imported>LNGLY |
imported>LNGLY |
Line 30: |
Line 30: |
| ==The Way of Ninjutsu== | | ==The Way of Ninjutsu== |
|
| |
|
| ===Your Suit=== | | ===Your Equipment=== |
| As a member of the Spider Clan, your technologically advanced, cybernetically-enhancing suit is everything to you. But that's not all! You are also provided with a pair of ninja gloves, a pair of ninja boots, a ninja hood, and a ninja mask. These three items work in conjunction with the suit and allow for a different set of functions each. The hood, for instance, makes you untrackable by the AI while the gloves allow for special, ninja-like interactions with objects or creatures. | | As a member of the Spider Clan, your technologically advanced, cybernetically-enhancing suit is everything to you. Included with it is a pair of ninja gloves, a pair of ninja boots, a ninja hood, and a ninja mask. These items work in conjunction with the suit. The hood, for instance, makes you untrackable by the AI, while the gloves allow for special interactions with objects or creatures. |
|
| |
|
| The suit provides most of your special powers, along with several other unique features. Just remember to '''Initialize''' it before you do anything, as it takes time to boot up and connect the interface. During the initialize phase you're pretty much helpless but since you are more or less floating in space anyway, it won't really matter. When ready, check the '''SpiderOS''' menu. It provides you with the time, your current energy charge (also visible on the status panel), smoke bomb count, messaging service, access to a cloaking mechanism, a built-in medkit and food dispenser, an atmospheric scanner, and some backstory. If you ever download an AI, you will see a menu for that too. Additionally, you may also install a pAI card into the suit. To recharge the built-in medkit, click on a suit with beaker in hand.
| | None of your suit's functions are available until you '''Initialize''' it in the 'Ninja Equip' tab. |
|
| |
|
| Unless something went seriously wrong, you should also start with a ninja mask. If you don't, your character is probably choking to death due to LACK OF AIR as you are reading this.
| | Aside from your suit, you have a number of items at your disposal. There is an energy katana at your waist. It inflicts 40 brute damage per attack, can deflect projectiles in the same way an energy sword can, and may be recalled to you whenever you lose it with an ability in your 'Ninja Ability' tab aptly named 'Recall Energy Katana'. It also has all of the functions of a [[cryptographic sequencer]], so you can open doors with it, among other things. It also deals twenty brute damage when thrown. You have a brick of C4 and a flashlight in your pockets, an emergency oxygen tank on your belt, and a C02 jetpack on your back. |
| The ninja mask is like a normal gas mask, only on hulk steroids; it has four vision modes and can modify your voice at will. '''Toggle Voice Changer''' in the Ninja Equip panel, hit '''New Name''' and BLAM! Brand new, randomized persona. Keep this on if you want to talk. Otherwise, your voice will come out ''a££ me§§ed µþ, £ike th-thi§,'' and pretty much no-one will know what the hell you're saying. As a special note, the '''Scouter''' vision mode allows you to see who has a special role with a unique hud icon: It will detect wizards, changelings, traitors, and so on. Extremely helpful as you are likely to be spawned outside of extended.
| |
|
| |
|
| ===LIGHTSABER NO JUTSU===
| | Your suit runs on electricity and consumes it for its many abilities. To recharge your power supply, '''Toggle Interaction''' under the 'Ninja Equip' tab and click on a power wire, APC, mech, power cell, or SMES unit. Doing so will filter power from that object into you. |
| You can do a LOT of cool shit as a space ninja, and that's probably the reason you're reading this article. Know that some of these powers come with a short cooldown (usually a second) before they can be used again. Phase Shift and Phase Jaunt are your bread and butter. Use them, abuse them, love them. All can be found under Ninja Ability panel.
| |
|
| |
|
| * Phase Jaunt: Teleports you up to nine squares ahead, in the general direction you're facing. Not always reliable, but takes less energy than Phase Shift. Also generates a spark shower, so don't try this anywhere near plasma. You can bring people along with you if you grab them beforehand. Anyone in the destination you Jaunt to will be gibbed (or killed).
