Changeling: Difference between revisions

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imported>Cheridan
imported>Cheridan
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The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly when reserves run low, but slow as they reach their storage limit.
The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly when reserves run low, but slow as they reach their storage limit.


Changelings start with 5 evolution points. They get 2 more for every genome absorbed. You gain 1 genome from each monkey absorbed.
Changelings start with 5 evolution points. Each current ability costs 1 point. By husking a lifeform, they gain the ability to reset their learned abilities and choose new ones, adapting to situations as they arise.


Note that changelings are immune to each others' stings. If you try to sting someone and they don't react, THEY'RE ONE TOO!
Note that changelings are immune to each others' stings. If you try to sting someone and they don't react, THEY'RE ONE TOO!


====Lesser Form====
====Lesser Form====
Costs 1 evolution point. The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using '''Transform'''. Note that transforming into a monkey also drops your cuffs.
The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using '''Transform'''. Note that transforming into a monkey also drops your cuffs.
 
====Deaf Sting====
Costs 1 evolution point. The changeling silently sting a human, completely deafening them for a short time. May be used while under the effects of Lesser Form.


====Blind Sting====
====Blind Sting====
Costs 2 evolution points. The changeling silently sting a human, completely blinding them for a short time. May be used while under the effects of Lesser Form.
The changeling silently sting a human, completely blinding them for a short time and rendering them permanently nearsighted. May be used while under the effects of Lesser Form.


====Paralysis Sting====
====Mute Sting====
Costs 3 evolution points. A changeling favourite, this will paralyze any human for an extended time, long enough to absorb their DNA. High chemical cost.
The changeling silently sting a human, completely silencing them for a short time. Does not provide a warning to a victim that they've been stung, until they try to speak and can't. May be used while under the effects of Lesser Form.
'''WARNING:''' this does allow them to speak, so it is advised to combine this with a silence sting to prevent them from screaming for help.
 
====Silence Sting====
Costs 2 evolution points. The changeling silently sting a human, completely silencing them for a short time. Does not provide a warning to a victim that they've been stung, until they try to speak and can't. May be used while under the effects of Lesser Form. When using with paralyse sting, remember to take off their headset as they are still able to scream while you are choking them, after the affects of this sting wear off.


====Transformation Sting====
====Transformation Sting====
Costs 2 evolution points. The changeling injects a retrovirus that forces their human victim to transform into another.
The changeling injects a retrovirus that forces their human victim to transform into another.
 
====Unfat Sting====
Costs 1 evolution point. Forces fat humans to quickly metabolize their fat and become thin enough to absorb their DNA.
 
====Boost Range====
Costs 2 evolution points. The changeling will prepare their next stinger to be shot at range (up to three tiles away) towards a target human. Lasts until a stinger is used. May be used while under the effects of Lesser Form.


====Epinephrine Sacs====
====Epinephrine Sacs====
Costs 4 evolution points. Allows to the changeling to make use of additional adrenaline to instantly recover from stuns.  High chemical cost.
Allows to the changeling to make use of additional adrenaline to instantly recover from stuns, and gives a temporary reduction in further stuns.  High chemical cost.
 
====Rapid Chemical Synthesis====
Costs 4 evolution points. A passive ability that doubles the rate at which the changeling naturally recharges chemicals.


====Engorged Chemical Glands====
====Engorged Chemical Glands====
Costs 4 evolution points. A passive ability that increases the changeling's maximum storage capacity of chemicals.
A passive ability that increases the changeling's maximum storage capacity of chemicals and increases the rate of regeneration of them..


====Mimic Voice====
====Mimic Voice====
Costs 3 evolution points. Allows the changeling to form their voice of a name they enter. Consumes excess generated chemicals while active.
Allows the changeling to form their voice of a name they enter. Consumes excess generated chemicals while active.


====Digital Camouflage====
====Digital Camouflage====
Costs 3 evolution points. Prevents [[AI]]s from tracking the changeling's location while active. Consumes excess generated chemicals while active.
Prevents [[AI]]s from tracking the changeling's location while active.
 
====Death Sting====
Costs 10 evolution points. The changeling's strongest stinger. The human victim will quickly lose consciousness and die shortly after. High chemical cost.


====Rapid Regeneration====
====Fleshmend====
Costs 8 evolution points. Unlike Fake Death, the changeling will rapidly heal itself without the need to go into stasis.
Unlike Fake Death, the changeling will rapidly heal itself without the need to go into stasis.


====Hallucination Sting====
====Hallucination Sting====
Costs 3 evolution points. The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung.
The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung.


====Extract DNA Sting====
====Extract DNA Sting====
Costs 4 evolution points. The changeling can sting a target to extract their DNA information. They can then use the DNA like they just absorbed it. Doesn't help the changeling reach their genome objective.
The changeling can sting a target to extract their DNA information. They can then use the DNA like they just absorbed it. Helps the changeling reach their genome objective.


====Hive Channel====
====Hive Channel====
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