Guide to medicine: Difference between revisions
→File:Huddead.png Death: in theory plasmaman can be cloned by moving their soul to a human body
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# Inspect the body. Does it say they committed suicide or that their soul has departed? Nothing you can do for them, fast track them to the [[morgue]]. | # Inspect the body. Does it say they committed suicide or that their soul has departed? Nothing you can do for them, fast track them to the [[morgue]]. | ||
# If they're just normal dead, scan them with a health analyzer. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you can't defib them yet, and you'll have to use Styptic Powder, Silver Sulfadiazine or Synthflesh to get those damage levels below 180. You can get these either from [[Chemistry]] (making 80u of styptic powder in a large beaker and | # If they're just normal dead, scan them with a health analyzer. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you can't defib them yet, and you'll have to use Styptic Powder, Silver Sulfadiazine or Synthflesh to get those damage levels below 180. You can get these either from [[Chemistry]] (making 80u of styptic powder in a large beaker and splashing it on the corpse and repeating is a very effective way to bring someone with ridiculous amounts of brute damage back to savable levels), or from brute and burn patches from the medivendors or yellow and pink medkits. Use your head though, if someone is completely husked with 500 burn and 800 brute damage, it's probably just easier and less wasteful to clone them. | ||
# Now that they're technically defibbable, check their toxins damage. If they have a significant amount of damage and tons of poisons in them, either hit them with a shot of your preferred antitoxin (most likely Charcoal) before defibbing them so that it takes effect as soon as you revive them, or if it's too serious, consider just having them clone. | # Now that they're technically defibbable, check their toxins damage. If they have a significant amount of damage and tons of poisons in them, either hit them with a shot of your preferred antitoxin (most likely Charcoal) before defibbing them so that it takes effect as soon as you revive them, or if it's too serious, consider just having them clone. | ||
# Once the patient is fully prepared, equip your defib (the large, bulky ones go on your back slot where your backpack usually goes, and the compact defib that the CMO gets goes on your belt), empty both of your hands, and click on the defib in your equipment slot to take out the paddles. Click on the paddles with the hand you're holding them in to wield them in both hands, switch to help intent, target the chest, and then use them on the patient. In a few seconds, you'll deliver an electric shock (unless they're wearing a space suit or something like that, in which case, strip it off) and the defib will tell you one of a few things | # Once the patient is fully prepared, equip your defib (the large, bulky ones go on your back slot where your backpack usually goes, and the compact defib that the CMO gets goes on your belt), empty both of your hands, and click on the defib in your equipment slot to take out the paddles. Click on the paddles with the hand you're holding them in to wield them in both hands, switch to help intent, target the chest, and then use them on the patient. In a few seconds, you'll deliver an electric shock (unless they're wearing a space suit or something like that, in which case, strip it off) and the defib will tell you one of a few things | ||
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# You must take a blood sample of the corpse to be injected into a pack of Replica Pod seeds, and then plant them. | # You must take a blood sample of the corpse to be injected into a pack of Replica Pod seeds, and then plant them. | ||
# This option creates perfect (though sometimes plant-like) human clones. | # This option creates perfect (though sometimes plant-like) human clones. | ||
If the patient is a [[plasmaman]], try defibrillating them before following these steps: | |||
* Do not attempt to clone the plasmaman, unless you are using a cloner in a room full of plasma with no oxygen. | |||
** If you happen to have such a cloner, clone the plasmaman and forget the rest of this guide! | |||
You can't clone a plasmaman, but you can take out its brain and put it into something that can be cloned. | |||
# Put the plasmaman's in a bodybag and move it to a low-traffic part of the medbay. | |||
# Remove the plasmaman's items except the jumpsuit and helmet. | |||
# Perform brain removal surgery on the plasmaman. | |||
# Get a monkey and turn it into a human. | |||
# Perform brain removal surgery on the monkeyman. | |||
# Insert the plasmaman's brain in the monkeyman. | |||
# Clone or defib the monkeyman. | |||
'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. the red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should clone it, or risk being bitched at in dead chat, or maybe MAYBE a jobban. Do us all a favor and READ THE LIGHTS ON THE MORGUE TRAYS | '''PLEASE NOTE''' In the morgue there are lights on the side of the trays. the red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should clone it, or risk being bitched at in dead chat, or maybe MAYBE a jobban. Do us all a favor and READ THE LIGHTS ON THE MORGUE TRAYS |