Guide to medicine: Difference between revisions
O2 canisters lose pressure when connected, should only be connected when cryo tubes are in use
imported>Shaps (→File:Huddead.png Death: Added a pretty good procedure for taking care of people with a defib, if anyone wants to touch it up feel free, feel like it might be a bit sloppy) |
imported>BeriaMyLove (O2 canisters lose pressure when connected, should only be connected when cryo tubes are in use) |
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How to prepare '''(This needs to be done at the start of every round!)''': | How to prepare '''(This needs to be done at the start of every round!)''': | ||
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available. | # Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available. | ||
# Load beakers with chemicals. A common and highly effective mix for general use is [[cryoxadone]] and [[mannitol]]. | # Load beakers with chemicals. A common and highly effective mix for general use is [[cryoxadone]] and [[mannitol]]. | ||
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How to use: | How to use: | ||
# Wrench one of the O2 [[Atmospherics_items#Canister|canisters]]. | |||
# Ensure the tube is open first. If not, open it. | # Ensure the tube is open first. If not, open it. | ||
# Pull the person next to the tube | # Pull the person next to the tube. | ||
# Remove all clothes that prevent freezing, such as hardsuits. | # Remove all clothes that prevent freezing, such as hardsuits. | ||
# Click on them with your mouse and drag their sprite to the tube. | # Click on them with your mouse and drag their sprite to the tube. | ||
# Open the tube menu and turn it on | # Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?). | ||
# When healing is complete, turn | # When healing is complete, the tube will turn off and pop open automatically. | ||
# Shake the person to get them up (switch to help intent and click on them) | # Shake the person to get them up (switch to help intent and click on them) | ||
# Let them redress (Or do it for them) then kick them out. | # Let them redress (Or do it for them) then kick them out. | ||
# Disconnect the O2 canister. | |||
== Rarer Cases == | == Rarer Cases == | ||
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Whether the patient was already dead when they were dragged into medbay or they died under your care, the basic procedure for handling stiffs is the same. Your first plan of action should be trying to defibrillate the body and bring them back to life without making them wait for the cloning process. This may look long and complicated, but it's actually pretty simple and most of the time you can just defib a dead person right away without any prior preparation. | Whether the patient was already dead when they were dragged into medbay or they died under your care, the basic procedure for handling stiffs is the same. Your first plan of action should be trying to defibrillate the body and bring them back to life without making them wait for the cloning process. This may look long and complicated, but it's actually pretty simple and most of the time you can just defib a dead person right away without any prior preparation. | ||
# Inspect the body. Does it say they committed suicide or that their soul has departed? Nothing you can do for them, fast track them to the morgue | # Inspect the body. Does it say they committed suicide or that their soul has departed? Nothing you can do for them, fast track them to the [[morgue]]. | ||
# If they're just normal dead, scan them with a health analyzer. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you can't defib them yet, and you'll have to use Styptic Powder, Silver Sulfadiazine or Synthflesh to get those damage levels below 180. You can get these either from [[Chemistry]] (making 80u of styptic powder in a large beaker and dumping it on the corpse and repeating is a very effective way to bring someone with ridiculous amounts of brute damage back to savable levels), or from brute and burn patches from the medivendors or yellow and pink medkits. Use your head though, if someone is completely husked with 500 burn and 800 brute damage, it's probably just easier and less wasteful to clone them. | # If they're just normal dead, scan them with a health analyzer. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you can't defib them yet, and you'll have to use Styptic Powder, Silver Sulfadiazine or Synthflesh to get those damage levels below 180. You can get these either from [[Chemistry]] (making 80u of styptic powder in a large beaker and dumping it on the corpse and repeating is a very effective way to bring someone with ridiculous amounts of brute damage back to savable levels), or from brute and burn patches from the medivendors or yellow and pink medkits. Use your head though, if someone is completely husked with 500 burn and 800 brute damage, it's probably just easier and less wasteful to clone them. | ||
# Now that they're technically defibbable, check their toxins damage. If they have a significant amount of damage and tons of poisons in them, either hit them with a shot of your preferred antitoxin (most likely Charcoal) before defibbing them so that it takes effect as soon as you revive them, or if it's too serious, consider just having them clone. | # Now that they're technically defibbable, check their toxins damage. If they have a significant amount of damage and tons of poisons in them, either hit them with a shot of your preferred antitoxin (most likely Charcoal) before defibbing them so that it takes effect as soon as you revive them, or if it's too serious, consider just having them clone. |