Changeling: Difference between revisions
changelingfix, read up you lings
imported>Tunaguy (→Spread Infestation: Updated to reflect how it currently works.) |
imported>Anonus (changelingfix, read up you lings) |
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===DNA Absorbtion=== | ===DNA Absorbtion=== | ||
The goal of many changelings is to absorb | The goal of many changelings is to absorb 5-7 DNA strains, for some unknown and alien reason. To do this, it must take ANY human, living or dead (even thrown away bodies from cloning), and absorb them using either its special proboscis, or the DNA Extraction Sting. You can only have a maximum of 5 DNA strands at a time, and must transform to obtain more. | ||
Acquiring DNA via husking requires a grab, and a little bit of time as it stabs the victim with its appendage till it has all of the DNA drained. You need a good grip to absorb victims properly, and choking them has the added benefit of subduing your target as well. A choke hold can be attained by grabbing someone repeatedly until you're holding them by the neck, then double-clicking the KILL button that appears in your active hand in your HUD so that it is flashing red. | Acquiring DNA via husking requires a grab, and a little bit of time as it stabs the victim with its appendage till it has all of the DNA drained. You need a good grip to absorb victims properly, and choking them has the added benefit of subduing your target as well. A choke hold can be attained by grabbing someone repeatedly until you're holding them by the neck, then double-clicking the KILL button that appears in your active hand in your HUD so that it is flashing red. | ||
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*Absorbed victims '''cannot be cloned''' unless genetics uses a monkey creatively. They can still be turned into cyborgs because the brain is fine. | *Absorbed victims '''cannot be cloned''' unless genetics uses a monkey creatively. They can still be turned into cyborgs because the brain is fine. | ||
'''Absorbing everyone | '''Absorbing everyone is dickish and shouldn't be what you always use, as DNA extraction sting is entirely covert and does not kill the target while still counting for objectives.''' | ||
Acquiring DNA via DNA Extraction Sting, however, is instant and does not give any alert to the target. | Acquiring DNA via DNA Extraction Sting, however, is instant and does not give any alert to the target. | ||
*Costs | *Costs 25 chemicals. | ||
*Counts towards DNA absorption objectives. | *Counts towards DNA absorption objectives. | ||
==="No, I'm the real one!"=== | ==="No, I'm the real one!"=== | ||
Changelings are limited, however, to how much DNA they can absorb at once! If a changeling has 5 DNAs stored and attempts to gain another, the | Changelings are limited, however, to how much DNA they can absorb at once! If a changeling has 5 DNAs stored and attempts to gain another, they must purge the older DNA by transforming. Eventually, any changeling will have to be a twin of someone else on the station, living or dead. | ||
===Shifting=== | ===Shifting=== | ||
The changeling can shift its appearance, making them look and sound exactly like a victim of which they have absorbed. This | The changeling can shift its appearance, making them look and sound exactly like a victim of which they have absorbed. | ||
This can be massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them. | |||
Changelings can also, via their lesser form ability, transform into monkeys and do monkey things. | |||
Transforming is subtle and does not give a message in chat, though an observant crewmember may notice that you're suddenly someone else entirely. | Transforming is subtle and does not give a message in chat, though an observant crewmember may notice that you're suddenly someone else entirely. | ||
===Regeneration=== | ===Regeneration=== | ||
Also known as Regenerative Stasis, changelings have the ability to 'kill' themselves, and appear dead for two minutes. After this period is over, the changeling will | Also known as Regenerative Stasis, changelings have the ability to 'kill' themselves, and appear dead for two minutes. After this period is over, the changeling can revive at will, fully healed of all injuries and illness. Both entering stasis and leaving it cost 10 chemicals, so make sure you have at least 20 before you are slain and must activate it. | ||
This makes them nigh-unkillable, as they can fully regenerate themselves <b>even from death</b> if their bodies are intact. Spaced changelings | This makes them nigh-unkillable, as they can fully regenerate themselves <b>even from death</b> if their bodies are intact and they have enough chemicals. Spaced changelings may also be able to make it back on station given enough time. The best way to permanently deal with a changeling is to gib it or cremate it in the chapel. | ||
===Objective=== | ===Objective=== |