Security Officer: Difference between revisions
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First, you are already equipped with [[armor]], a [[helmet]], a backpack with two [[handcuffs]] and your macintosh-apple red jumpsuit (Oh what a pretty pretty tyrant). Keep these in the locker for when you are ambushed, stripped, and left to die. | First, you are already equipped with [[armor]], a [[helmet]], a backpack with two [[handcuffs]] and your macintosh-apple red jumpsuit (Oh what a pretty pretty tyrant). Keep these in the locker for when you are ambushed, stripped, and left to die. | ||
[[Taser]]s- Place the taser in your backpack. Replace your Baton with this in case of [[Syndicate]] agents when you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]] refuse to open the armory for better equipment. It is also good to use against runners or those equipped with a gun themselves. Use your best judgement. | [[File:Taser.png]][[Taser]]s- Place the taser in your backpack. Replace your Baton with this in case of [[Syndicate]] agents when you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]] refuse to open the armory for better equipment. It is also good to use against runners or those equipped with a gun themselves. Use your best judgement. | ||
[[Stun baton|Stun Batons]]- Your weapon of choice. Put it on your belt or armor slot. Did you hear me? Put it on your goddamn belt or armor! Because you will slip on a wet floor, the [[Clown]] will trip you with bananas, and some fucker will [[robust]] you and knock your ass to the ground. If you are carrying your baton, it will fall to the ground next to you. You will be stunned by your assailant and you will be [[toolbox]]ed. The belt and armor slots give you precious seconds of safety and gives you a sliver of chance. Also remember that disarm intent is best intent (that means you shouldn't use the [[shitcurity|harm intent)]] (Fun note. If you want to take a bit of extra juice per beating out of your baton, switch it on and wash it in a sink... this will supercharge it. Be careful, this makes it a lot more powerful and while power is good... You'll use up the battery faster). | [[File:StunBaton.gif]][[Stun baton|Stun Batons]]- Your weapon of choice. Put it on your belt or armor slot. Did you hear me? Put it on your goddamn belt or armor! Because you will slip on a wet floor, the [[Clown]] will trip you with bananas, and some fucker will [[robust]] you and knock your ass to the ground. If you are carrying your baton, it will fall to the ground next to you. You will be stunned by your assailant and you will be [[toolbox]]ed. The belt and armor slots give you precious seconds of safety and gives you a sliver of chance. Also remember that disarm intent is best intent (that means you shouldn't use the [[shitcurity|harm intent)]] (Fun note. If you want to take a bit of extra juice per beating out of your baton, switch it on and wash it in a sink... this will supercharge it. Be careful, this makes it a lot more powerful and while power is good... You'll use up the battery faster). | ||
[[Flashes]]- A good backup if your stun baton runs out of charge or you need to keep a criminal scum subdued. Robotics wants these. It's usually a courtesy to give them your burnt out flashes, it has the added benefit of preventing the new borgs from flashing people. Throw it in a pocket or hide it in your [[backpack]]'s [[box]]. Has the added benefit of stunning out of control cyborgs. | [[File:Flash.gif]][[Flashes]]- A good backup if your stun baton runs out of charge or you need to keep a criminal scum subdued. Robotics wants these. It's usually a courtesy to give them your burnt out flashes, it has the added benefit of preventing the new borgs from flashing people. Throw it in a pocket or hide it in your [[backpack]]'s [[box]]. Has the added benefit of stunning out of control cyborgs. | ||
[[Security_items#Flashbang|Flashbang]] - Sometimes preferred by [[shitcurity|some officers]] instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move the flashbang to your hand and click a tile on the ship. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses. They are also useful to help you escape a small group of revs or cultist keep this in your pocket and detonate in hand, this causes everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen you. | [[File:Flashbang.gif]][[Security_items#Flashbang|Flashbang]] - Sometimes preferred by [[shitcurity|some officers]] instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move the flashbang to your hand and click a tile on the ship. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses. They are also useful to help you escape a small group of revs or cultist keep this in your pocket and detonate in hand, this causes everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen you. | ||
