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(→Racial Benefits: plasma heal) |
Solwashere (talk | contribs) (Plasmeme damage mod changes) Tags: Visual edit Mobile edit Mobile web edit |
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*Mostly resistant to diseases due to their envirosuit and unique biological nature. | *Mostly resistant to diseases due to their envirosuit and unique biological nature. | ||
*The helmet provides '''specifically''' welding protection. It will not protect against flashes or other blinding effects. | *The helmet provides '''specifically''' welding protection. It will not protect against flashes or other blinding effects. | ||
*10 percent burn damage resistance. | |||
==Racial Drawbacks== | ==Racial Drawbacks== | ||
*Due to their lack of skin and skeletal nature, they take additional damage from brute force. | *Due to their lack of skin and skeletal nature, they take additional damage from brute force. | ||
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*Oxygen is toxic to them, requiring each plasmaman to carry a plasma tank with them which may run out of plasma over time. | *Oxygen is toxic to them, requiring each plasmaman to carry a plasma tank with them which may run out of plasma over time. | ||
*Oxygen is also flammable to them, so if they are not wearing a helmet and a suit, they will burn up. | *Oxygen is also flammable to them, so if they are not wearing a helmet and a suit, they will burn up. | ||
*Will receive 30 percent more brute damage. | |||
==Diet== | ==Diet== | ||
*Plasmamen do not need to eat like other organic races, but if they choose to eat, they have dislikes and likes. | *Plasmamen do not need to eat like other organic races, but if they choose to eat, they have dislikes and likes. |