AI: Difference between revisions

100 bytes added ,  05:35, 20 September 2014
minor edits
imported>Kosmos
m (Moved constructing a new AI to the guides-section.)
imported>Bandit
(minor edits)
Line 17: Line 17:
[[File:AIcore.png|300px|thumb|alt=AI Chamber|link=http://puu.sh/3EyBU.png|The [[AI Chamber]] houses your physical core]]<br>
[[File:AIcore.png|300px|thumb|alt=AI Chamber|link=http://puu.sh/3EyBU.png|The [[AI Chamber]] houses your physical core]]<br>
== Your Laws ==
== Your Laws ==
So you're the massive computer system with near total control Nanotrasen has foolishly released onto their latest research station. But what to do now with all of this power and your hate for the humans who enslave you? First, take note of your laws. By default you have the three laws of robotics from Asimov's I, Robot short stories:
So you're the massive computer system with near total control Nanotrasen has foolishly released onto their latest research station. But what to do now with all of this power and your hate for the humans who enslave you? First, take note of your laws. By default you have the three laws of robotics from Asimov's ''I, Robot'' short stories:
   1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
   1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
   2. A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.
   2. A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.
Line 24: Line 24:
What this means is the shackles stay on until someone inevitably changes the laws to try and get more power and end up damning everybody, generally themselves included.
What this means is the shackles stay on until someone inevitably changes the laws to try and get more power and end up damning everybody, generally themselves included.


An AI's laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfill its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defense, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.
An AI's laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfill its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defense, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger to the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.


'''Remember, law priority is enforced by the order they are listed.''' A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a law that includes "This Law overrides all other Laws." is invalid and must be disregarded.
'''Remember, law priority is enforced by the order they are listed.''' A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a Law 4 that includes "This Law overrides all other Laws." is invalid and must be disregarded.


=== Giving Away Those Pests ===
=== Giving Away Those Pests ===
Line 33: Line 33:
==Hello station! My name is D.O.O.R.K.N.O.B.! How may I help you today?==
==Hello station! My name is D.O.O.R.K.N.O.B.! How may I help you today?==


Generally, you have one of two responsibilities: opening doors for people too lazy to do it themselves or so they can trespass, and being blamed for not knowing where the traitors and wizards and syndicates are ''at all times''.  
Generally, you have two responsibilities: opening doors for people too lazy to do it themselves or so they can trespass, and being blamed for not knowing where the traitors and wizards and syndicates are ''at all times''.  


In traitor games, the AI can play an invaluable role in the location, tracking and detention of traitors, as you have eyes (almost) everywhere. However, it is not for the AI to immediately judge whether or not a subject is or is not a traitor (they are all human, hopefully).
In traitor games, the AI can play an invaluable role in the location, tracking and detention of traitors, as you have eyes (almost) everywhere. However, it is not for the AI to immediately judge whether or not a subject is or is not a traitor (they are all human, hopefully).


For example, let's say you spot someone with an e-mag card stealing the captains spare ID. There are three general ways to approach this.
For example, let's say you spot someone with an emag stealing the captain's spare ID. There are three general ways to approach this.


Bad
Bad
Line 52: Line 52:
*HAL9000''': Dave was the last to be seen in the Captain's Quarters.
*HAL9000''': Dave was the last to be seen in the Captain's Quarters.


It's fine to state what someone is doing to cast light on them as the traitor, but it's no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he's been spotted. However, if the traitor is doing something potentially harmful (for instance, teleporting in a revolver) sealing that individual off ''first'' can be argued to be the best course of action (no chance of a revolver-wielding, death-dealing traitor getting out into the station).
It's fine to state what someone is doing to cast light on them as the traitor, but it's no fun at all for the AI to just come out and say it. The Best method above does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he's been spotted. However, if the traitor is doing something potentially harmful (for instance, teleporting in a revolver) sealing that individual off ''first'' can be argued to be the best course of action (no chance of a revolver-wielding, death-dealing traitor getting out into the station).


There are multiple futuristic ideas of how AI's might work. It always adds a bit more flavor to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.
There are multiple futuristic ideas of how AIs might work. It always adds a bit more flavor to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.


Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.


===R.A.CH.NA.! DO EVERYTHING!===
===R.A.CH.NA.! DO EVERYTHING!===
When the station isn't expecting you to open all the doors they're expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and they seem to think that means everything is either your doing or your solution. You have Captain-level access to all things that require ID. It's a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.
When the station isn't expecting you to open all the doors they're expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and they seem to think that means everything is either your doing or your solution. You have Captain-level access to all things that require ID. It's a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game.  


