Cyborg: Difference between revisions
somehow there was no section on charging, now there is
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===Emotes=== | ===Emotes=== | ||
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk and *sadtrombone (hilarious when you're an emagged janiborg with lube, terrifying when you're an emagged secborg with a laser gun). | The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk and *sadtrombone (hilarious when you're an emagged janiborg with lube, terrifying when you're an emagged secborg with a laser gun). | ||
== Charging == | |||
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs' maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they're competent come back later for an even better one. | |||
Cyborg recharging stations are located in the [[Mech Bay]], the [[Dormitory]] bathrooms, and on the south side of the [[AI Satellite]]. Enter the recharger, click it to close, and wait until you've recharged to a satisfactory level. | |||
When you recharge, your flash, coil of wire and other items will be repaired/replenished. The same goes for things like metal and wires for Engiborgs. Basically, any finite material a borg has can be replenished by recharging. (Except welding fuel.) | |||
== Repairs == | == Repairs == | ||
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order. | Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order. | ||
Engineering cyborgs can repair dents | Engineering cyborgs can repair dents on their fellow cyborgs, but not themselves. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring. | ||
For more information about Cyborg maintenance, see the [[Guide to robotics]]. | For more information about Cyborg maintenance, see the [[Guide to robotics]]. | ||
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* Fire Extinguisher (must be refilled manually) | * Fire Extinguisher (must be refilled manually) | ||
* Built in Meson Vision | * Built in Meson Vision | ||
* Stun Arm (when emagged) | * Stun Arm (when emagged; works on humans as well as silicons) | ||
====Medical==== | ====Medical==== | ||
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==Tips== | ==Tips== | ||
* As borg, you can open a locker by clicking on it with an item activated. You cannot close it though. | * As borg, you can open a locker by clicking on it with an item activated. You cannot close it though. | ||
* Engiborgs and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices and Secborgs can use the momentum from their ranged weapons to change directions (LIGHT HAS A FUCKTON OF MASS APPARENTLY). | * Engiborgs and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices and Secborgs can use the momentum from their ranged weapons to change directions (LIGHT HAS A FUCKTON OF MASS APPARENTLY). | ||
* Flashed borgs can still use the door UI, running at an Engiborg that’s put itself behind two doors isn't a good idea. | * Flashed borgs can still use the door UI, running at an Engiborg that’s put itself behind two doors isn't a good idea. | ||
* Borgs can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly. | * Borgs can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly. | ||
* Cyborgs can close doors extremely quickly by having something activated in one of your three slots. This closes it like you were a normal person with access who clicked it with their bare hands. Saves you opening up a window and then clicking 'Close door' and such. OR YOU COULD JUST SHIFT-CLICK THE DOOR FROM ANY DISTANCE LIKE A SMART BORG. | * Cyborgs can close doors extremely quickly by having something activated in one of your three slots. This closes it like you were a normal person with access who clicked it with their bare hands. Saves you opening up a window and then clicking 'Close door' and such. OR YOU COULD JUST SHIFT-CLICK THE DOOR FROM ANY DISTANCE LIKE A SMART BORG. | ||
** All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though. | ** All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though. | ||
** Engiborgs can crowbar themselves open and closed but they cannot weld themselves. | ** Engiborgs can crowbar themselves open and closed but they cannot weld themselves. |