Security Officer: Difference between revisions

528 bytes removed ,  16:45, 7 June 2015
removed redundant/outdated tips
imported>Kingofkosmos
m (Added tips from Awesome Misc Stuff.)
imported>Bandit
(removed redundant/outdated tips)
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* If you're wearing sunglasses/secHUD + a helmet/Warden's hat/HoS's hat OR a pair of earmuffs, flashbangs will only stun you for 5 seconds, otherwise you'll be down helpless for a full 20 seconds. This gives security 15 seconds (the same as a taser/stun baton) to slap the bracelets on the perp that’s too slippy to hit normally.
* If you're wearing sunglasses/secHUD + a helmet/Warden's hat/HoS's hat OR a pair of earmuffs, flashbangs will only stun you for 5 seconds, otherwise you'll be down helpless for a full 20 seconds. This gives security 15 seconds (the same as a taser/stun baton) to slap the bracelets on the perp that’s too slippy to hit normally.
* If you're wearing sechud glasses and examine someone, you can change their wanted status by clicking on it in the description.
* If you're wearing sechud glasses and examine someone, you can change their wanted status by clicking on it in the description.
* Any blunt item applied to the head (this includes bibles) can de-revolutionize someone if you ran out of implants. This doesn't prevent them from being re-revved, though, and it'll knock them out for quite some time.
* Donuts heal security staff much more than the normal crew. Frosted donuts even more!
* There is a recharging station near arrivals that you can access from the desk outside of the security checkpoint. Good if you are a traitor and need to give your weapons a bit of juice without suicide running into Brig.
* You can move rechargers by wrenching them and dragging them behind you and wrenching them back down to work again.
* You can move rechargers by wrenching them and dragging them behind you and wrenching them back down to work again.
* Loyalty implants prevent someone from being rev'ed and deconvert revs. They also prevent someone from being culted but do not decult those tainted by the Dark Lord's power.
* Loyalty implants prevent someone from being rev'ed and deconvert revs. They also prevent someone from being culted but do not decult those tainted by the Dark Lord's power.
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