Security Officer: Difference between revisions

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{{MetaInfoBox|headerbgcolor = darkred|headerfontcolor = white|imagebgcolor = #ff9999}}
{{JobPageHeader
|headerbgcolor = darkred
|headerfontcolor = white
|stafftype = SECURITY
|imagebgcolor = #ff9999
|img_generic = Generic_security.png
|img = SecurityOfficer.png
|jobtitle = Security Officer
|access = [[Security Office|Security]], [[Brig]], [[Prison_Wing|Holding Cells]], [[Courtroom]], Weapon Permit
|additional = [[Maintenance]], [[Morgue]], [[Detective's Office]]
|difficulty = Very Hard
|superior = [[Head of Security]]
|duties = Protect company assets, enforce [[Space Law]], follow the [[Standard Operating Procedure]], eat [[Donuts|donuts]]
|guides = [[Guide to security]], [[Space Law]], [[Standard Operating Procedure]]
}}


This is the security officer's page. It is still a work in progress!
=You are the law=
So, you are reading this, most likely because you had to pick security at late join. Well, you are in luck, because this page will turn you into a true peacekeeper! Or sort of, anyways.


*The YogStation is not a democracy. You take orders from the [[Head of Security]], who takes his orders from the [[Captain]], who then again takes his orders from [[Central Command]].
Welcome to Security. Chances are that you have been assigned this job because it was the only available position other than [[Assistant]]. Since you'd rather not end up a corpse, or doubt the prospects of reassignment, you've chosen the Few, the Red, and the Despised.
*The [[Warden]] has authority over the [[Brig]], and the [[Prison Wing]], you are to listen to his orders when you are there.
*You are to follow the [[Space Law]], a set of laws agreed upon by space-faring corporations. You can find a copy of these laws in the [[Library]], or in the [[Brig Office]]
*Your function is to prevent the station going to shit.
*Even though the station is utterly fucked, try to do your best to keep peace, and you'll be the best officer, loved by all.


=Professionals have Standards=
'''Important: DO NOT play Security if you are new to Space Station 13! You will become a liability and everyone will have a bad time.'''


::::::::Yep, that's right! You are a professional! Cray ain't it!
==The Peacekeeper==
What this means is you cannot abuse your position. You must act with respect and without bias. You must remain calm in trifling situations. After all, if you can't be calm, how can the crew? You are there to be trusted, and more often than not you will be hated. You have a duty to the station and the crew members who work on it. Your job is to keep them safe and your life is more expendable than others. You have to catch the bad guys and lock them up to prevent them from causing more harm.
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]], your homebase]]
You have sworn an oath to abide by and enforce [[Space Law]]. ''Please'' do not turn to the [[Shitcurity|dark side]].
You are the sole guardian between the ideals of justice and the wild psychotics that your company has chosen to advance its interests in space. Just because everyone else is insane, however, does not mean you are permitted to go hog-wild and beat them all unconscious to strap them to beds. Professionals have standards. There is a [[Space Law|protocol]] to be followed.


=Assignments=
==How to Do Your Job==
Every shift, four officers are assigned a department to watch over. These departments are; [[Cargo]], [[Medbay]], [[Engineering]] and [[Research]]. You will be given a armband which displays the department you are part of and your headset is tuned into the departments channel as well as the security channel.  
# Learn your surroundings.
Although you are expected to protect that department and its crew, you are also meant to patrol the station as per usual. However, you are a useful addition as you can gain quick and easy access to a department if its in trouble.
# Equip yourself appropriately.
Be proactive with your department! If you're assigned to medbay, read up on a medical textbook and figure out where the needle goes. If you're assigned to engineering, read up on the Singularity - you might just be asked to do something while you're presiding over the department and you don't want to fuck it up.  
# Learn what to do when an emergency is called out and you're needed.
(If you are in engineering and you don't know what you are doing, the Chief Engineer may order you to stay in your tiny booth so as not to fuck up his sensitive system.)
# Go patrolling and keep your eyes and ears open.


