Detective: Difference between revisions
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|img = Detective.png | |img = Detective.png | ||
|jobtitle = Detective | |jobtitle = Detective | ||
|access = [[Brig]], [[Detective's | |access = [[Brig]], [[Detective's Office]], [[Morgue]], [[Maintenance]] | ||
|difficulty = Medium | |difficulty = Medium | ||
|superior = [[Head of Security]] | |superior = [[Head of Security]] | ||
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==Problem Sleuth== | ==Problem Sleuth== | ||
As a detective, your primary duty is to go to crime scenes and find out who committed them. You can do this with your | As a detective, your primary duty is to go to crime scenes and find out who committed them. You can do this with your Forensic Scanner. | ||
Your | Your Forensic Scanner is located in your backpack. Go to the crime scene, take a picture with your camera and then scan all the surfaces around the scene such as doors and walls. You should also scan (and collect using evidence bags) any evidence you see, as well as the bodies of any dead victims provided they haven't been dragged to [[Geneticist|genetics]] or the [[morgue]] already. | ||
If the latter case is true, head on over to the morgue and scan the body. Hopefully the person who brought them in wore gloves, though unfortunately this is hardly ever the case. Make sure that you identify who brought them in and question them so that they don't get arrested for murder. | If the latter case is true, head on over to the morgue and scan the body. Hopefully the person who brought them in wore gloves, though unfortunately this is hardly ever the case. Make sure that you identify who brought them in and question them so that they don't get arrested for murder. | ||
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* Your '''forensics scanner''', found in your backpack. Use this to scan for fingerprints and trace fibers. | * Your '''forensics scanner''', found in your backpack. Use this to scan for fingerprints and trace fibers. | ||
* A P.D.A loaded with a '''D.E.T.E.C.T''' cart. This little thing gives you access to both security and medical scanners, and has a built in Med scanner. | * A P.D.A loaded with a '''D.E.T.E.C.T''' cart. This little thing gives you access to both security and medical scanners, and has a built in Med scanner. | ||
* A '''.38 revolver''' [[file:Detectivegun.png]] that fires | * A '''.38 revolver''' [[file:Detectivegun.png]] that fires actual bullets now. Do NOT use this as a substitute for a taser unless you want to get in serious trouble. It is unknown whether or not the gun might still break using the ammo supplied. | ||
* '''Spare ammo''' for the revolver, you may want to put these in your internals box. You must deal with the | * '''Spare ammo''' for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out, God help you then. | ||
* A '''universal recorder recorder''', for documenting interviews with suspects. | * A '''universal recorder recorder''', for documenting interviews with suspects. | ||
* A '''hand labeller'''. In theory this is for labeling evidence. | * A '''hand labeller'''. In theory this is for labeling evidence. | ||
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==Smooth Criminal== | ==Smooth Criminal== | ||
You already have a gun, but | You already have a gun, but the [[Syndicate_Items#Revolver|handgun that can actually hit people with its bullets]] might be better, as no one will judge you for having one. Your position of trust on the station makes it easy to both fabricate and erase evidence. Play it cool, be patient, and safely abscond, just like countless noir heroes of fiction you're based on. Alternately, you could hack an autolathe and make yourself some .38-Special bullets if you don't want to risk being seen with a Syndicate weapon. | ||
{{Jobs}} | {{Jobs}} | ||
[[Category: Jobs]] | [[Category: Jobs]] |