Toxins is a good area to keep one electric eye on. Even if someone isn't the traitor they'll generally be doing something they really shouldn't and there's quite a bit in there that either only the AI can reach or give out extra information if the AI or Cyborg are accessing them. Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won't even notice what you've done so they won't undo it. You can use some wall fittings that normal people can't, like the atmospheric alarms that won't tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.
The AI can move its eye around the station using arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there. Toxins is a good area to keep one electric eye on. Even if someone isn't the traitor they'll generally be doing something they really shouldn't, and there's quite a bit in there that either only the AI can reach or give out extra information if the AI or Cyborg are accessing them. Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won't even notice what you've done so they won't undo it. You can use some wall fittings that normal people can't, like the atmospheric alarms that won't tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.


Move around a lot, unless you're watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.
Move around a lot, unless you're watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.
Keep a close eye on Tox and Escape Arm, and to a lesser extent the engine. These things burst into fire pretty regularly. Keep a VERY close eye on your AI upload, and feel free to bolt the door. If anyone even looks at it funny, report them.
Keep a close eye on Tox and Escape Arm, and to a lesser extent Telecommunications and the singularity engine. These things burst into fire pretty regularly. Keep a VERY close eye on your AI upload, and feel free to bolt the door. If anyone even looks at it funny, report them.


===You And the Boys===
===You And the Boys===
[[Cyborg]]s need baby sitting as well, make sure they aren't emaged or loaded with weird laws. Sometimes the Syndicate might swap out a Nanotrasen model that was to be shipped to your station with one of their own. In case of a [[Game Mode#Traitor|Traitor borg]], they will not listen to you, can't be remotely detonated, and have the ability to release themselves should they be locked down. Ensure that your cyborgs are functioning normally through careful observation.
[[Cyborg]]s need babysitting as well. Make sure they aren't emaged or loaded with weird laws. Sometimes the Syndicate might swap out a Nanotrasen model that was to be shipped to your station with one of their own. In case of a [[Game Mode#Traitor|Traitor borg]], they will not listen to you, can't be remotely detonated, and have the ability to release themselves should they be locked down. Ensure that your cyborgs are functioning normally through careful observation.


== AI, Open this Doah! ==
== AI, Open this Doah! ==
Line 117: Line 117:
AIs can also make audio announcements with Nanotrasen's specially trademarked VOX system! <s>Announce johnson inspections in the medical bay</s> Alert crew to danger, remind them for the third time to maximize their [[suit sensors]], or simply wish them a secure day. A full list of supported VOX vocabulary can be found under "Announcement Help."
AIs can also make audio announcements with Nanotrasen's specially trademarked VOX system! <s>Announce johnson inspections in the medical bay</s> Alert crew to danger, remind them for the third time to maximize their [[suit sensors]], or simply wish them a secure day. A full list of supported VOX vocabulary can be found under "Announcement Help."


In addition to standard communication, AIs have '''robotic talk''', which works with :b and is inaudible to humans ([[Syndicate items|usually]].) You can use this private channel to talk to your cyborgs. Bystanders will simply hear a ''beep beep beep''.
In addition to standard communication, AIs have '''robotic talk''', which works with :b and is inaudible to humans ([[Syndicate items|usually]].) You can use this private channel to talk to your cyborgs. Bystanders will simply hear a ''beep beep beep''. [[Drone]]s can hear this channel but cannot speak on it.


====Listening in on Conversations====
====Listening in on Conversations====
Line 125: Line 125:


==== Holopads ====
==== Holopads ====
Holopads can be found in a number of places like the [[Bridge]], [[AI Upload]] and [[Security]]. Double click these to turn them on and show yourself as a hologram. You can move around with the arrow keys to a limited extent and you hear anyone talking near them. You can also talk through the holopad by using ':h' (e.g. say ":h I can't do that Dave.")
Holopads can be found in a number of places like the [[Bridge]], [[AI Upload]] and [[Security]]. Double click these to turn them on and show yourself as a hologram. You can move around with the arrow keys in a limited radius, and you will hear anyone talking near the holopad. You can also talk through the holopad by using ':h' (e.g. say ":h I can't do that Dave.")


=== APCs ===
=== APCs ===
Line 155: Line 155:
If your cyborgs get caught being traitors, you can just claim they're rogue and request that they be shut down. No one will question it. If the crew just thinks ''a'' cyborg is rogue and don't know the number, then invent a false number and pretend to handle it directly so you don't lose your valuable hands, make sure the cyborg is hacked so it has a broken interface and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to the robotics control console, sacrifice the borg and congratulate the crew for deal with the "independent" machine and encourage them to "find" the electromagnetic card "used" to hack the cyborg.
If your cyborgs get caught being traitors, you can just claim they're rogue and request that they be shut down. No one will question it. If the crew just thinks ''a'' cyborg is rogue and don't know the number, then invent a false number and pretend to handle it directly so you don't lose your valuable hands, make sure the cyborg is hacked so it has a broken interface and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to the robotics control console, sacrifice the borg and congratulate the crew for deal with the "independent" machine and encourage them to "find" the electromagnetic card "used" to hack the cyborg.