[[Security_items#Security_HUD|Security HUD]]- You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to avoid the embarrassing (and sometimes deadly) result of succumbing to a flash meant only for an unruly prisoner. It also provides nifty [[HUD|icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a loyalty implant (green square). Also allows for on-the-fly security records management by simply examining your target. Make sure you understand what each [[HUD|icon]] means. | [[File:SecHud.png]][[Security_items#Security_HUD|Security HUD]]- You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to avoid the embarrassing (and sometimes deadly) result of succumbing to a flash meant only for an unruly prisoner. It also provides nifty [[HUD|icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a loyalty implant (green square). Also allows for on-the-fly security records management by simply examining your target. Make sure you understand what each [[HUD|icon]] means. | ||
[[Handcuffs]]- Throw these in your pockets as well. You will use these. A lot. If you're clever, you can use [[Guide to robotics#Securitron|beepsky]] to farm handcuffs from criminal scum (How and why beepsky can spawn these from thin air is a question best left unanswered. He is the law, questioning his nature is to question the law itself) | [[File:Handcuffs.png]][[Handcuffs]]- Throw these in your pockets as well. You will use these. A lot. If you're clever, you can use [[Guide to robotics#Securitron|beepsky]] to farm handcuffs from criminal scum (How and why beepsky can spawn these from thin air is a question best left unanswered. He is the law, questioning his nature is to question the law itself) | ||
[[Energy gun]] - A rare item for the average officer to possess, usually only handed out when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between stun and kill. Most of the time, the weapon should be left on stun. It also makes a potent melee weapon. Firing on [[Shitcurity|kill]] at crewmembers will often result in demotion or a potential job ban. | [[File:Egun.png]][[Energy gun]] - A rare item for the average officer to possess, usually only handed out when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between stun and kill. Most of the time, the weapon should be left on stun. It also makes a potent melee weapon. Firing on [[Shitcurity|kill]] at crewmembers will often result in demotion or a potential job ban. | ||
Riot Shield - Another uncommon weapon for security personnel. Protects from most attacks by blocking them entirely. Also prevents you from being shoved if you have anything but Help Intent on. (Fun note, if you have equipped a Stun Baton and Riot shield equipped; click the riot shield with the stun baton, you'll make a bashing noise... good for scaring people and feeling awesome.) | [[File:RiotS.png]]Riot Shield - Another uncommon weapon for security personnel. Protects from most attacks by blocking them entirely. Also prevents you from being shoved if you have anything but Help Intent on. (Fun note, if you have equipped a Stun Baton and Riot shield equipped; click the riot shield with the stun baton, you'll make a bashing noise... good for scaring people and feeling awesome.) | ||
[[Laser gun]] - Possibly the least common weapon to find in the hands of security officers, mainly due to the lack of a stun mode. While more powerful than an [[Energy gun]], it makes a slightly less effective melee weapon. | [[File:Laser_gun.png]][[Laser gun]] - Possibly the least common weapon to find in the hands of security officers, mainly due to the lack of a stun mode. While more powerful than an [[Energy gun]], it makes a slightly less effective melee weapon. | ||
Important: When you are done with your [[locker]], close it and lock it. Otherwise, expect a clown to be walking around with stolen gear. | '''Important: When you are done with your [[locker]], close it and lock it. Otherwise, expect a clown to be walking around with stolen gear.''' | ||
=== Donuts === | === [[File:Donut.png]]Donuts === | ||
Any good Security officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can use your [[Hacking]] skills to extract them from the security vending machines. If there is a severe shortage of donuts, you can always get the [[Chef]] to make you more. There are four types of donuts. | Any good Security officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can use your [[Hacking]] skills to extract them from the security vending machines. If there is a severe shortage of donuts, you can always get the [[Chef]] to make you more. There are four types of donuts. | ||
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Chaos Donut- Only obtainable through the chef. Kills you, due to a great deal of entropy caused by eating it. | Chaos Donut- Only obtainable through the chef. Kills you, due to a great deal of entropy caused by eating it. | ||
=== Recharge === | === [[File:Recharger.gif]]Recharge === | ||
Always have your tools recharged after an arrest. If your [[flashes|flash]] is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[roboticist]]. Then take your baton or taser, pop them in the charger station in your security office or the [[Head of Personnel]]'s desk, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death. | Always have your tools recharged after an arrest. If your [[flashes|flash]] is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[roboticist]]. Then take your baton or taser, pop them in the charger station in your security office or the [[Head of Personnel]]'s desk, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death. |