Head of Personnel: Difference between revisions
m
Added Bare Minimum Requirements.
imported>Jordie0608 No edit summary |
imported>Kosmos m (Added Bare Minimum Requirements.) |
||
Line 13: | Line 13: | ||
|guides = [[Space Law]], [[Chain of Command]], [[Identification Card#ID Console Access List|Default ID Access List]], [[Paper_BBCode#Forms_Ready_for_Use|Guide to Paperwork]], [[The Five Points of Human Resources Management]] | |guides = [[Space Law]], [[Chain of Command]], [[Identification Card#ID Console Access List|Default ID Access List]], [[Paper_BBCode#Forms_Ready_for_Use|Guide to Paperwork]], [[The Five Points of Human Resources Management]] | ||
}} | }} | ||
''No, I didn't give all-access to the Clown, nor did I give all of the Assistants access to the Toxins lab. What do you take me for, a liar?'' | |||
You are the Head of Personnel. You are the one on the left. The one on the right is a dog. You are not a dog. Your main responsibility is to sit in your [[Head of Personnel's Office|office]] and listen to people request access to X area or ask for Y job. You are also in charge of making sure the [[Quartermaster]] is managing the supply sector well and that each civil department is working. Should the worst come to pass, as well, you will need to assume command of the station as acting Captain. High in access and low in responsibility, they are often seen running around other people's departments, evading security and angry crewmembers alike, their motivations only known to themselves. | You are the Head of Personnel. You are the one on the left. The one on the right is a dog. You are not a dog. Your main responsibility is to sit in your [[Head of Personnel's Office|office]] and listen to people request access to X area or ask for Y job. You are also in charge of making sure the [[Quartermaster]] is managing the supply sector well and that each civil department is working. Should the worst come to pass, as well, you will need to assume command of the station as acting Captain. High in access and low in responsibility, they are often seen running around other people's departments, evading security and angry crewmembers alike, their motivations only known to themselves. | ||
'''Bare minimum requirements:''' Stay at your desk for the first 10 minutes, and don't wander off far. | |||
== Responsibilites == | == Responsibilites == | ||
=== ID | [[File:HopOffice.png|300px|thumb|alt=HoP Office|[[Head of Personnel's Office|Your office.]] You sit in it.]] | ||
=== ID Changes === | |||
Your primary purpose is to sit at your desk and process people's requests for access. People often wish to change jobs, or require additional access in order to do their job more effectively (or further their dirty Syndicate goals). It's also your responsibility to wipe access from the IDs of troublemakers at the request of other heads. | Your primary purpose is to sit at your desk and process people's requests for access. People often wish to change jobs, or require additional access in order to do their job more effectively (or further their dirty Syndicate goals). It's also your responsibility to wipe access from the IDs of troublemakers at the request of other heads. | ||
Line 33: | Line 34: | ||
Bear in mind that access is not equivalent to permission, and security may arrest you and throw you in the brig or the [[captain|comdom]] may demote you if you're seen waltzing into high security areas you're not supposed to be in. Talk to the head of the department you're visiting, and ask before taking anything valuable. | Bear in mind that access is not equivalent to permission, and security may arrest you and throw you in the brig or the [[captain|comdom]] may demote you if you're seen waltzing into high security areas you're not supposed to be in. Talk to the head of the department you're visiting, and ask before taking anything valuable. | ||
=== Job | === Job Slots === | ||
Your ID console has the ability to open and close slots for most jobs. This is useful for <s>opening infinite clown positions oh god</s> situations where no more positions remain available (for large crews), where an extra [[janitor]] or [[engineer]] or whatever might be useful, or where a crewmember is incapacitated, incompetent, dead, traitorous, demoted or a chucklefuck. | Your ID console has the ability to open and close slots for most jobs. This is useful for <s>opening infinite clown positions oh god</s> situations where no more positions remain available (for large crews), where an extra [[janitor]] or [[engineer]] or whatever might be useful, or where a crewmember is incapacitated, incompetent, dead, traitorous, demoted or a chucklefuck. | ||
=== Departmental | === Departmental Management === | ||
Technically you're supposed to be in charge of the civilian and supply departments. Nobody in these departments is going to listen to whatever stupid orders you give, but feel free to befriend the quartermaster by opening secure crates for them, smoke weed with the botanists, or take a relaxing break on the mining asteroid. | Technically you're supposed to be in charge of the civilian and supply departments. Nobody in these departments is going to listen to whatever stupid orders you give, but feel free to befriend the quartermaster by opening secure crates for them, smoke weed with the botanists, or take a relaxing break on the mining asteroid. | ||
Line 42: | Line 43: | ||
If the real Captain is dead, missing or never arrives, it's your job to step up and take their place. When you spawn at the start of the round, the first thing you should do is check whether there's a Captain. If there isn't, make sure that after giving yourself access you run to the [[Captain's Quarters]] to secure the nuke disk and the captain's spare ID. You do not want to be "that guy" when the station explodes as the nuke ops find the disk sitting exactly where it spawned. | If the real Captain is dead, missing or never arrives, it's your job to step up and take their place. When you spawn at the start of the round, the first thing you should do is check whether there's a Captain. If there isn't, make sure that after giving yourself access you run to the [[Captain's Quarters]] to secure the nuke disk and the captain's spare ID. You do not want to be "that guy" when the station explodes as the nuke ops find the disk sitting exactly where it spawned. | ||
=== Crew | === Crew Relations === | ||
Due to your low workload compared to other heads, it's a good idea to always pay attention to general radio. People will often try to use this to summon you to your office when they need an ID upgrade. Aside from that it never hurts to have an awareness of what's going on around the station. Chat with the crew so they know you're not the stereotypical helmeted all-access mute that has come to epitomize the position. | Due to your low workload compared to other heads, it's a good idea to always pay attention to general radio. People will often try to use this to summon you to your office when they need an ID upgrade. Aside from that it never hurts to have an awareness of what's going on around the station. Chat with the crew so they know you're not the stereotypical helmeted all-access mute that has come to epitomize the position. | ||