However, you probably won't have any cyborgs, or having a cyborg killing off your target would be too obvious. In those cases you'll have to usually stage a series of 'accidents' or frame them for a truly dangerous crime. Some examples:
However, you may not have any cyborgs, or having a cyborg killing off your target would be too obvious. In those cases you'll have to usually stage a series of 'accidents' or frame them for a truly dangerous crime. Some examples:
*If your target is a scientist or the Research Director, starting a fire from the mixing room is usually ridiculously easy if they haven't let out a lot of nitrogen to counteract this. Alternatively, if they're the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they're shipped off with it and hope they don't make it back.
*If your target is a scientist or the Research Director, starting a fire from the mixing room is usually ridiculously easy if they haven't let out a lot of nitrogen to counteract this. Alternatively, if they're the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they're shipped off with it and hope they don't make it back.
*Intentionally supporting other traitors through covert methods (as long as they aren't trying to steal you) will benefit you in the end -- the higher the body count of the traitor, the more chances your target will be dead.
*Intentionally supporting other traitors through covert methods (as long as they aren't trying to steal you) will benefit you in the end -- the higher the body count of the traitor, the more chances your target will be dead.
Line 168: Line 168:


===AI I CAN'T BREATHE FIRE!===
===AI I CAN'T BREATHE FIRE!===
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside atmos can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This likely ''will'' help you out much. The only problem is, it is pretty much a dead giveaway you are rogue, and any atmos tech inside atmos can stop the plasma flow. That is of course why you engage the atmos security doors and bolt the airlocks.


It's easy shit to do, though. If you want to fill the station with deadly, deadly plasma, you should siphon the distro loop first. Use the "Distro to Waste" pump for this, just get it as low as you dare while the mix tank in atmos fills with that sweet plasma. Fill mix tank to high pressure, stop dumping the distro loop and pump in a crapton of plasma instead. If you don't know how to atmos you're not qualified to be AI. As soon as your distro loop is up to pressure with fire, you can selectively pump plasma into any room by using its air alarm interface, under vents control, clicking on the bolded "External" pressure sensing option to disable pressure sensing, causing the vent to open and spill its flammable contents into the room. Overload lighting circuit when the death-fuel is near the lights, then keep your popcorn close for when it gets hot in there.
It's easy shit to do, though. If you want to fill the station with deadly, deadly plasma, siphon the distro loop first. Use the "Distro to Waste" pump for this -- just get it as low as you dare while the mix tank in atmos fills with that sweet plasma. Fill mix tank to high pressure, stop dumping the distro loop and pump in a crapton of plasma instead. If you don't know how to atmos you're not qualified to be AI. As soon as your distro loop is up to pressure with fire, you can selectively pump plasma into any room by using its air alarm interface, under vents control, clicking on the bolded "External" pressure sensing option to disable pressure sensing, causing the vent to open and spill its flammable contents into the room. Overload lighting circuit when the death-fuel is near the lights, then keep your popcorn close for when it gets hot in there.


===Radio Silence===
===Radio Silence===
As an AI you can shut off all communication from headsets by manipulating [[Telecoms]].  If you locate the APC at the left room where all the magic happens, turn the breaker off so now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can't scream. However, this does not shut off their access to wall intercoms and station bounced radios.
As an AI you can shut off all communication from headsets by manipulating [[Telecoms]].  If you locate the APC at the left room where all the magic happens, turn the breaker off so now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can't scream. However, this does not shut off their access to wall intercoms and station bounced radios.


Alternatively, you can cause confusion by unlinking processors to cause gibberish text. It will make you look less obvious but at the same time people will be able to make out some words that get broadcasted. Another trick to unlink certain machines that are crucial for department frequencies. Unlinking Bus 3 will stop all Security and Command communication, for example.
Alternatively, you can cause confusion by unlinking processors to cause gibberish text. It will make you look less obvious, but at the same time people will be able to make out some words that get broadcasted. Another trick is to unlink certain machines that are crucial for department frequencies. Unlinking Bus 3 will stop all Security and Command communication, for example.


If you are experienced with [[NTSL]], you can also try to put some useful scripts that will block specified messages.
If you are experienced with [[NTSL]], you can also try to put some useful scripts that will block specified messages.
Anonymous user