Bartender: Difference between revisions
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Added tips from Awesome Misc Stuff.
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imported>Kosmos m (Added tips from Awesome Misc Stuff.) |
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Some of your drinks can have... beneficial effects. If you get the ingredients for Beepsky Smash or Neurotoxin, you have an instant stun. Or you could just go the old-fashioned down and dirty route and poison drinks outright. | Some of your drinks can have... beneficial effects. If you get the ingredients for Beepsky Smash or Neurotoxin, you have an instant stun. Or you could just go the old-fashioned down and dirty route and poison drinks outright. | ||
=Tips= | |||
* Several drinks you can make will have actual effects OTHER than getting people sloshed. To name a few: | |||
** Beepsky Smash is a fairly easy to make (You'll need Iron from Chemistry) drink, which when ingested provides an immediate and incredibly powerful stun similar to Chloral Hydrate. | |||
** Milk Cream, Orange Juice, Lime Juice, and Tomato Juice all heal small amounts of brute, oxygen, toxin, and burn, respectively. | |||
** 'Nothing' and Banana Juice will heal Clowns and Mimes of all damage types at a decent rate | |||
** Carrot Juice can heal eye damage | |||
* Temputure issues? A handful of drinks can either cool you down or heat you up! | |||
** Lemon-Lime, Iced Tea, Iced Beer,Thirteen Loko, and Space-Up will all chill you | |||
** Antifreeze, Sbiten, Soy Latte, Coffee, Chocolate, and the elusive Toxins Special will all warm you up | |||
* There are quite a few other drinks with special effects - Experiment and mix them all into an omni-cocktail! | |||
* While you only start with non-lethal Beanbag Shells, don't be afraid to ask Cargo for a few alternatives from their Autolathe: Incendiary Shells, Shotgun Slugs, and Buckshot are all excellent options for the Bartender who needs to deal with the more rowdy clientele. R&D can also produce Stun Shells that act as a Taser Electrode, if putting holes in people isn't your style. | |||
===[[File:Barman.png]] Traitor Bartender=== | |||
* Beepsky Smash is more potent than Chloral Hydrate - If you can find a way to apply it, your victim will spend a very long time on the floor | |||
* The Double-Barreled Shotgun can be sawed-off to fit in your pocket via a Circular Saw (Try Robotics, Cargo, or Medbay!). Be sure to unload it before applying the saw, unless you enjoy buckshot to the face. | |||
* You can stun somebody with a bottle of alcohol (Any of the several in the Booze-o-Matic) provided they aren't wearing robust headgear. This also drenches them in flammable fluids - Combine with a Lighter for ignition! | |||
* The Bartender's damp rag can be used to smother people. Soaking it with a chemical will transfer 5u of it, as well - Pick your toxin of choice and make them regret letting you get close with the cloth. | |||
* Slipping a pill into a drink creates an obtrusive message, but can still be an effective way to transfer chemicals without somebody noticing. Make sure the glass isn't full! | |||
* With a Toxins Kit and some Shotgun Darts from Cargo, your shotgun becomes one of the deadliest weapons on the station, with a 1-shot kill that deals upwards of 150 toxin damage in less than 30 seconds | |||
** Combining Formaldehyde, Venom, and Polonium to a 1:1 ratio will create an incredibly lethal dart that will absolutely destroy anybody without Antitoxin | |||
** Combining the other 3 chemicals (Itching Powder, Arsenic, and Histamine) will give you a brutal followup that almost entirely prevents self-treatment due to the massive amount of debuffs and damage being caused | |||
** Even without darts, the toxins kit is incredibly strong - 5u of Polonium is very lethal, as are the other chemicals | |||
{{Jobs}} | {{Jobs}} | ||
[[Category: Jobs]] | [[Category: Jobs]] |