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|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin | ! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin | ||
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}} | |1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}} | ||
|Toxin | |Toxin | ||
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead. | |Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead. | ||
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|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine | ! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine | ||
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}} | |1 part Carbon <br>1 part Oxygen<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}} | ||
|Brute | |Brute | ||
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead. | |Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead. | ||
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|{{User:Helpful Herbert/ChemBottle|#BD328A|32px}} | |{{User:Helpful Herbert/ChemBottle|#BD328A|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix | ! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix | ||
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K | |1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Carbon<br>1 part Iron<br>Temperature 700K | ||
|Brute, burn | |Brute, burn | ||
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Result:''' 2 units instead of 3.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. '''See''' [[BurnMix]] for more details. | |It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Result:''' 2 units instead of 3.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when [[#Epinephrine|Epinephrine]] and/or [[#Perfluorodecalin|Perfluorodecalin]] is present in the body. '''See''' [[BurnMix]] for more details. | ||
|0.4u / tick | |0.4u / tick | ||
|15u | |15u | ||
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|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}} | |{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol | ! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol | ||
|1 part Hydrogen<br>1 part Water<br>1 part Sugar | |1 part Hydrogen<br>1 part Water<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}} | ||
|Brain | |Brain | ||
|Heals 2 brain damage per tick. Often used in cryogenics alongside | |Heals 2 brain damage per tick. Often used in cryogenics alongside [[#Cryoxadone|Cryoxadone]]. Does not heal traumas. | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | |N/A | ||
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|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}} | |1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}} | ||
|All types | |All types | ||
|Inverse | |Inverse [[#Cryoxadone|Cryoxadone]] which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.<br>'''Result:''' 2 units instead of 3. | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | |N/A | ||
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|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}} | |1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}} | ||
|All types | |All types | ||
|An improved variation of | |An improved variation of [[#Tricordrazine|Tricordrazine]] that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]]. | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | |N/A | ||
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|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}} | |{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution | ! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution | ||
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar | |1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}} | ||
|Brute, burn | |Brute, burn | ||
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick. | |Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick. | ||
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|1 part Sulfur<br>1 part Fluorine<br>1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>2 part {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}} | |1 part Sulfur<br>1 part Fluorine<br>1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>2 part {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}} | ||
|Toxin | |Toxin | ||
|Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. | |Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. On top of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick.<br>Metabolizes into [[#Musiver|Musiver]] (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals. | ||
|0.3u / tick | |0.3u / tick | ||
|6u | |6u | ||
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|30u | |30u | ||
|} | |} | ||
===Superior Healing Medicines=== | ===Superior Healing Medicines=== | ||
These healing drugs are harder to make than the core healing medicines, however they often heal faster. | These healing drugs are harder to make than the core healing medicines, however they often heal faster. |