Head of Security: Difference between revisions

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== Riot Control ==
== Riot Control ==
The Head of Security is a target while in [[Revolution]] mode. He's also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don't immediately run out and start beating heads. This would be expected and makes it easy to they could have any number of [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other Head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn't expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.
The Head of Security is a target while in [[Revolution]] mode. He's also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don't immediately run out and start beating heads. This makes you an instant target, and it might not even be a revolution meaning they could have any number of [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn't expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.


To decommission a revolutionary, beat their head in like the [[shitcurity|monster]] they always knew you were. The energy gun is an okay weapon to use for this, but it does a lot more damage than a stun baton in the off position so it's easy to get carried away and kill someone you already smacked some sense into. Stunning a possible rev is always more effective than trying to kill outright. It's immediate and the more people you can turn back to your side, the better.
To decommission a revolutionary, beat their head in like the [[shitcurity|monster]] they always knew you were. The energy gun is an okay weapon to use for this, but it does a lot more damage than a stun baton in the off position so it's easy to get carried away and kill someone you already smacked some sense into. Stunning a possible rev is always more effective than trying to kill outright. It's immediate and the more people you can turn back to your side, the better.


For a more permanent and reliable solution, use the loyalty implants available in the armory and in your office locker. These implants will convert almost anyone you plant to your side and make them immune to revolutionary brainwashing. The only ones that should resist these implants are the revolutionary leaders themselves. Should you run out of implants, you can always order more at the cargo bay, provided they aren't already plotting your death.
For a more permanent and reliable solution, use the loyalty implants available in the armory and in your office locker. These implants will convert almost anyone you plant to (or back to) your side and make them immune to revolutionary brainwashing. The only ones that should resist these implants are the revolutionary leaders themselves. Should you run out of implants, you can always order more at the cargo bay, provided they aren't already plotting your death.


== I AM THE LAW ==
== I AM THE LAW ==
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