Game Mode: Difference between revisions

204 bytes added ,  11:35, 10 March 2014
Small fixes + Needs info about cult round ending conditions pls someone halp
imported>Bgobandit
imported>Kingofkosmos
(Small fixes + Needs info about cult round ending conditions pls someone halp)
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The '''Game Mode''' decides what events and occurrences will happen during the round, and what goals everyone has. It can be changed by admins, or by voting (hahaha as if).<br>
The '''Game Mode''' decides what events and occurrences will happen during the round, and what goals everyone has. It can be changed by admins, or by voting (hahaha as if).


Be aware that a Change Mode vote in the middle of a round will cause the server to restart if the vote runs to completion - doing this in the middle of a round that hasn't gone completely to shit for everyone will probably get you banned or at least widely reviled. Doing it because you died and want a restart will definitely get you teased at the very least.
Be aware that a Change Mode vote in the middle of a round will cause the server to restart if the vote runs to completion - doing this in the middle of a round that hasn't gone completely to shit for everyone will probably get you banned or at least widely reviled. Doing it because you died and want a restart will definitely get you teased at the very least.


==[[Random events]]==
==[[Random events]]==
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==Secret==
==Secret==
''<code>'''Enemy Transmission Intercept''' - Security level elevated.</code>''<br>
''<code>'''Enemy Transmission Intercept''' - Security level elevated.</code>''
 
The default game mode on tg Station. This mode picks from most of the good modes randomly, and doesn't inform the players what the game mode is at the beginning of the round. In addition, certain [[Random events|random events]] may occur during the round.  
The default game mode on tg Station. This mode picks from most of the good modes randomly, and doesn't inform the players what the game mode is at the beginning of the round. In addition, certain [[Random events|random events]] may occur during the round.  


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'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* When the [[Emergency Shuttle]] leaves.
* When the [[Emergency Shuttle]] leaves.


===[[File:Changeling.gif]] [[Changeling]]===
===[[File:Changeling.gif]] [[Changeling]]===
Some of the crew are not what they appear to be! These changelings are monsters in human form, with the ability to absorb (eat) people and take on their DNA/identity. Changelings must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary. Changelings have other weapons at their disposal, such as a toxin dart, but is largely stealth-based. Changeling can be anyone they've absorbed - they can switch identities instantaneously, only absorbing takes time and peace. Like traitors, changelings will most often have an objective to accomplish before the [[Escape Shuttle]] arrives, usually absorb a certain amount of people before escaping. They also win individually, and may choose to back stab one another in order to complete their objectives.
Some of the crew are not what they appear to be! These changelings are monsters in human form, with the ability to absorb (eat) people and take on their DNA/identity. Changelings must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary. Changelings have other weapons at their disposal, such as a toxin dart, but is largely stealth-based. Changeling can be anyone they've absorbed - they can switch identities instantaneously, only absorbing takes time and peace. Like traitors, changelings will most often have an objective to accomplish before the [[Escape Shuttle]] arrives, usually absorb a certain amount of people before escaping. They also win individually, and may choose to back stab one another in order to complete their objectives.
Also See:[[Changeling|Job Guide]]


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
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'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* If all of the [[Heads of Staff]] present at the beginning of the round die, the Revolution wins. (Head of Personnel, Head of Security, Research Director, Chief Medical Officer, Chief Engineer and Captain)
* If all of the [[Heads of Staff]] present at the beginning of the round die, the Revolution wins. (Head of Personnel, Head of Security, Research Director, Chief Medical Officer, Chief Engineer and Captain)
* If all of the Revolution Leaders die, the Heads win.
* If all of the Revolution Leaders die/abandon the station, the Heads win (leaving the station z-level counts as "Abandoned the station/Abandoned the Cause", in which they are treated as dead).
* Leaving the station z-level counts as "Abandoned the station/Abandoned the Cause", in which they are treated as dead.




