Plasmaman: Difference between revisions

79 bytes added ,  00:42, 1 July 2023
Plasmeme damage mod changes
(→‎Racial Benefits: plasma heal)
(Plasmeme damage mod changes)
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*Mostly resistant to diseases due to their envirosuit and unique biological nature.
*Mostly resistant to diseases due to their envirosuit and unique biological nature.
*The helmet provides '''specifically''' welding protection. It will not protect against flashes or other blinding effects.
*The helmet provides '''specifically''' welding protection. It will not protect against flashes or other blinding effects.
 
*10 percent burn damage resistance.
==Racial Drawbacks==
==Racial Drawbacks==
*Due to their lack of skin and skeletal nature, they take additional damage from brute force.
*Due to their lack of skin and skeletal nature, they take additional damage from brute force.
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*Oxygen is toxic to them, requiring each plasmaman to carry a plasma tank with them which may run out of plasma over time.
*Oxygen is toxic to them, requiring each plasmaman to carry a plasma tank with them which may run out of plasma over time.
*Oxygen is also flammable to them, so if they are not wearing a helmet and a suit, they will burn up.
*Oxygen is also flammable to them, so if they are not wearing a helmet and a suit, they will burn up.
*Will receive 30 percent more brute damage.
==Diet==
==Diet==
*Plasmamen do not need to eat like other organic races, but if they choose to eat, they have dislikes and likes.
*Plasmamen do not need to eat like other organic races, but if they choose to eat, they have dislikes and likes.
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