| | By default your suit runs on a 10,000-capacity power cell and thus can only hold 10,000 units of electricity. You can upgrade your suit's battery by enabling interaction, then grabbing any power cell of greater capacity than your current one and using it on your ninja suit. |
| * Phase Shift: Teleports you to a specific square on a right click. Same idea as Jaunt but is precise and more costly.
| |
| * EM Burst: Exactly what it sounds like. Creates a 4-square strong, 6-square weak electromagnetic pulse. See that guy with the toolbox? He'll still beat you senseless if you're not careful.
| |
|
| |
|
| * Energy Star: Launches a Magic Missile-esque bolt at a random, living target on screen. Won't work on xenos but has no cooldown.
| | ===Your Abilities=== |
| * Energy Blade: This is probably going to be your most-used power. Spawns a blade of concentrated energy in your active hand. It is a very powerful weapon and can slice through basically anything excluding a reinforced wall. Creates a shower of sparks when summoned and consumes energy as long as it is active. Try it out on a variety of objects, particularly doors.
| | Some abilities are accessible under the 'Ninja Equip' tab, and others may be found under 'Ninja Ability'. All are accessible as command-line verbs. |
| * Energy Net: Traps a living target in a net of energy that will teleport them to a holding facility within 30 seconds or so. The net can be destroyed so make sure your target is immobilized or unable to harm the net. Remember to trap targets with special roles for '''MAD FUCKING NINJA POINTS'''
| |
|
| |
|
| * Smoke Bomb: Drops a smoke bomb that obstructs vision and allows your escape. You get ten. Use them wisely...or throw a ninja smoke party! | | * Phase Jaunt: Teleports you up to nine squares ahead in the general direction you're facing. Also generates a spark shower, so don't try this anywhere near plasma. You can bring people along with you if you grab them beforehand. Anyone in the destination you Jaunt to will be wounded. Cost: 10% power |
| * Adrenaline Boost: This undoes paralysis, stunning, extreme cold, and basically anything else that would affect your movement. Useful for getting away from Security. However, this also injects you with radium so be careful. | | * EM Burst: Creates a 4-square strong, 6-square weak electromagnetic pulse. EMP disables radios, cameras, energy-based weaponry and hurts silicons. Cost: 25% power |
| | * Create Throwing Star: 3D-prints a permanent throwing star of the same sort a traitor can purchase. These deal thirty brute damage and embed into people when thrown, inflicting further damage over time. Cost: 1% power |
| | * Recall Energy Katana: Recalls your energy katana to you. The cost of this ability is variable based on how far you are from the katana, but can never exceed 100%. If the katana is onscreen when you use this ability it will be thrown in your direction, hitting anyone in the way. |
| | * Smoke Bomb: Drops a smoke bomb that obstructs vision and allows your escape. You get ten. Use them wisely...or throw a ninja party! |
| | * Adrenaline Boost: This undoes paralysis, stunning, extreme cold, and basically anything else that would affect your movement. |
| | * Energy Net: This ability is not listed under either tab, and can be accessed by right-clicking a player. It entangles them in an energy net which will after about thirty seconds teleport them to ninja prison. They and others can attack the energy net and remove it during this period, so make sure to restrain or sedate them beforehand. |
|
| |
|
| Your suit, however advanced it is, runs on outdated batteries. Batteries that do not last forever, especially not while you're running around invisible dual-wielding energy blades ('''WARNING: DO NOT TRY THIS AT HOME''') and tossing electro-shuriken at everyone in sight. However, you can recharge it. To recharge the suit, '''Toggle Interaction''' and then click on an APC/smes/battery/mecha/whatever with an empty hand. You can also recharge from an exposed wire and gun rechargers found on the station. Interaction serves as the general trigger for the extra stuff you are capable of doing; for instance, you can replace your starting battery with one of higher capacity by clicking on the suit with a higher capacity battery in hand to replace it.
