Shaft Miner: Difference between revisions
→The Wildlife: minor spelling
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===The Wildlife=== | ===The Wildlife=== | ||
While the eastern half of the asteroid is free of harmful things ( | While the eastern half of the asteroid is free of harmful things (save for the occasional murderous traitor, rogue cyborg, and gibtonite deposit), it's quite sparse in any ore more precious than plain iron. The western half has much richer bounty of minerals to harvest... but there's a bit of a problem in the form of a variety of bloodthirsty alien lifeforms populating the caverns. Fortunately, you can fight them if you know how, and useful items can be harvested from their corpses <s>if</s> when you triumph. Many sporting miners even come to the west asteroid just for the sake of monster hunting. | ||
* [[File:Hivelord.png|32px]] Hivelords | * [[File:Hivelord.png|32px]] Hivelords | ||
Considered annoying at | Considered annoying at worst, and a free medkit at best. These strange creatures will unleash hivelord brood one after another at you whilst trying to keep distant. Fortunately, each of its spawn dies in a single hit, and deal tickle damage to you. It's best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. Drops its core when killed, which when eaten will restore your health to its peak, even cure diseases or any other ailment on your body. | ||
* [[File:Goliath.png|32px]] Goliaths | * [[File:Goliath.png|32px]] Goliaths | ||
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and can even knock you down from a distance with a ground-bursting tentacle attack while they advance toward you, crushing through walls with ease. However, they're incredibly slow and mindless, leaving them extremely vulnerable to being lured into resonator fields or simply being hit and ran with a kinetic accelerator. The main issue is their tentacle attack, which can be dodged with the right know-how. Each time it attempts to trip you, four tentacles appear on and around you, always leaving one spot open, simply move there to avoid it, but do make sure that spot doesn't have a wall blocking it. Once dodged, you have time to deal some damage while the tentacles are on cooldown. When felled, these beasts leave behind their hide plates, which can be used on your hardsuit or helmet to reinforce them against melee damage | The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and can even knock you down from a distance with a ground-bursting tentacle attack while they advance toward you, crushing through walls with ease. However, they're incredibly slow and mindless, leaving them extremely vulnerable to being lured into resonator fields or simply being hit and ran with a kinetic accelerator. The main issue is their tentacle attack, which can be dodged with the right know-how. Each time it attempts to trip you, four tentacles appear on and around you, always leaving one spot open, simply move there to avoid it, but do make sure that spot doesn't have a wall blocking it. Once dodged, you have time to deal some damage while the tentacles are on cooldown. When felled, these beasts leave behind their hide plates, which can be used on your hardsuit or helmet to reinforce them against melee damage. Up to five plates may be used on each to cap them at a hefty 90%(!) damage resistance. | ||
* [[File:Basilisk.png|32px]] Basilisks | * [[File:Basilisk.png|32px]] Basilisks | ||
Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while | Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the basilisk closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them, so one can easily just leave them be until prepared with stimulant pills to reduce the cold and slowdown or a few goliath hide upgrades to go toe-to-toe with them. Drops two diamond ores when taken down. | ||
* [[File:Goldgrub.png|32px]] Goldgrubs | * [[File:Goldgrub.png|32px]] Goldgrubs | ||
Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, it's worth noting that kinetic accelerator shots do nothing against these. When killed, they spit up any ore they have eaten prior to being put down. | Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, it's worth noting that kinetic accelerator shots do nothing against these. When killed, they spit up any ore they have eaten prior to being put down. | ||
===The Rewards=== | ===The Rewards=== |