Syndicate Items: Difference between revisions

2,742 bytes added ,  04:02, 20 May 2023
adds instructions for the plasma fist, ultrakill and combat modules martial art.
(Update prisoner transport bag price)
(adds instructions for the plasma fist, ultrakill and combat modules martial art.)
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|mode = Traitor, Infiltrator<br>'''Race:''' Plasmaman
|mode = Traitor, Infiltrator<br>'''Race:''' Plasmaman
|description = An ancient scroll, containing a guide to an ancient plasmamen martial art.
|description = An ancient scroll, containing a guide to an ancient plasmamen martial art.
<span class="mw-customtoggle-plasmafist" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Remember The Basics</b></span></span>
<div id="mw-customcollapsible-plasmafist" class="mw-collapsible mw-collapsed">
<b>Tornado Sweep:</b> Harm Harm Disarm. Repulses target and everyone back.<br>
<b>Throwback:</b> Disarm Harm Disarm. Throws the target and an item at them.<br>
<b>The Plasma Fist:</b> Harm Disarm Disarm Disarm Harm. Knocks the brain out of the opponent and gibs their body.<br>
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|mode = Traitor, Infiltrator<br>'''Race:''' Preternis
|mode = Traitor, Infiltrator<br>'''Race:''' Preternis
|description = An upgrade board, containing upgrades and programs for your melee attacks.
|description = An upgrade board, containing upgrades and programs for your melee attacks.
<span class="mw-customtoggle-combatmodules" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Refresh Data</b></span></span>
<div id="mw-customcollapsible-combatmodules" class="mw-collapsible mw-collapsed">
<b>Hidden Blade:</b> Harm Harm Grab. The second strike will deal 20 stamina and 5 brute damage, and finishing the combo will make you stab the victim with a hidden blade, dealing 30 brute damage.<br>
<b>Injection:</b> Disarm Harm Disarm. The second and third attack will stealthy inject respectively 5 units of cyanide and 8 unites of sodium thiopental.<br>
<b>Finger gun:</b> Harm Disarm Disarm. Finishing the combo will paralyse your target and place a stealthy version of a stechkin in your hand.<br>
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|cost = 16 TC
|cost = 16 TC
|mode = Traitor, Infiltrator<br>'''Race:''' IPC
|mode = Traitor, Infiltrator<br>'''Race:''' IPC
|description = A module full of forbidden techniques that will make you capable of ultimate bloodshed. If you install this, it will make you incapable of pushing and pulling. There are no half-measures, either you succeed or you die.
|description = A module full of forbidden techniques that will make you capable of ultimate bloodshed. If you install this, it will make you incapable of pushing and pulling. There are no half-measures, either you succeed, or you die.
<span class="mw-customtoggle-ultraviolence" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>You mentally practice the teachings of Ultra Violence.</b></span></span>
<div id="mw-customcollapsible-ultraviolence" class="mw-collapsible mw-collapsed">
This module has made you a hell-bound killing machine<br>
You are immune to stuns and cannot be slowed by damage<br>
You will deflect emps while throwmode is enabled, releases the energy into anyone nearby.<br>
After deflecting, or getting hit by an emp you will be immune to more for 5 seconds.<br>
Your disarm has been replaced with a charged-based dash system.<br>
You cannot grab either, JUST KILL THEM!<br>
Getting covered in blood will heal you.<br><br>
<b>Disarm Intent:</b> Dash in a direction granting brief invulnerability.<br>
<b>Pocket Revolver:</b> Grab Grab. Puts a loaded revolver in your hand for three shots. Target must be living, but can be yourself.<br>
<b>Gun Hand:</b> Harm Grab. Shoots the target with the shotgun in your hand.<br>
<b>Blood Burst:</b> Harm Harm. Explodes blood from the target, covering you in blood and healing for a bit. Executes people in hardcrit exploding more blood everywhere.<br>
<b>Completing any combo will give a speed buff with the strength of the Pocket Revolver speed boost being weaker.</b><br>
<b>Should your dash cease functioning, use the 'Reinitialize Module' function.</b><br>
</div>
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