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*Drawn runes do a number of effects covered in [[cult magic]].
*Drawn runes do a number of effects covered in [[cult magic]].
*The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.
*The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.
'''Game Ending Conditions:'''
* '''NEEDS INFO ADDED




===[[File:Wizhat.PNG]] [[Wizard]]===
===[[File:Wizhat.PNG]] [[Wizard]]===
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]'s agenda (which is remarkably similar to the syndicate's). Nanotransen and the SWF are known enemies, so the crew has no choice but to destroy the wizard! Accomplish this by beating the wizard's brains in with anything. The wizard's goals are mainly to steal or destroy something on the station and escape on the shuttle.<br>
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]'s agenda (which is remarkably similar to the syndicate's). Nanotransen and the SWF are known enemies, so the crew has no choice but to destroy the wizard! Accomplish this by beating the wizard's brains in with anything. The wizard's goals are mainly to steal or destroy something on the station and escape on the shuttle.
 
The Wizard can have an apprentice sometimes.
The Wizard can have an apprentice sometimes.


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* If the shuttle leaves without the Wizard completing his objectives or if the Wizard dies, the Wizard fails.
* If the shuttle leaves without the Wizard completing his objectives or if the Wizard dies, the Wizard fails.
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.


===[[File:Blob.png]] [[Blob]]===
===[[File:Blob.png]] [[Blob]]===
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The Crew's goals: Cut all security cameras to prevent the AI from screwing with you and the station APCs. Do not touch any doors without making sure the power is out or wearing a set of insulated gloves. Engineering is the number one force on the station due to their stock of insulated gloves and multitools, located in the engine room. Canny Quartermasters can order Engineering crates to supplement this starting supply. The crew must destroy the AI's physical core, and any hacked APCs the AI could be shunted in.
The Crew's goals: Cut all security cameras to prevent the AI from screwing with you and the station APCs. Do not touch any doors without making sure the power is out or wearing a set of insulated gloves. Engineering is the number one force on the station due to their stock of insulated gloves and multitools, located in the engine room. Canny Quartermasters can order Engineering crates to supplement this starting supply. The crew must destroy the AI's physical core, and any hacked APCs the AI could be shunted in.


AI: Hack APCs under your control, then set of the system take over for the whole station. The more APCs you hack, the less time (but there will still be time to wait) the crew will have to retaliate against you and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC's power functions anymore). You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).
AI's goal: Hack APCs under your control, then set of the system take over for the whole station. The more APCs you hack, the less time (but there will still be time to wait) the crew will have to retaliate against you and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC's power functions anymore). You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).


Malfunction modules cost CPU, a limited resource that the malfunctioning AI starts with.
Malfunction modules cost CPU, a limited resource that the malfunctioning AI starts with.
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* If the AI can survive until the round timer elapses, the AI wins.
* If the AI can survive until the round timer elapses, the AI wins.
* If the AI dies, the crew win.
* If the AI dies, the crew win.


==Other Game Modes==
==Other Game Modes==
Game modes which are no longer in the Secret rotation, but may show up if an admin sets it or it wins a game mode vote.
Game modes which are no longer in the Secret rotation, but may show up if an admin sets it or it wins a game mode vote.


===[[File:Nt display.png]] Extended Role-Playing===
===[[File:Nt display.png]] Extended===
Would be equally apt if it was named "nothing". Seriously. Nothing extraordinary happens, that's the point of this game mode.
Would be equally apt if it was named "nothing". Seriously. Nothing extraordinary happens, that's the point of this game mode.


However, in special circumstances, when the crew is [[beyond the impossible|void of griefers]] (and people who need non-stop stimulation and entertainment so they won't get bored) and the majority is competent and roleplays, it can be a very entertaining mode. The absence of blatant traitors, wizards or agents means that the whole crew can work with a peaceful mind and tackle together anything thrown at them by the game or the admins.
However, in special circumstances, when the crew is [[beyond the impossible|void of griefers]] (and people who need non-stop stimulation and entertainment so they won't get bored) and the majority is competent and roleplays, it can be a very entertaining mode. The absence of blatant traitors, wizards or agents means that the whole crew can work with a peaceful mind and tackle together anything thrown at them by the game or the admins.