| |
|
| |
|
| ===Your Objectives=== | | ===Your Objectives=== |
| The Ninja is arguable the hardest antag to play in terms of accomplishing his objectives, generally you will have to accomplish 6 objectives. Not only that but due to one of your objectives always being a role play centered objective, it is physically impossible to win as a Ninja unless an admin personally ticks off the Objective as accomplished.
| | Ninjas generally have six objectives, unless they were created by an administrator. You will either be assigned to help or harm the station. This is determined by whether your employer is Nanotrasen or the Syndicate. Irrespective of who your employer is you're allowed to engage anyone regardless of their loyalties. |
|
| |
|
| When the Ninja appears the Ninja will either be assigned to help or harm the station, this is determined by weather your employer is Nanotrasen or the Syndicate, irrespective of who your employer is you are allowed to engage anyone irrespective of their loyalties, however your employer can influence your objectives to an extent.
| | The objectives: |
|
| |
|
| The objectives you will tend to have to accomplish as a Ninja are.
| | * Steal research levels: You will have to steal between 10 and 20 levels of Research from RnD. Depending on if the scientists bothered to do research you may have to do it yourself, or coerce someone into doing it. Sometimes your mere presence will start research; eg. "NINJA ON STATION, R&D START WORK ON LASER CANNONS." |
| | To steal the research, simply click the RnD Terminal with special interaction enabled and you will automatically download the research. This takes a while. |
|
| |
|
| * Steal research levels: You will have to steal between 10 and 20 levels of Research from RnD, depending on if the Scientists bothered to do research will influence the difficulty of this objective. To steal the research simply click the RnD Terminal with special intent on and you will automatically download the research. | | * Protect a target: An assignment for Nanotrasen-employed ninjas. Prevent the target's death. |
|
| |
|
| *Steal a high risk item: Same as the Traitor objective, you will have to steal a random item from the station. Should generally be trivial in most cases. (Then again a Ninja is not a general thing) | | * Assassinate a target: An assignment for Syndicate-employed ninjas, or Nanotrasen-employed ninjas assigned to kill an antagonist. Ensure the target dies. |
|
| |
|
| *Protect/Kill a Target: You must either protect (If helping the station) or kill (If against the station) a target on the station, assassination is very trivial for a Ninja but protecting someone is something even the best Ninjas can fail at, good luck. | | * Capture a target: Capture someone using the Energy Net ability. |
|
| |
|
| *Capture Personal: You will have to capture a set point limit of people or entity's from the station using the Energy Net, living targets are worth more points than dead targets but either work. You can also capture Aliens for even more points! The points for targets are. | | * Survive until round end: Simple, just don't die. |
|
| |
| Live Human: 1 Point
| |
| Dead Human: 0.5 Points
| |
| Monkeys: 0.1 Points (You fail at Ninja if you do this)
| |
| Larva: 1 Point
| |
| Live Alien: 2 Points
| |
| Dead Alien: 1 Point
| |
| Live Queen: 3 Points
| |
| Dead Queen: 1.5 Points
| |
|
| |
|
| *Survive until round end: Simple, just don't die. | | * Steal a high risk item: Just what it says on the tin. Steal some magboots, secret documents, or whatnot. |
|
| |
|
| *Role Play Objective: This is where things get hairy, when you spawn you will be given a random Role Play objective to accomplish, the only way to accomplish this objective is if an Admin manually awards it to you, pray to the fucking gods you don't get any special RP objective. Accomplishing this objective will vary in difficulty, objectives asking you to kill witnesses or cause collateral damage are relatively easy to accomplish however objectives asking you to remain hidden are far more constraining and hard to do.
| | As with all antagonist objectives, these are optional. But before you go indiscriminately test out your energy katana on the faces of the crew, consider that playing as a space ninja is a rare opportunity you may not get to indulge in again for a long while. |
| | |
| At the end of it all, these objectives are all optional to do and you could simply go on a mass murdering spree. Or you can try to impress everyone and actually win?
| |
|
| |
|
| ==Rogue Ninja== | | ==Rogue Ninja== |