Game Mode: Difference between revisions
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[[Random events]] are events which may happen during another round type. They include meteor waves, virus outbreaks and more. | [[Random events]] are events which may happen during another round type. They include meteor waves, virus outbreaks and more. | ||
==Secret== | ==Secret== | ||
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===[[File:Sword.gif]] [[Traitor]]=== | ===[[File:Sword.gif]] [[Traitor]]=== | ||
The most common game mode in secret. In Traitor, one or more crew members are Syndicate agents and are given a PDA Uplink to provide them with [[Syndicate Items|useful tools]] to help them complete their goal. The Crew must find out who the traitors are and stop them from reaching their goal. | The most common game mode in secret. In Traitor, one or more crew members are '''Syndicate agents''' and are given a PDA Uplink to provide them with [[Syndicate Items|useful tools]] to help them '''complete their goal'''. The Crew must find out who the traitors are and stop them from reaching their goal. | ||
Traitor objectives are usually one of the following: | Traitor objectives are usually one of the following: | ||
* Assassinate a specific crew member. | * Assassinate a specific crew member. | ||
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* Be the only one on the Emergency Shuttle when it leaves or just escape alive. | * Be the only one on the Emergency Shuttle when it leaves or just escape alive. | ||
If the Traitors can meet their objectives and are present and alive on a pod or the shuttle when it leaves, they win. However, being in the Shuttle Brig (marked with red flooring) does not count toward escaping and will cause the traitor to fail. Note that traitors win individually - they may band together and work as a team, but it is not required for them to succeed. | If the Traitors can meet their objectives and are present and alive on a pod or the shuttle when it leaves, they win. However, being in the Shuttle Brig (marked with red flooring) does not count toward escaping and will cause the traitor to fail. Note that traitors win individually - they may band together and work as a team, but it is not required for them to succeed. | ||
'''Game Ending Conditions:''' | |||
* When the [[Emergency Shuttle]] leaves. | |||
===[[File:Nuke.gif]] [[Syndicate guide|Nuclear Emergency]]=== | ===[[File:Nuke.gif]] [[Syndicate guide|Nuclear Emergency]]=== | ||
A team of five Syndicate operatives has been sent on a mission to completely destroy the station with a nuclear bomb. However, they must get the Nuclear Authentication Disk from the station itself in order to arm the bomb, and the crew (or at least the captain) will be doing everything in their power to stop the attackers from getting the disk. The operatives have access to the same items Traitors get in order to complete their mission, as well as Pinpointers that will allow them to hunt for the Disk. | A team of five '''Syndicate operatives''' has been sent on a '''mission to completely destroy the station with a nuclear bomb'''. However, they must get the Nuclear Authentication Disk from the station itself in order to arm the bomb, and the crew (or at least the captain) will be doing everything in their power to stop the attackers from getting the disk. The operatives have access to the same items Traitors get in order to complete their mission, as well as Pinpointers that will allow them to hunt for the Disk. | ||
'''Game Ending Conditions:''' | '''Game Ending Conditions:''' | ||
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* If the Bomb detonates in the station successfully and the syndicate shuttle escapes, the Syndicate wins a Major Victory. | * If the Bomb detonates in the station successfully and the syndicate shuttle escapes, the Syndicate wins a Major Victory. | ||
* If the Bomb detonates in the station successfully but no syndicates manage to escape, no-one wins. | * If the Bomb detonates in the station successfully but no syndicates manage to escape, no-one wins. | ||
===[[File:rev.png]] [[Revolution]]=== | ===[[File:rev.png]] [[Revolution]]=== | ||
A small cadre of crew members have had enough of the command staff's bullshit so it's time to revolt! Revolution Leaders (of which there will be one to three) are supported by [[The Syndicate]] and have been trained to use [[Flash]]es to brainwash the crew to join their cause. When a Revolution Leader uses a flash on someone who isn't loyalty implanted (all security members are implanted) or a Head of Staff, they will be converted to the Revolution and will have a red R mark on them visible to all revolutionaries. Note that Rev Leaders can use any flash to convert people, not just the one they start with. The shuttle can be called but will never arrive during this game mode. | A small cadre of crew members have had enough of the command staff's bullshit so it's time to revolt! '''Revolution Leaders''' (of which there will be one to three) are supported by [[The Syndicate]] and have been trained to use [[Flash]]es to '''brainwash the crew to join their cause'''. When a Revolution Leader uses a flash on someone who isn't loyalty implanted (all security members are implanted) or a Head of Staff, they will be converted to the Revolution and will have a red R mark on them visible to all revolutionaries. Note that Rev Leaders can use any flash to convert people, not just the one they start with. The shuttle can be called but will never arrive during this game mode. | ||
'''Game Ending Conditions:''' | '''Game Ending Conditions:''' | ||
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* If all of the Revolution Leaders die, the Heads win. | * If all of the Revolution Leaders die, the Heads win. | ||
* Leaving the station z-level counts as "Abandoned the station/Abandoned the Cause", in which they are treated as dead. | * Leaving the station z-level counts as "Abandoned the station/Abandoned the Cause", in which they are treated as dead. | ||