=Common Crime=
==Know Your Place==
At some point, you figure that the security office is pretty unfortunate. There's camera consoles and neat stuff in it, but you'll be bored out of your mind if you watch those like a proper officer. Because of this many officers start what they call a patrol, also known as walking up and down the station. While you may catch the odd traitor emagging the tool storage/lawyer's office,it isn't the most effective way of doing things.
Well, this page is designed to turn you from angry, bitter [[shitcurity|waste of supplies]] into a useful and productive member of the station community. A few things to immediately note:
* This ship is not a democracy. You take orders from the [[Head of Security]], who takes his orders from the [[Captain]], who takes his orders from [[Backstory#Nanotrasen|Central Command]]. This is a military [[Chain of Command]].
* The [[Warden]] has authority over the [[Brig]] and [[Prison Wing]]. You are required to follow his orders while you are there.
* Likewise, the [[Heads of Staff]] have authority over their respective departments. You are expected to assist heads in ejecting unwanted tresspassers and demoting unwanted personnel from their departments.
* You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. An example of these laws can be found in the [[library]]. [[Space Law]] is harsh. Obey the hierarchy and watch everyone with utter suspicion.
* Your essential job function is to keep the crew safe. ''You will inevitably fail at this task, more or less''. Like a breeding salmon, keep swimming against the rapids, bears be damned.
* Even though the station is doomed, do your best to keep peace on station and you're the best officer there can be.


As soon as the shift starts, you'll want to sprint over to the [[Auxilary Tool Storage]]. I can guarantee you that someone will try to break the window and get himself a shiny new multitool. Sticking near [[The Teleporter]]/[[E.V.A]] is also a good thing, since there is lots of shiny grab grab stuff within a window's reach. Finding these crime hotspots and the time at which they are committed is always a good thing, since preventing some [[Assistant|asshole]] from breaking a window the engineers will never fix is always better than yelling at the detective to do his job. Shooting someone full  of electrodes while they are committing a crime is also a way to make sure that [[Team|The gods]] won't sack you.
==Assignments==
Each officer is given an assignment when they join the game. Most will be assigned to guard a department. Department guards are given a small security office along with limited access, and are able to use that department's radio channel. Department guards are also marked with colour-coded armbands. While they are not required to remain at their post, it is their responsibility to protect it.  


=Security Load-out=
Like general Security Officers, department guards report directly to the [[Head of Security]]. However, they should generally follow the wishes of the head of the department they are guarding. Guards may be dismissed from their post by the department head.
When you first arrive on the station your first objective should be to find a secure security locker, unlock it and take the goodies within. You will have spawned with Sec Jumpsuit, Black gloves, Jackboots,Security Bowman Headset, Armor, Helmet, a flash, a Hybrid-Taser, and in your backpack will be a stun baton, and a pair of cuffs and the emergency box which will have a security gas mask. When you arrive at your locker you will want to grab the sec belt which will contain a SecLite, HUDsunglasses and a Flashbang.


Of note are your armor and helmet which will soften blows to your torso and head, your Bowman Headset which will protect your ears to a degree, your HUDsunglasses protect your eyes to a degree, your Hybrid-Taser has two modes, stun and disable, the stun-bolt will only go as far as you've clicked it, and the disabler-beam will not, your stun baton will need to be turned on and off when not in use, your stun baton and your taser will have charge meters and will need to be charged regularly after use, your flash be used to blind people but eventually the bulb will break, your Flashbang is a grenade that once you pull the pin you will throw where you click, and lastly your SecLite can be attached to some weapons and your helmet.
[[File:Armband_med.png]] <font size="3">'''Medbay'''</font size>


HUDsunglasses will display peoples occupation according to their ID badge, if they have a loyalty implant (The little N, which all sec should have), and their current criminal status, it will also give you the ability to change it on the fly when you shift click them.
'''Department Head:''' [[Chief Medical Officer]]
 
'''Additional Access:''' Medical
 
'''Radio Key:''' .m
 
[[File:Armband_sci.png]] <font size="3">'''Research'''</font size>
 
'''Department Head:''' [[Research Director]]
 
'''Additional Access:''' Science
 
'''Radio Key:''' .n
 
[[File:Armband_eng.png]] <font size="3">'''Engineering'''</font size>
 
'''Department Head:''' [[Chief Engineer]]
 
'''Additional Access:''' Construction Area, Engineering
 
'''Radio Key:''' .e
 
[[File:Armband_cargo.png]] <font size="3">'''Supply'''</font size>
 
'''Department Head:''' [[Head of Personnel]] (but in practice, you will rather cooperate with [[Quartermaster]])
 
'''Additional Access:''' Cargo Office, Mining
 
'''Radio Key:''' .u
 
==[[Security Offices]]==
[[File:SecHq.png|thumb|300px|The [[Security Office]] above [[Brig]]]]
The first step after you arrive is to find an unused security [[locker]] either in the brig's equipment room or at the arrivals security checkpoint. If it has all been claimed, ask the [[Warden]] for additional resources.
 
