation takes about a minute. The disease can be cured by '''eating bananas''', which also provides immunity to any further monkey infections. Monkeys can use almost every weapon and tool, excluding guns. Humans cannot understand monkey-speak, which shows up as ''"chimpers"'' to humans, and monkeys cannot understand human speech, which shows up ''"l**e ***s"''. The game ends when the Emergency Shuttle leaves. Monkeys also have the ability to crawl though vents but cannot wear or carry anything when doing so. The AI does not consider monkeys to be human, and may kill/contain them with impunity.
At the start of the round '''one of the crew members''' is infected with a disease that, after a while, '''turns them into a monkey''' with the ability to '''spread the disease''' to other humans by '''biting them'''. Armor does not help and the transformation takes about a minute. The disease can be cured by '''eating bananas''', which also provides immunity to any further monkey infections. Monkeys can use almost every weapon and tool, excluding guns. Humans cannot understand monkey-speak, which shows up as ''"chimpers"'' to humans, and monkeys cannot understand human speech, which shows up ''"l**e ***s"''. The game ends when the Emergency Shuttle leaves. Monkeys also have the ability to crawl though vents but cannot wear or carry anything when doing so. The AI does not consider monkeys to be human, and may kill/contain them with impunity.
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