Changeling: Difference between revisions

76 bytes added ,  08:30, 15 August 2023
→‎Abilities Available via Evolution Menu: conflicting abilities PR#19973
(→‎Abilities Available via Evolution Menu: conflicting abilities PR#19973)
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!Icon!!Name!! class="unsortable" |Description!!Chemical Cost!!Evolution Points Cost
!Icon!!Name!! class="unsortable" |Description!!Chemical Cost!!Evolution Points Cost
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|[[File:Adrenaline.png|64px]]||'''Adrenaline Sacs'''||Allows to the changeling to make use of additional adrenaline to instantly recover from stuns, and gives a temporary reduction in further stuns, which may cause toxin damage as a side effect.||30||2
|[[File:Adrenaline.png|64px]]||'''Adrenaline Sacs'''||Allows to the changeling to make use of additional adrenaline to instantly recover from stuns, and gives a temporary reduction in further stuns, which may cause toxin damage as a side effect. Cannot be used with Strained Muscles.||30||2
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|[[File:Panacea.png|64px]]||'''Anatomic Panacea'''||Cures the changeling of disabilities, radiation, and toxins. Generally covers the things that Fleshmend doesn't; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity. Can also remove alien larvae. Usable while unconscious. '''Do not use if you are a slimeperson.'''||20||1
|[[File:Panacea.png|64px]]||'''Anatomic Panacea'''||Cures the changeling of disabilities, radiation, and toxins. Generally covers the things that Fleshmend doesn't; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity. Can also remove alien larvae. Usable while unconscious. '''Do not use if you are a slimeperson.'''||20||1
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|[[File:Spread_infestation.png|64px]]||'''Spread Infestation'''||Two spiderlings crawl out of the changeling's mouth, eventually growing into deadly beasts. They will attack the changeling as well, if they see it. You need at least 3 DNA absorptions to unlock this ability.||45||1
|[[File:Spread_infestation.png|64px]]||'''Spread Infestation'''||Two spiderlings crawl out of the changeling's mouth, eventually growing into deadly beasts. They will attack the changeling as well, if they see it. You need at least 3 DNA absorptions to unlock this ability.||45||1
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|[[File:Strained_muscles.png|64px]]||'''Strained Muscles'''||The changeling reduces lactic acid build-up in their leg muscles, allowing them to move at extremely fast speeds. While active, the changeling will take steadily incrementing stamina damage and eventually pass out, if he doesn't take a rest.||0||1
|[[File:Strained_muscles.png|64px]]||'''Strained Muscles'''||The changeling reduces lactic acid build-up in their leg muscles, allowing them to move at extremely fast speeds. While active, the changeling will take steadily incrementing stamina damage and eventually pass out, if he doesn't take a rest. Cannot be used with Adrenaline Sacs.||0||1
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|[[File:Tentacle_Button.png|64px]]||'''Tentacle'''||Reforms one of the changeling's arms into a tentacle. This tentacle can be fired towards a target, with different effects depending on your intent. If it hits something, the tentacle is used up; otherwise, it can be reused after a short cooldown.<br>'''Targeting an item:''' Grabs the item and throws it in your hand.<br>'''Help intent:''' Grabs the mob and pulls it towards the changeling, without any additional effect.<br>'''Disarm intent:''' If the mob has any item in hand, that item will be pulled away and put into the changeling's hand, otherwise it has no effect.<br>'''Grab intent:''' Grabs the mob and pulls it towards the changeling, aggressively grabbing it once it lands.<br>'''Harm intent:''' Grabs the mob and pulls it towards the changeling. If the changeling is also holding a sharp weapon, it'll automatically stab the mob on landing, ignoring armor.||10||2
|[[File:Tentacle_Button.png|64px]]||'''Tentacle'''||Reforms one of the changeling's arms into a tentacle. This tentacle can be fired towards a target, with different effects depending on your intent. If it hits something, the tentacle is used up; otherwise, it can be reused after a short cooldown.<br>'''Targeting an item:''' Grabs the item and throws it in your hand.<br>'''Help intent:''' Grabs the mob and pulls it towards the changeling, without any additional effect.<br>'''Disarm intent:''' If the mob has any item in hand, that item will be pulled away and put into the changeling's hand, otherwise it has no effect.<br>'''Grab intent:''' Grabs the mob and pulls it towards the changeling, aggressively grabbing it once it lands.<br>'''Harm intent:''' Grabs the mob and pulls it towards the changeling. If the changeling is also holding a sharp weapon, it'll automatically stab the mob on landing, ignoring armor.||10||2
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|[[File:Sting_transform.png|64px]]||'''Transformation Sting'''||The changeling injects a retrovirus that forces its victim to transform into another person for ten minutes. When extracting the sting, the changeling can choose which of the DNAs in storage it wishes to use. Effective for spreading confusion or forcing certain species' weaknesses onto a subject.||20||1
|[[File:Sting_transform.png|64px]]||'''Transformation Sting'''||The changeling injects a retrovirus that forces its victim to transform into another person for ten minutes. When extracting the sting, the changeling can choose which of the DNAs in storage it wishes to use. Effective for spreading confusion or forcing certain species' weaknesses onto a subject.||20||1
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==Tips==
==Tips==
*As a changeling, the absolute best item for you to get is a wallet (from the crew quarters, in either cabin's personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 IDs, all of which work for automatic access. Which ever ID is put in first will be your identity displayed on [[Security HUD|SecHuds]].
*As a changeling, the absolute best item for you to get is a wallet (from the crew quarters, in either cabin's personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 IDs, all of which work for automatic access. Which ever ID is put in first will be your identity displayed on [[Security HUD|SecHuds]].
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