Blood Cult: Difference between revisions

30 bytes added ,  20:47, 24 April 2023
Gamemode in rotation / Fixes Nar'sie spelling according to PR #18609
(→‎Tips: alloy renamed)
(Gamemode in rotation / Fixes Nar'sie spelling according to PR #18609)
Line 7: Line 7:
|img_generic =  
|img_generic =  
|img = Cultist.png
|img = Cultist.png
|jobtitle = Follower of Nar-Sie
|jobtitle = Follower of Nar'sie
|access = Whatever you have
|access = Whatever you have
|additional = Wherever a teleportation rune is
|additional = Wherever a teleportation rune is
|difficulty = Medium
|difficulty = Medium
|superior = Nar-Sie
|superior = Nar'sie
|duties = Brainwashing everyone and summoning the avatar of entropy
|duties = Brainwashing everyone and summoning the avatar of entropy
|guides = [https://forums.yogstation.net/threads/how-to-newbloodcult-for-hyperdunces.16896/ How to newbloodcult for hyperdunces]
|guides = [https://forums.yogstation.net/threads/how-to-newbloodcult-for-hyperdunces.16896/ How to newbloodcult for hyperdunces]
|quote = <span style="color:red;">'''NAR-SIE HAS RISEN'''</span>
|quote = <span style="color:red;">'''NAR'SIE HAS RISEN'''</span>
}}
}}
The Geometer of Blood, Nar-Sie, has sent a number of her followers to Space Station 13. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to summon an avatar of your eldritch goddess!
 
'''Gamemode in rotation'''
 
The Geometer of Blood, Nar'sie, has sent a number of her followers to Space Station 13. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to summon an avatar of your eldritch goddess!


Several cultists will arrive at the station. When you spawn, you'll find a ritual dagger and 10 runed metal in your bag. The dagger is essential for drawing runes and removing them, while the runed metal is used to make valuable structures and fortifications.  
Several cultists will arrive at the station. When you spawn, you'll find a ritual dagger and 10 runed metal in your bag. The dagger is essential for drawing runes and removing them, while the runed metal is used to make valuable structures and fortifications.  
==Objectives==
==Objectives==
Your objective requires you to sacrifice a certain crewmember and summon Nar-Sie.
Your objective requires you to sacrifice a certain crewmember and summon Nar'sie.




The general path of action of the cult and those in it:
The general path of action of the cult and those in it:
#From a discrete location, contact your allies through your Commune button. <br>Warning: <u>When communing with the cult, any nearby crew can see and hear you whispering, potentially revealing your cult. Be careful!</u>. <br>'''Important: Communication and teamwork is essential! If you fail to read the guide, you will probably fuck up the round for everybody, prove unworthy for the cult of Nar-Sie, and possibly even be banned from becoming an antagonist!'''
#From a discrete location, contact your allies through your Commune button. <br>Warning: <u>When communing with the cult, any nearby crew can see and hear you whispering, potentially revealing your cult. Be careful!</u>. <br>'''Important: Communication and teamwork is essential! If you fail to read the guide, you will probably fuck up the round for everybody, prove unworthy for the cult of Nar'sie, and possibly even be banned from becoming an antagonist!'''
#Choose a Cult Master, usually being the most experienced player or the one with the most advantageous access level. More on this [[Blood Cult#The_Cult_Master_and_You|later]].
#Choose a Cult Master, usually being the most experienced player or the one with the most advantageous access level. More on this [[Blood Cult#The_Cult_Master_and_You|later]].
#Find an area to convert into a base, usually accessible by one or more members of the cult, but well-hidden enough that security or crew won't find it easily.
#Find an area to convert into a base, usually accessible by one or more members of the cult, but well-hidden enough that security or crew won't find it easily.
Line 31: Line 34:
#Convert new members, or sacrifice implanted crew, on the offer rune. Combine the filled Soulstone Shards from sacrificed humans to create powerful cult constructs!
#Convert new members, or sacrifice implanted crew, on the offer rune. Combine the filled Soulstone Shards from sacrificed humans to create powerful cult constructs!
#Use teamwork, or the spirit rune, to find your sacrifice target. Remember, stun magic won't work if the chaplain has his null rod. Kill the sacrifice target and place them on an offer rune with 2 other cultists nearby.
#Use teamwork, or the spirit rune, to find your sacrifice target. Remember, stun magic won't work if the chaplain has his null rod. Kill the sacrifice target and place them on an offer rune with 2 other cultists nearby.
#Prepare to summon Nar-Sie. She can only be summoned in a few locations and the crew will fight desperately to stop you! Make sure you have enough cultists and equipment to withstand their assault.
#Prepare to summon Nar'sie. She can only be summoned in a few locations and the crew will fight desperately to stop you! Make sure you have enough cultists and equipment to withstand their assault.
#Gather 9 cultists on the final rune to summon Nar-Sie!
#Gather 9 cultists on the final rune to summon Nar'sie!
#4 bloodstones will appear throughout the station. Protect them.
#4 bloodstones will appear throughout the station. Protect them.
#One of the bloodstones will be chosen as the Anchor from which Nar-Sie will rise. Protect it with your life!
#One of the bloodstones will be chosen as the Anchor from which Nar'sie will rise. Protect it with your life!




