Game Mode: Difference between revisions

826 bytes added ,  01:50, 27 September 2014
Gang
imported>Kosmos
m (Tweaks here and there, mostly bolding things.)
imported>Ikarrus
(Gang)
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* If all of the Revheads die/abandon (leaving the station [[z-level]] or hiding in a locker counts as "Abandoned the station/Abandoned the cause", in which they are treated as dead) the station, the Heads of Staff win.
* If all of the Revheads die/abandon (leaving the station [[z-level]] or hiding in a locker counts as "Abandoned the station/Abandoned the cause", in which they are treated as dead) the station, the Heads of Staff win.


===[[File:gangicon.png|link=Gang War]] [[Gang War]]===
The station has been plunged into a violent turf war between two rival factions! Similar to Revolution, there are '''Gang Bosses''' who can "persuade" other crew members to join their ranks with flashes. Their goal will be to '''remove the other gang's bosses from the station''', whether by execution or exile.
Unlike Revolution, rank-and-file gangsters will not be able to identify who their fellow gangsters are. They will only be able to recognize their bosses. Only bosses know who is in their gang, and it is up to them to coordinate their lackeys effectively in order to defeat their rivals.
'''Game Ending Conditions:'''
* If one gang has been left leaderless, the opposing gang wins.
* If the station is destroyed or evacuated, the round is considered a draw.


===[[File:Cult.png|link=Cult magic]] [[Cult magic|Cult]]===  
===[[File:Cult.png|link=Cult magic]] [[Cult magic|Cult]]===  
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