===Security Equipment===
'''[[Security_items|See here what items you're about to use and how to use them.]]
 
'''[[Guide_to_security#Security_Equipment|See here how to equip yourself so you'll be ready for everything the station may throw at you.]]'''
 
====[[File:Recharger.gif]] Remember to Recharge!====
Always have your tools recharged after an arrest. If your [[flashes|flash]] is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[roboticist]]. Then take your baton or taser, pop them in the charger station in your security office or the [[Head of Personnel]]'s desk, and wait for the light to change from green to yellow. Having a charged stun baton is sometimes the difference between life and death.
 
==[[File:Donut.png]] Donuts==
Any good Security Officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can use your [[Hacking]] skills to extract them from the security vending machines. If there is a severe shortage of donuts, you can always get the [[Chef]] to make you more. There are four types of donuts.
 
[[File:Donut1.gif]] '''Plain Donut:''' Heals you, gives some nutrition.
 
[[File:Sprinkles.gif]] '''Frosted Donut:''' Like the plain donut, but heals more health.
 
[[File:Jdonut1.gif]] '''Jelly Donut:''' Holy Jesus! What is that? What the fuck is that? WHAT IS THAT, PRIVATE PYLE? Only obtainable through the Chef. Heals more than the Frosted Donut, gives more nutrition.
 
[[File:Donut1.gif]] '''Chaos Donut:''' Only obtainable through the Chef. Kills you, due to a great deal of entropy caused by eating it.
 
==When Things Go Tits-Up==
You are most essential when chaos has broken out. When Joe Schmoe has decided to take the law into his own hands, it's usually with murderous and arbitrary intent. This cannot be allowed. If you are doing your job, it should never come to pass.
 
===[[Game Modes#Revolution|Revolution: Red Uniforms Does Not Mean Communism]]===
Sometimes [[traitor|syndicate forces]] will encourage the station crew to rebel against the Heads of Staff. This will not be a simple protest. It will be a riot culminating in multiple murders and a mutiny. Needless to say, you will be a target if you move to prevent this -- and you must move to prevent this.
 
When there has been proof established that a person has been brainwashed, detain them as normal and ask the Heads what you should do. Usually they'll want you to attempt to deprogram them. Request a loyalty implant from the Warden or Head of Security and they should visibly change their attitude when remembering their true allegiance. Barring that, apply your deactivated stun baton repeatedly to their forehead in a forceful manner. If death should occur without change, bring the body to the [[roboticist]]s.
 
===[[Game_Modes#Nuclear|Nuclear Operatives: Invaders, Possibly From Space]]===
There may be days when syndicate forces invade the station directly with the intent to use a nuclear device to destroy it entirely. Anyone who isn't crew is to be violently and sufficiently repelled. Detain them when able, confiscate everything, and eliminate when all other options are exhausted. Communication is most important right now. Ensure that the captain, or whoever bears the disk, is guarded at all times. If things go completely out of control, do what you must to get the shuttle called and the disk onto it. Trust no one if you can't see their face. It is not unreasonable to ask them to remove any masks and stun them to remove it yourself if they refuse.
 
===[[Game_Modes#Wizard|Wizard: Of Bed-knobs And Broomsticks]]===
When the [[Backstory#Space_Wizard_Federation|Wizard Federation]] has sent a representative, it is not in peace. You are facing no mere mortal. A [[wizard]] is a highly trained killing machine of unknown potential. Your stun baton will be useless. [[Tazer|Find]] [[energy gun|a]] [[laser gun|gun]]. You must keep your wits about you and your bravery steadfast! Stun the wizard, beat him unconscious, remove the clothing that gives him power, and don't stop hitting until his [[brain]] has exited his skull. The only good wizard is a dead wizard.
 
===[[Game_Modes#Gang War|Gangs: Gee, Officer Krupke]]===
When gangs take root on the station, you're in for a violent day. Most gangsters will be more occupied with growing their ranks, defending their turf and fighting enemy gangsters than with Security; however, it is still your duty to protect the station, keep the peace, and make sure they don't take over the station. Keep an eye out for suspicious behavior. Loyalty implants can deconvert gangsters and will identify gang bosses, but they can be removed or overridden. Trust no one. If a gang manages to put down a Dominator, destroy it.
 
