Cyborg: Difference between revisions

132 bytes added ,  04:56, 13 June 2015
somehow there was no section on charging, now there is
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(somehow there was no section on charging, now there is)
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===Emotes===
===Emotes===
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk and *sadtrombone (hilarious when you're an emagged janiborg with lube, terrifying when you're an emagged secborg with a laser gun).
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk and *sadtrombone (hilarious when you're an emagged janiborg with lube, terrifying when you're an emagged secborg with a laser gun).
== Charging ==
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs' maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they're competent come back later for an even better one.
Cyborg recharging stations are located in the [[Mech Bay]], the [[Dormitory]] bathrooms, and on the south side of the [[AI Satellite]]. Enter the recharger, click it to close, and wait until you've recharged to a satisfactory level.
When you recharge, your flash, coil of wire and other items will be repaired/replenished. The same goes for things like metal and wires for Engiborgs. Basically, any finite material a borg has can be replenished by recharging. (Except welding fuel.)


== Repairs ==
== Repairs ==
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.


Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
Engineering cyborgs can repair dents on their fellow cyborgs, but not themselves. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.


For more information about Cyborg maintenance, see the [[Guide to robotics]].
For more information about Cyborg maintenance, see the [[Guide to robotics]].
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* Fire Extinguisher (must be refilled manually)
* Fire Extinguisher (must be refilled manually)
* Built in Meson Vision
* Built in Meson Vision
* Stun Arm (when emagged)
* Stun Arm (when emagged; works on humans as well as silicons)


====Medical====
====Medical====
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==Tips==
==Tips==
* As borg, you can open a locker by clicking on it with an item activated. You cannot close it though.
* As borg, you can open a locker by clicking on it with an item activated. You cannot close it though.
* Emagged Engiborgs get an electrified arm, which stuns when you touch something with it. This stun works on other cyborgs. ....but you can already stun other cyborgs with your flash. The stuttering it produces, however, is hilarious. Try zapping the AI with it.
* You use less power as a cyborg by having less active modules.
* When you recharge, your flash, coil of wire and other items will be repaired/replenished. The same goes for things like metal and wires for Engiborgs. So basically any finite material a borg has can be replenished by recharging. (Except welding fuel)
* Engiborgs and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices and Secborgs can use the momentum from their ranged weapons to change directions (LIGHT HAS A FUCKTON OF MASS APPARENTLY).
* Engiborgs and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices and Secborgs can use the momentum from their ranged weapons to change directions (LIGHT HAS A FUCKTON OF MASS APPARENTLY).
* Flashed borgs can still use the door UI, running at an Engiborg that’s put itself behind two doors isn't a good idea.
* Flashed borgs can still use the door UI, running at an Engiborg that’s put itself behind two doors isn't a good idea.
* Borgs can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly.
* Borgs can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly.
* Engiborgs can no longer repair themselves, but two Engiborgs can repair each other.
* Cyborgs can close doors extremely quickly by having something activated in one of your three slots. This closes it like you were a normal person with access who clicked it with their bare hands. Saves you opening up a window and then clicking 'Close door' and such. OR YOU COULD JUST SHIFT-CLICK THE DOOR FROM ANY DISTANCE LIKE A SMART BORG.
* Cyborgs can close doors extremely quickly by having something activated in one of your three slots. This closes it like you were a normal person with access who clicked it with their bare hands. Saves you opening up a window and then clicking 'Close door' and such. OR YOU COULD JUST SHIFT-CLICK THE DOOR FROM ANY DISTANCE LIKE A SMART BORG.
* Cyborgs use less power the less items the have in slots. Long trips around the station become much cheaper chargewise if you empty your slots first.
** All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though.
** All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though.
** Engiborgs can crowbar themselves open and closed but they cannot weld themselves.
** Engiborgs can crowbar themselves open and closed but they cannot weld themselves.
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