Head of Personnel: Difference between revisions
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=== HoPcurity === | === HoPcurity === | ||
If security is low on officers, you can help make up the numbers. You have access to security lockers, so make sure you grab a security HUD, encryption key, and carry plenty of handcuffs (lasering someone to death because you didn't have the foresight to bring enough restraints is incredibly shit). Remember that your high level of access is a double-edged sword: if you get yourself trapped or killed somewhere that security officers can't access, they won't be able to rescue you, so be careful. | If security is low on officers, you can help make up the numbers. You have access to security lockers, so make sure you grab a security HUD, security encryption key, and carry plenty of handcuffs (lasering someone to death because you didn't have the foresight to bring enough restraints is incredibly shit). Remember that your high level of access is a double-edged sword: if you get yourself trapped or killed somewhere that security officers can't access, they won't be able to rescue you, so be careful. | ||
Even if you're not playing officer, you have a lot of power to respond to an emergency. Order the AI to bolt EVA open, order relevant supplies from cargo, and hand out extra access to security and engineers. | Even if you're not playing officer, you have a lot of power to respond to an emergency. Order the AI to bolt EVA open, order relevant supplies from cargo, and hand out extra access to security and engineers. |