Head of Personnel: Difference between revisions
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Added tips from Awesome Misc Stuff
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== Cult == | == Cult == | ||
You have the ability to mass produce all-access IDs, and you do not start the round loyalty implanted. As a result of this, you are a prime target for conversion. As soon as you hear that a cult has been discovered, move your ID console to security and get yourself implanted, assuming security hasn't been consumed by eldritch horrors. | You have the ability to mass produce all-access IDs, and you do not start the round loyalty implanted. As a result of this, you are a prime target for conversion. As soon as you hear that a cult has been discovered, move your ID console to security and get yourself implanted, assuming security hasn't been consumed by eldritch horrors. | ||
==Tips== | |||
* As a fail-safe, you can remove your own ID console access after granting it to a special blank card. This should slow people down who attempt to use your stolen ID to hand out all-access. | |||
* Ian is a high-priority target and thus must be guarded | |||
* You can heal Ian by applying bruise packs to him. | |||
== Inhuman Resources == | == Inhuman Resources == |