''Note: Extended rounds will still show the "Enemy Communication Intercept" -message at the beginning of the round. Even if there are no antag jobs due to it being extended.
''Note: Extended rounds will still show the "Enemy Communication Intercept" -message at the beginning of the round, even if there are no antag jobs due to it being extended.


Sometimes, if you're lucky enough, an admin will write a little "storyline" down and have that story interact with the crew. This will prevent griefing until the event goes past 5 minutes. Below are some commonly applied gimmicks to make the game more interesting for players.
Sometimes, if you're lucky enough, an admin will write a little "storyline" down and have that story interact with the crew. This will prevent griefing until the event goes past 5 minutes. Below are some commonly applied gimmicks to make the game more interesting for players.
'''Game Ending Conditions:'''
* When the [[Emergency Shuttle]] leaves.


===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===
In Meteor the station gets beat to shit by a Meteor Shower and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.<br>
In Meteor the station gets beat to shit by a Meteor Shower and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.
 
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.


*Turns the server into one huge laggy mess.
Turns the server into one huge laggy mess.
 
'''Game Ending Conditions:'''
* When the [[Emergency Shuttle]], after the set amount of time has passed, leaves.




===[[File:Monkey.png]] Monkey===  
===[[File:Monkey.png]] Monkey===  
Monkey mode has been removed from the secret lineup because it sucked so much ass. At the start of the round someone instantly dies -- sucks for that guy! -- and becomes an easily killed annoying little primate with the magical ability to turn others into monkeys by biting them. Armor does not help, the transformation is instantaneous, and almost always connected. Since monkeys can also use every weapon and tool on the station, there is no hope for humanity. Humans cannot understand monkeyspeak, which shows up as "chimpers" to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. Monkeys also have the ability to crawl though vents but cannot wear or carry anything when doing so. The AI does not consider monkeys to be human, and may kill/contain them with impunity.
Monkey mode has been removed from the secret lineup because it sucked so much ass. At the start of the round someone instantly dies - sucks for that guy! - and becomes an easily killed, annoying little primate with the magical ability to turn others into monkeys by biting them. Armor does not help, the transformation is instantaneous, and almost always connected. Since monkeys can also use every weapon and tool on the station, there is no hope for humanity. Humans cannot understand monkeyspeak, which shows up as "chimpers" to humans, and Monkeys cannot understand human speech, which shows up ''l**e ***s''. The game ends when the Emergency Shuttle leaves. Monkeys also have the ability to crawl though vents but cannot wear or carry anything when doing so. The AI does not consider monkeys to be human, and may kill/contain them with impunity.


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
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===Sandbox===
===Sandbox===
Like extended except you can spawn any item you want through the "Sandbox Panel" verb.<br>
Like extended except you can spawn any item you want through the "Sandbox Panel" verb.
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.<br>
 
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.
 
In practice this is the mode where everyone spawns cloaks and revolvers and gives themselves all the wizard spells, then everyone kills each other on sight causing a massive bitchy argument in OOC for half an hour until someone goes onto the forums to get an admin to restart the server/ban everyone else for being giant griffins.
In practice this is the mode where everyone spawns cloaks and revolvers and gives themselves all the wizard spells, then everyone kills each other on sight causing a massive bitchy argument in OOC for half an hour until someone goes onto the forums to get an admin to restart the server/ban everyone else for being giant griffins.




===Random===
===Random===
Like secret only it tells you the game mode at the beginning and can pick the shit modes also. There's no reason to vote for it.
Like secret but it tells you the game mode at the beginning and can pick the shit modes also. There's no reason to vote for it.




Anonymous user