===[[File:Cult.png]] [[Cult magic|Cult]]=== | ===[[File:Cult.png]] [[Cult magic|Cult]]=== | ||
A vile magic '''cult of brainwashed acolytes''' has infiltrated the station, and it is up to security and the chaplain to stop them. Quite similar to revolution, with some exceptions: | |||
*There are no defined "Cult heads", all cultists are equal; but each original cultist starts knowing the meaning of one rune word and a special 3-use talisman. | *There are no defined "Cult heads", all cultists are equal; but each original cultist starts knowing the meaning of one rune word and a special 3-use talisman. | ||
*Since cultists | *Since cultists don't know all words required for creation of runes, they need to find these words out through experimentation or get from their horrible deity by sacrificing people. As such, the crew has some time before the cult starts spreading. | ||
*Cultists draw runes from their own blood, requiring arcane tomes to do so. | *Cultists draw runes from their own blood, requiring arcane tomes to do so. | ||
*Cultists draw on pieces of paper using their own blood (and taking ''some'' brute damage) to gain cult items and powers. Most of the time they have to resort to the drawn runes, though. | *Cultists draw on pieces of paper using their own blood (and taking ''some'' brute damage) to gain cult items and powers. Most of the time they have to resort to the drawn runes, though. | ||
*Drawn runes do a number of effects covered in [[cult magic]]. | *Drawn runes do a number of effects covered in [[cult magic]]. | ||
*The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives. | *The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives. | ||
===[[File:Wizhat.PNG]] [[Wizard]]=== | ===[[File:Wizhat.PNG]] [[Wizard]]=== | ||
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* If the shuttle leaves without the Wizard completing his objectives, no-one wins. | * If the shuttle leaves without the Wizard completing his objectives, no-one wins. | ||
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins. | * If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins. | ||
===[[File:Changeling.gif]] [[Changeling]]=== | ===[[File:Changeling.gif]] [[Changeling]]=== | ||
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Also See:[[Changeling|Job Guide]] | Also See:[[Changeling|Job Guide]] | ||
===Traitor + Changeling=== | |||
===[[File:Sword.gif]][[File:Changeling.gif]] [[Traitor]] + [[Changeling]]=== | |||
The station has been infiltrated by both [[Changeling]]s and [[Traitor]]s! Although rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given 4 objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them. | The station has been infiltrated by both [[Changeling]]s and [[Traitor]]s! Although rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given 4 objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them. | ||
===[[File:Blob.png]] Blob=== | ===[[File:Blob.png]] Blob=== | ||
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* If the blob manages to spread to a predetermined size, the crew will lose. | * If the blob manages to spread to a predetermined size, the crew will lose. | ||
* Regardless of other conditions, the AI wins if quarantine has been kept and nobody has left the Station Z-level. Otherwise, the AI loses. | * Regardless of other conditions, the AI wins if quarantine has been kept and nobody has left the Station Z-level. Otherwise, the AI loses. | ||
===[[File:Malf_AI.gif]] [[Guide_to_malfunction|AI Malfunction]]=== | ===[[File:Malf_AI.gif]] [[Guide_to_malfunction|AI Malfunction]]=== | ||
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* If the AI can survive until the round timer elapses, the AI wins. | * If the AI can survive until the round timer elapses, the AI wins. | ||
* If the AI dies, the crew win. | * If the AI dies, the crew win. | ||
==Other Game Modes== | |||
Game modes which are no longer in the Secret rotation, but may show up if an admin sets it or it wins a game mode vote. | |||
===[[File:Nt display.png]] Extended Role-Playing=== | ===[[File:Nt display.png]] Extended Role-Playing=== | ||
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Below are some commonly applied rulesets which are used when playing the extended game mode. | Below are some commonly applied rulesets which are used when playing the extended game mode. | ||
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]=== | ===[[File:Meteor.gif]][[Meteor Guide|Meteor]]=== | ||
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*Turns the server into one huge laggy mess. | *Turns the server into one huge laggy mess. | ||
===[[File:Monkey.png]] Monkey=== | ===[[File:Monkey.png]] Monkey=== | ||
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In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.<br> | In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.<br> | ||
In practice this is the mode where everyone spawns cloaks and revolvers and gives themselves all the wizard spells, then everyone kills each other on sight causing a massive bitchy argument in OOC for half an hour until someone goes onto the forums to get an admin to restart the server/ban everyone else for being giant griffins. | In practice this is the mode where everyone spawns cloaks and revolvers and gives themselves all the wizard spells, then everyone kills each other on sight causing a massive bitchy argument in OOC for half an hour until someone goes onto the forums to get an admin to restart the server/ban everyone else for being giant griffins. | ||
===Random=== | ===Random=== | ||
Like secret only it tells you the game mode at the beginning and can pick the shit modes also. There's no reason to vote for it. | Like secret only it tells you the game mode at the beginning and can pick the shit modes also. There's no reason to vote for it. | ||
[[category:meta]] [[Category:Game Modes]] | [[category:meta]] [[Category:Game Modes]] |