===[[Game_Modes#Cult|Cult: Eldritch Criminal Scum]]===
Cultists of Nar-Sie, unless apprehended, can quickly overcome even the most prepared and robust Security crew. The [[Chaplain]] will be your best friend. Find him (assuming the cultists haven't gotten to him already), protect him, and work with him to produce holy water, which deconverts cultists after a short period of time. Otherwise, standard procedure about searches and loyalty implants applies. For more tips, read the [[Cult_magic#Fighting_the_Cult|cult guide]].
 
==Tips==
* Hold handcuffs and click on a pair of orange shoes (standard prisoner issue). Result: Leg cuffs!
* The riot gear gives you excellent protection against melee attacks at the cost of defense from bullets and lasers. The ablative armor is the same, except for lasers. The bulletproof armor is the same as the other two, but protects against bullets.
* If you're wearing sunglasses/secHUD + a helmet/Warden's hat/HoS's hat OR a pair of earmuffs, flashbangs will only stun you for 5 seconds, otherwise you'll be down helpless for a full 20 seconds. This gives security 15 seconds (the same as a taser/stun baton) to slap the bracelets on the perp that’s too slippy to hit normally.
* If you're wearing sechud glasses and examine someone, you can change their wanted status by clicking on it in the description.
* You can move rechargers by wrenching them and dragging them behind you and wrenching them back down to work again.
* Loyalty implants prevent someone from being rev'ed and deconvert revs. They also prevent someone from being culted but do not decult those tainted by the Dark Lord's power.
* If you are cloned you lose your loyalty implant.
* As a Security Officer, when you see someone set to arrest, friendly ask them to follow you to the brig first. You'd be surprised how often people cooperate even when they are criminals, and it saves you the hassle of SHITCURITY and HELP ME. You can always stunbuckle them if they refuse.
* If you get stuck in maintenance, summon Officer Beepsky through your PDA to open the door for you.
* You can retrieve the MMI from a beaten-to-death cyborg by welderbombing it, if you want it to fess up to who the potato is that subverted him and you don't have access to the robotics console.
* Armor is a lifesaver, even the base officer armor.
* Examining shell casing tells you what kind of ammo it is. .38? Detective. .357? Traitor. 12mm? Nuke ops. ADDED: .357 and 12mm could also point to a wizard round. .38 for that matter, too.
* Once you have a combat mech, the only two things that can stop you is high level antags (wiz / nuke ops / ninja),toxins, and Ion Rifles (R&D can make them and there is one in the Armory). Deal with all of these, and you’re a god among men. And yes, a hulk is shit against a Gygax spamming ac 2 SMG fire as well as KO punching him at close range. And no, xenos are shit against a Gygax due to the KO punch then ac 2 SMG fire.
* Gygax, set to harm intent: KO punch. And Gygax can overload in order to go at SANIC SPEED, so it can retreat at the cost of some damage.
* Riot shields have a good chance block melee attacks, even hugs.
* In addition, Riot Shields compleatly protect against Alien jump attacks and can block their disarms. If your fighting Aliens bring a Riot Shield.
* EMP'ed stun batons only lose 10% charge, can be a life saver (not that you get EMP'ed often).
* While using the security cameras console you can take a regular camera in your hand and take a picture of the image you are viewing through the console. You can finally get a picture of a suspect for your wanted papers.
* Mesons can detect bombs.
* Soap will keep you down for about 3-4 seconds. Peels for about 8 seconds. Water slips for about 10 s . Detective’s revolver for ~10 seconds. Egun stun is about 10 Seconds. It takes about 4 seconds to cuff someone.
* Giant Pussy? Unrobust? Security? Call Officer Beepsky to you, disable his patrol mode, then drag him around everywhere. Shift+click anyone who fucks with you and set them to arrest and Beepsky will ensure you never get robusted again.
* Security Camera consoles can track borgs.
* You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons.
* You can chain-open things by dragging containers in containers to your sprite. Can't actually take/put things, but it's slightly faster for checking suspect boxes.
* Filling half of the pepper spray with wielding fuel and having a zippo in pocket is pretty flamy thing, it gives a lot of fun to aliens if they are horribly unrobust.
* PRO SECURITY SEARCH TIP: Always check the Janitor's trash bag and the Chaplain’s bible.
* You can "defuse" ticking syndicate bombs by blowing them up with smaller bombs. Minibombs are the best method to do this.
* Disablers deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected. However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. ADDED: Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots.


=AI! Unlock armory!=


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