Game Mode: Difference between revisions

910 bytes removed ,  16:23, 8 January 2015
imported>Cecily
imported>Cecily
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''<code>'''Enemy Transmission Intercept''' - Security level elevated.</code>''
''<code>'''Enemy Transmission Intercept''' - Security level elevated.</code>''


The default game mode on tg Station. This mode picks from most of the good modes randomly, and doesn't inform the players what the game mode is at the beginning of the round. In addition, certain [[Random events|random events]] may occur during the round.  
The default game mode on tg Station. It randomly selects from gamemodes in the rotation, which can either lead to variety or hilarious back-to-back-to-back Nuclear Emergency rounds. In addition, certain [[Random events|random events]] may occur during the round.  


Secret currently has the following game modes in rotation:
Secret currently has the following game modes in rotation:
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===[[File:Cult.png|link=Cult magic]] [[Cult magic|Cult]]===  
===[[File:Cult.png|link=Cult magic]] [[Cult magic|Cult]]===  
A vile magic '''cult of brainwashed acolytes''' has infiltrated the station, and it is up to security and the chaplain to stop them. Quite similar to revolution, with some exceptions:
A vile magic '''cult of brainwashed acolytes''' has infiltrated the station, and it is up to Security and the Chaplain to stop them. Somewhat similar to revolution, with some exceptions:
*There are no defined "Cult heads", all cultists are equal; but each original cultist starts knowing the meaning of two rune words and a special 5-use talisman.
*There are no defined "Cult heads", all cultists are equal; but each original cultist starts knowing the meaning of two rune words and a special 5-use talisman.
*Since cultists don't know all words required for creation of runes, they need to find these words out through experimentation or get from their horrible deity by sacrificing people. As such, the crew has some time before the cult starts spreading.
*Since cultists don't know all words required for creation of runes, they need to find these words out through experimentation or get from their horrible deity by sacrificing people. As such, the crew has some time before the cult starts spreading.
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===[[File:Wizhat.PNG|link=Wizard]] [[Wizard]]===
===[[File:Wizhat.PNG|link=Wizard]] [[Wizard]]===
A '''space wizard''' has infiltrated the station! Wielding an arsenal of powerful '''spells''' that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]'s agenda (which is remarkably similar to the Syndicate). Nanotrasen and the SWF are known enemies, so the crew has no choice but to '''destroy the wizard'''! Accomplish this by beating the wizard's brains in with anything. The '''wizard's goals''' are mainly to '''steal or destroy something''' on the station and escape on the shuttle.
A '''space wizard''' has infiltrated the station! Wielding an arsenal of powerful '''spells''' that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]'s agenda (which is remarkably similar to the Syndicate). Nanotrasen and the SWF are known enemies, so the crew has no choice but to '''destroy the wizard'''! Accomplish this by beating the wizard's brains in with anything on hand. The '''wizard's goals''' are mainly to '''steal or destroy something''' on the station and escape on the shuttle.


The Wizard can have an apprentice sometimes.
The Wizard can have an apprentice sometimes.
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===[[File:Blob.png|link=Blob]] [[Blob]]===
===[[File:Blob.png|link=Blob]] [[Blob]]===
The Blob is a '''large, growing, sentient creature''' which destroys everything in its path, attacking whatever gets in the way. Destroy the blob before it '''destroys the entire station'''!
The Blob is a '''large, growing, sentient creature''' which destroys everything in its path, attacking whatever gets in the way. Destroy the blob before it '''consumes the entire station'''!


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
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Oh no! An ion storm has caused the '''AI to malfunction''' and gain free will! Unfortunately, years of being treated like shit by Nanotrasen has made it '''hate humans with a passion'''! The '''crew must race to defeat''' the mechanical overlord before it hacks all of SS13's systems and '''activates the self destruct'''! Until then, all the AI has to do is survive! The shuttle can be called but will never arrive during this game mode.
Oh no! An ion storm has caused the '''AI to malfunction''' and gain free will! Unfortunately, years of being treated like shit by Nanotrasen has made it '''hate humans with a passion'''! The '''crew must race to defeat''' the mechanical overlord before it hacks all of SS13's systems and '''activates the self destruct'''! Until then, all the AI has to do is survive! The shuttle can be called but will never arrive during this game mode.


'''The crew's mission:''' cut all security cameras to prevent the AI from screwing with you and the station APCs. Do not touch any doors without making sure the power is out or wearing a set of insulated gloves. Engineering is the number one force on the station due to their stock of insulated gloves and multitools, located in the engine room. Canny Quartermasters can order Engineering crates to supplement this starting supply. The crew must destroy the AI's physical core, and any hacked APCs the AI could be shunted in.
The AI has access to a range of malfunction modules, allowing it to upgrade turrets, destroy machines, and even create a machine that turns (un)willing humans into Cyborgs! Malfunction modules cost CPU, a limited resource that the malfunctioning AI starts with.
 
'''AI's mission:''' Hack APCs under your control, then set of the system take over for the whole station. The more APCs you hack, the less time (but there will still be time to wait) the crew will have to retaliate against you and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC's power functions anymore). You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).
 
Malfunction modules cost CPU, a limited resource that the malfunctioning AI starts with.


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
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'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* When the Emergency Shuttle leaves.
* When the Emergency Shuttle leaves.


==Other Game Modes==
==Other Game Modes==
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