Medical Doctor: Difference between revisions

203 bytes removed ,  16:36, 16 September 2016
imported>Thundercoot
(→‎A Deep Freeze: cans are safe to keep connected)
imported>Thundercoot
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If your invader doesn't listen, remember that you are a holy warrior in one of the most unholy places on the station. While most of the chemicals you have access to don't do jack (and if you're running around with a syringe gun, it's better in the hands of chemists) you still have a [[strait jacket]], some handy-dandy morphine that acts like horse-tranquilizers in the [[sleeper]]s (don't overdose!), and I hear the [[surgery]] room goes woefully unused nowadays...
If your invader doesn't listen, remember that you are a holy warrior in one of the most unholy places on the station. While most of the chemicals you have access to don't do jack (and if you're running around with a syringe gun, it's better in the hands of chemists) you still have a [[strait jacket]], some handy-dandy morphine that acts like horse-tranquilizers in the [[sleeper]]s (don't overdose!), and I hear the [[surgery]] room goes woefully unused nowadays...


If you prefer to passively resist the greytide, consider moving the medbay's soap and space cleaners into the medbay storage so that assistants can't simply run in and grab them from the public medbay area. Most trespassers who drag in a patient and stay to treat them on their own are probably just concerned about their colleague, so help them out if that's the case, and they'll be out of your medbay in no time!
Invaders often seek the medbay's soap, space cleaners and syringe guns. You may want to move these things from the general Medbay area into the Medbay Storage so that assistants can't simply run in and grab them.


==Tips==
==Tips==
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