AMyriad

Joined 20 October 2023
412 bytes added ,  11:11, 3 November 2023
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*Able to work as any [[Command_Staff|Command Job]].
*Able to work as any [[Command_Staff|Command Job]].
*The only species able to serve as [[Captain]].
*The only species able to serve as [[Captain]].
* No money diverted from paychecks.
*No money diverted from paychecks.
*Inherent ability to speak English.
*Inherent ability to speak English.
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*Inherent ability to speak Draconic.
*Inherent ability to speak Draconic.
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*Can only receive blood transfusions from other vuulen.
*Only able to receive blood from other vuulen.
*Unable to wear most footwear on account of digitigrade legs.
*Unable to wear most footwear on account of digitigrade legs.
*Noticeable hisssing.
*Noticeable hisssing.
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*Gradually heals and gains nutrition in well lit areas, doubled when digesting sugar.
*Gradually heals and gains nutrition in well lit areas, doubled when digesting sugar.
*Benefits from certain chemicals used on plants.
*Benefits from certain chemicals used on plants.
*Slightly resistant to electricity.
*Slight resistance to electric shock.
*Able to breathe both oxygen and CO2.
*Able to breathe both oxygen and CO2.
*[[Critters#Hostile|Killer tomatoes]], [[Critters#Hostile_2|venus human traps]] and [[Critters#Hostile|pine trees]] are neutral toward them.
*[[Critters#Hostile|Killer tomatoes]], [[Critters#Hostile_2|venus human traps]] and [[Critters#Hostile|pine trees]] are neutral toward them.
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*Their helmets are space-proof, burn resistant, immune to welding flashes, and have a built-in light.
*Their helmets are space-proof, burn resistant, immune to welding flashes, and have a built-in light.
*Immunity to radiation.
*Ability to breathe plasma.
*Immunity to radiation, as well as contamination.
*Immunity to cold.
*Immunity to cold.
*Cannot be husked.
*Cannot be husked.
*No need to eat.
*They have no blood, and cannot bleed.
*They have no blood, and cannot bleed.
*Ability to breathe plasma.
*No need to eat or sleep.
*Able to survive the vacuum of space when wearing an atmospherics firesuit.
*Able to survive the vacuum of space when wearing an atmospherics firesuit.
*No money diverted from paychecks due to their human origins.
*No money diverted from paychecks due to human origins.
*Inherent ability to speak Bonespeak.
*Inherent ability to speak Bonespeak.
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*Their eyes are very sensitive to light. Welding needs both goggles and a mask, and sunglasses won't protect from bright flashes.
*Their eyes are very sensitive to light. Welding needs both goggles and a mask, and sunglasses won't protect from bright flashes.
*Slightly more vulnerable to burns.
*More vulnerable to burns.
*Fire can and will burn off their fragile wings.
*Fire can and will burn off their fragile wings.
*They take 10x damage from fly swatters.
*They take 10x damage from fly swatters.
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|Strange humanoids and cousins of slimepersons, ethereals are glowing star-entities that possess veins filled with liquid electricity. Seeking to explore the stars on several pilgrimages important to their spiritual learnings, ethereals can sometimes be found on Nanotrasen stations either due to a need to fund their or others' adventures.
|Strange humanoids and cousins of slimepersons, ethereals are glowing star-entities that possess veins filled with liquid electricity. Seeking to explore the stars on several pilgrimages important to their spiritual learnings, ethereals can sometimes be found on Nanotrasen stations either due to a need to fund their or others' adventures.
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*'''Likes:''' Light, Cyborg Rechargers, Special foods
*'''Likes:''' Lightbulbs, Cyborg Rechargers, Special foods
*'''Dislikes:''' Normal foods
*'''Dislikes:''' Normal foods
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*Constantly emitting a light, with brightness depending on charge.
*They emit a constant light, with brightness depending on charge.
*Slightly stronger punches deal burn damage instead of brute.
*Slightly stronger punches deal burn damage instead of brute.
*Take half damage from electric shock.
*Take half damage from electric shock.
*Unique ethereal blood type, which shocks non-Ethereals.
*More resistant to burns and high temperatures.
*Their crystal hearts never decay.
*Radiation will give them charge.
*Some time after dying, they will briefly enter a crystalline state and begin reviving themselves, albeit with a random brain trauma.
*Unique ethereal blood type, which shocks non-ethereals.
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*Crystal hearts which never decay, crystallizing dead ethereals after a delay, and reviving them with a random brain trauma.
*Inherent ability to speak Etherean.
*Inherent ability to speak Etherean.
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*Can't gain nutrition from normal foods.
*Can't gain nutrition from normal foods.
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*Take toxin damage when starving.
*Vulnerable to brute damage.
*Only able to receive blood from other ethereals.
*Very susceptible to low temperatures.
*Slightly vulnerable to brute damage.
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*[[Chief Engineer]]
*[[Chief Engineer]]
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|The spawn of an old empire, Preterni are hybrid organic synthetics that were designed for working in hazardous, industrial environments. With immunity to radiation and a set of organs superior to the normal human, a preternis can often be found in an engineering or scientific setting.
|The spawn of an old empire, Preterni are hybrid organic synthetics that were designed for working in hazardous, industrial environments. With immunity to radiation and a set of organs superior to the normal human, a preternis can often be found in an engineering or scientific setting.
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*'''Likes:''' Power, junk food, fried food, fruit, sugar
*'''Likes:''' Power sources, fried food, junk food, and sugar
*'''Dislikes:''' Anything else
*'''Dislikes:''' Vegetables
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*All actions using tools and objects are done faster.
*Their robotic exoskeleton can be repaired with welding and cable coil.
*Punches have a greater chance to knockdown.
*Night Vision ability.
*Night Vision ability.
*Able to be healed with welders and cable coil.
*Cannot be husked.
*Immune to radiation, but not contamination.
*Purges any chemical within their system after 30 cycles.
*Purges any chemical within their system after 30 cycles.
*Healed when oil and welding fuel are in their system.
*Healed when oil and welding fuel are in their system.
*Alt+clicking a power source will replenish their hunger.
*Alt+Clicking a power source will replenish their hunger.
*Inherent ability to speak Binary.
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*Damaged by EMP.
*Damaged by EMP.
*Hurt when emagged.
*Hurt when emagged.
*Healing chems do not heal brute and burn damage.
*Stuns last slightly longer
*Cannot process most healing chemicals.
*Unable to wear most footwear on account of digitigrade legs.
*Running out of power will kill them.
*Running out of power will kill them.
*More susceptible to damage, individual limbs included.
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*[[Head of Security]]
*[[Head of Security]]
Wiki Team
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