Space Ninja: Difference between revisions

71 bytes removed ,  23:58, 9 May 2015
imported>LNGLY
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* You gain the most power per tick from highly-charged SMES units.
* You gain the most power per tick from highly-charged SMES units.
* Darkness is your ally. Those night vision goggles on your face work wonders.
* Darkness is your ally. Those night vision goggles on your face work wonders.
* Adrenaline Boost should only be used in absolute emergencies. One injection irradiates you strongly enough to inflict 25 toxin damage. Two injections can cause unconsciousness. You aren't able to heal toxin damage without undergoing the lengthy and vulnerable process of de-initializing and removing your Ninja suit, since anti-toxin only comes in the form of pills, patches and syringes, none of which may be applied through your suit.
* Adrenaline Boost should only be used in absolute emergencies. One injection irradiates you strongly enough to inflict 25 toxin damage. Two injections can cause unconsciousness. Stock up on charcoal patches from chemistry to heal your toxin damage, since it's only available in medbay as pills and injections, neither of which can be used without removing your suit.
* Your energy katana doesn't stun on the first hit, but your hands do.
* Your energy katana doesn't stun on the first hit, but your hands do.
* You'll have to eat often, since moving one step increments your hunger, and Space Ninjas move at a blistering fast pace thanks to their ninja shoes.
* You'll have to eat often, since moving one step increments your hunger, and Space Ninjas move at a blistering fast pace thanks to their ninja shoes.
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