Syndicate Items: Difference between revisions

→‎Stealthy and Inconspicuous Weapons: Adjusts CQC description in accordance with PR #22269
(→‎Devices and Tools: Holographic Object Projector)
(→‎Stealthy and Inconspicuous Weapons: Adjusts CQC description in accordance with PR #22269)
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|description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.
|description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.
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==Conspicuous and Dangerous Weapons==
==Conspicuous and Dangerous Weapons==
{{anchor|84mm Rocket Propelled Grenade Launcher}}
{{anchor|84mm Rocket Propelled Grenade Launcher}}
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|description = The Vxtvul Hammer is a sledgehammer once utilized by the ancient Vxtrin species. This weapon must be wielded in two hands to be used effectively, but possesses high armor penetration.<br>In addition, the user can charge the hammer to enable a thunderous blow that will decimate construction in a single hit, do sizeable damage to mechs, or shatter people off of their feet. The battery is charged by the user's concentration.
|description = The Vxtvul Hammer is a sledgehammer once utilized by the ancient Vxtrin species. This weapon must be wielded in two hands to be used effectively, but possesses high armor penetration.<br>In addition, the user can charge the hammer to enable a thunderous blow that will decimate construction in a single hit, do sizeable damage to mechs, or shatter people off of their feet. The battery is charged by the user's concentration.
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==Stealthy and Inconspicuous Weapons==
==Stealthy and Inconspicuous Weapons==
{{anchor|Bluespace Projectile Weapon Disrupter}}
{{anchor|Bluespace Projectile Weapon Disrupter}}
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<div id="mw-customcollapsible-cqc" class="mw-collapsible mw-collapsed">
<div id="mw-customcollapsible-cqc" class="mw-collapsible mw-collapsed">
All of your unarmed attacks deal stamina damage instead of your normal physical damage type<br><br>
All of your unarmed attacks deal stamina damage instead of your normal physical damage type<br><br>
<b>Ctrl + Click</b> Will stun opponents for a short second, allowing you to quickly increase the strength of your grabs<br>
 
<b>Combat mode toggled on</b> Will deal a competitive amount of stamina damage, and hitting a standing opponent while you are prone will both knock them down and stand you up<br><br>
<b>Punching (Combat Mode)</b> Will deal more stamina damage, and hitting a standing opponent while you are prone will both knock them down and stand you up. Has a reduced attack cooldown.<br>
<b>Slam:</b> Grab Harm. Slam opponent into the ground, knocking them down and dealing decent stamina damage.<br>
<b>Shoving (Right Click)</b> Immediately disarms the opponent's main hand. Has a reduced attack cooldown.<br>
<b>CQC Kick:</b> Disarm Harm. Knocks opponent away and slows them. Deals heavy stamina damage to prone opponents, as well as muting them for a short time.<br>
<b>Grabbing (Ctrl Click)</b> Has a significantly reduced attack cooldown, allowing you to quickly increase the strength of your grabs.
<b>Restrain:</b> Grab Grab. Locks opponents into a restraining position, making your grab harder to break out of, disarm to begin a chokehold which deal gradual oxygen damage until the opponent is unconscious, with the damage increasing based on their stamina damage. Failing to complete the chokehold will weaken and possibly break your grab.<br>
 
<b>Pressure:</b> Disarm Grab. Disables the targetted limb or a random limb if the head or chest are targetted, as well as forcing the target to drop anything they are holding.<br>
<b>Dislocate:</b> Disarm Harm. Disables the targeted limb or a random limb if the head or chest are targeted.<br>
<b>Consecutive CQC:</b> Harm Harm Harm Harm Harm. Offensive move, deals bonus stamina damage and knocking down on the last hit.<br><br>
<b>CQC Kick:</b> Disarm Disarm. Knocks a standing opponent away and slows them. Deals heavy stamina damage and mutes targets that are prone in addition to resetting the stamina regen timer.<br>
<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to counter attacks done to you.</i></b>
<b>Slam:</b> Harm Disarm. Slam opponent into the ground, knocking them down and dealing decent stamina damage.<br>
<b>Discombobulate:</b> Harm Harm. Offensive move, deals bonus stamina damage and confuses the target.<br>
<b>Restrain:</b> Getting a target into an aggressive grab locks them into a restraining position, briefly stunning them.<br>
<b>Chokehold:</b>: Disarming a target you have aggressively grabbed will attempt to choke them unconscious.
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|description = A weighted solid plastic baseball bat, perfect for knocking the wind out of people.
|description = A weighted solid plastic baseball bat, perfect for knocking the wind out of people.
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==Ammunition==
==Ammunition==
'''Pair of 10mm Handgun Magazines'''
'''Pair of 10mm Handgun Magazines'''
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|description = A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.
|description = A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.
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==Stealth and Camouflage Items==
==Stealth and Camouflage Items==
{{anchor|Agent Identification Card}}
{{anchor|Agent Identification Card}}
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|description = After many failed attempts, the syndicate has reverse engineered an angel potion smuggled off of the lava planet V-227. Preliminary testing found that of the most common species, neither plasmamen nor polysmorph were capable of sprouting.
|description = After many failed attempts, the syndicate has reverse engineered an angel potion smuggled off of the lava planet V-227. Preliminary testing found that of the most common species, neither plasmamen nor polysmorph were capable of sprouting.
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==Space Suits and Hardsuits==
==Space Suits and Hardsuits==
{{anchor|Syndicate Space Suit}}
{{anchor|Syndicate Space Suit}}
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|description = A vertical foregrip that reduces the shock of firing a weapon. Extra handy for higher recoil guns like the sniper rifle.
|description = A vertical foregrip that reduces the shock of firing a weapon. Extra handy for higher recoil guns like the sniper rifle.
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==Implants==
==Implants==
'''Adrenal Implant'''
'''Adrenal Implant'''
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|description = A kit containing some organs that were... "donated" by your ancestors. Contains an autosurgeon, a plasma vessel, a resin spinner, and an acid gland.
|description = A kit containing some organs that were... "donated" by your ancestors. Contains an autosurgeon, a plasma vessel, a resin spinner, and an acid gland.
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}}
==Role-Restricted==
==Role-Restricted==
'''Ancient Jumpsuit'''
'''Ancient Jumpsuit'''
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|description = A syndicate basket which allows the deep frying of dead corpses, ejects anything which the corpse is wearing.
|description = A syndicate basket which allows the deep frying of dead corpses, ejects anything which the corpse is wearing.
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==(Pointless) Badassery ==
==(Pointless) Badassery ==
'''Bananium Plated Frying Pan'''
'''Bananium Plated Frying Pan'''
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