Detective: Difference between revisions

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Detective Cleanup + Additions, WIP (Don't fuck with it please)
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(Detective Cleanup + Additions, WIP (Don't fuck with it please))
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[[File:Detective'sOffice.png|300px|thumb|alt=Forensics|[[Detective's Office|Your Office]]]]<br>
[[File:Detective'sOffice.png|300px|thumb|alt=Forensics|[[Detective's Office|Your Office]]]]<br>


The detective's job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. That's right, you have limited security access because you're supposed to be an evidence collector and hunter of monsters, not a god damn [[Security Officer|beat cop]] or [[warden]].
The Detective's job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. That's right, you have limited security access because you're supposed to be an evidence collector and hunter of monsters, not a god damn [[Security Officer|beat cop]] or [[warden]].


'''You are not security. You are an investigator. Your revolver is only for self-defense.'''
'''You are not Security. You are an investigator. Your revolver is only for self-defense.'''


==Problem Sleuth==
==Problem Sleuth==


As a detective, your primary duty is to go to crime scenes and find out who committed them. You can do this with your Forensic Scanner.
As a detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA, and some basic intuition.  


Your Forensic Scanner is located in your backpack. Go to the crime scene, take a picture with your camera and then scan all the surfaces around the scene such as doors and walls. You should also scan (and collect using evidence bags) any evidence you see, as well as the bodies of any dead victims provided they haven't been dragged to [[Geneticist|genetics]] or the [[morgue]] already.
Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to the crime scene, take a picture of relevant things with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven't been hauled off to [[Geneticist|genetics]] or the [[morgue]] already.


If the latter case is true, head on over to the morgue and scan the body. Hopefully the person who brought them in wore gloves, though unfortunately this is hardly ever the case. Make sure that you identify who brought them in and question them so that they don't get arrested for murder.
If the latter case is true, head on over to the morgue and scan the body. Hopefully the person who brought them in wore the Medbay standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.


'''Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow identification down, and at worst get you thrown into the brig for the very crime you were investigating or for just being incompetent.'''
'''Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!''''


Now, head back to your office. If you haven't already, print out the scanner results. If you found any DNA, access the [[medical records|medical records computer]], this is how you can identify the perpetrators of the crime. If you have fingerprints, open up [[security records]] and compare the results to that of any suspects. For example, if the Captain was murdered in his office with no evident sign of a break in, try comparing the fingerprints you found to that of people who could freely access his office such as the Head of Personnel.
Once you've finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost. The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you've found a weapon with someone's prints on it (And that person was not the confiscating officer), you've probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.


Finding fibers can either improve or throw off your lead. For example, if the Captain mentioned earlier was found to have yellow glove fibers and grey jumpsuit fibers, the chances that an assistant murdered him are much higher. However, if you find black glove fibers and nothing else, forensics can take you no further as black gloves can be traced down to anybody, including you.
Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer's jumpsuit all over him, it's no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.


If you get a single hit, you've got your guy. Make sure to set him to arrest and bring him in for questioning. Make sure you write down what crimes they actually committed in the appropriate boxes, and that you tell the rest of security over the radio to arrest them, otherwise nothing will get done. After that you may want to trail down the suspect yourself if you aren't otherwise busy and the case is of high importance. Being able to stop them from committing another crime can help you understand their motives and prevent theft and murder.
If you get a single hit, you've got your guy. Make sure to set him to arrest and bring him in for questioning. It's always a good idea to speak over Security radio and inform them that you've identified the criminal, and that you'd like them arrested - The rank-and-file officers will more often than not be happy to oblige, considering in their eyes, it's open season on anyone with the red-and-white 'w' above their heads. Provide them with any information that could assist in the arrest: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color and hair style.


If the criminal is caught, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, ''you must attend this trial''. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.
If the criminal is caught, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, ''you must attend this trial''. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.
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===Occupation: Dick Gumshoe===
===Occupation: Dick Gumshoe===
Of course it's important to keep your evidence at least somewhat organized, but if you're feeling particularly hard boiled and want to go the extra mile (and you manage to convince the [[Captain|right]] [[Head of Security|people]] to actually try a criminal before punishing them), here are some tips:
Of course it's important to keep your evidence at least somewhat organized, but if you're feeling particularly hard boiled and want to go the extra mile (and you manage to convince the [[Captain|right]] [[Head of Security|people]] to actually try a criminal before punishing them), here are some tips:
* Use your hand labeller to label everything related to one case with a name you'll easily recognise. (For example "Clown Case" if it was the [[clown]] who honked for the last time.)
* Use your hand labeller to label everything related to one case with a name you'll easily recognize. (For example "Clown Case" if it was the [[clown]] who honked for the last time.)
* There are multiple lockers in Evidence Storage, stick to one per case.  
* There are multiple lockers in Evidence Storage, stick to one per case.  
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.
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