Line 40: Line 43:
<span style="color:red;">'''REMINDER:'''</span> One cultist is required to sacrifice a dead body, three for a live one, standing adjacent to the rune.
<span style="color:red;">'''REMINDER:'''</span> One cultist is required to sacrifice a dead body, three for a live one, standing adjacent to the rune.


To please Nar-Sie, you must find and sacrifice your target using an offer rune. Only then you can scribe the Summon Nar'Sie rune.
To please Nar'sie, you must find and sacrifice your target using an offer rune. Only then you can scribe the Summon Nar'sie rune.
===<span style="color:red;">NAR-SIE HAS RISEN</span>===
===<span style="color:red;">Nar'sie HAS RISEN</span>===
After you have sacrificed your target, you can summon Nar-Sie. Nar-Sie can only be summoned in one of three rooms randomly chosen at round start. Drawing the summon rune takes 45 seconds and creates a weak shield around the caster but alarms the entire station of your location, so prepare to fight. After it's drawn, 9 cultists, constructs, or summoned ghosts must stand on the rune, which can then be invoked to manifest Nar'Sie herself. Once the rune has been activated, 4 bloodstones will appear throughout the station. One of the surviving bloodstones will be chosen as the Anchor from which Nar-Sie in come. Protect it with your life, or the cult loses.
After you have sacrificed your target, you can summon Nar'sie. Nar'sie can only be summoned in one of three rooms randomly chosen at round start. Drawing the summon rune takes 45 seconds and creates a weak shield around the caster but alarms the entire station of your location, so prepare to fight. After it's drawn, 9 cultists, constructs, or summoned ghosts must stand on the rune, which can then be invoked to manifest Nar'sie herself. Once the rune has been activated, 4 bloodstones will appear throughout the station. One of the surviving bloodstones will be chosen as the Anchor from which Nar'sie in come. Protect it with your life, or the cult loses.
==The Cult Master and You [[File:Cultist.png|32px]]==
==The Cult Master and You [[File:Cultist.png|32px]]==
The Cult Master is the leader of your cult, the main driving force behind your goal to summon Nar-Sie. The Cult Master has access to a wide variety of abilities to assist the cult in achieving its goals. Make sure to protect and serve him/her at all costs, as they are the key to the cult's success!
The Cult Master is the leader of your cult, the main driving force behind your goal to summon Nar'sie. The Cult Master has access to a wide variety of abilities to assist the cult in achieving its goals. Make sure to protect and serve him/her at all costs, as they are the key to the cult's success!




Line 54: Line 57:
So, you asserted your leadership and won the vote of the cult. Congratulations on your promotion to Cult Master! I hope you know what you are doing. If you have experience playing as a department head this shouldn't be too different, minus the killing and summoning elder gods part.  
So, you asserted your leadership and won the vote of the cult. Congratulations on your promotion to Cult Master! I hope you know what you are doing. If you have experience playing as a department head this shouldn't be too different, minus the killing and summoning elder gods part.  


To summon Nar-Sie, you are going to need to keep organized and grow your numbers as much as possible while remaining hidden. As the Cult Master, your Commune power is enhanced, making all of your messages large and bolded just like when you use a megaphone. This will assist greatly in organizing the cult, as the other cultists will be able to easily see your messages among the common radio rabble.
To summon Nar'sie, you are going to need to keep organized and grow your numbers as much as possible while remaining hidden. As the Cult Master, your Commune power is enhanced, making all of your messages large and bolded just like when you use a megaphone. This will assist greatly in organizing the cult, as the other cultists will be able to easily see your messages among the common radio rabble.




Line 63: Line 66:
#Staying at the base helps you reach the two-cultist requirement you need to convert someone. When a fellow cultist manages to snag and send back an unconverted crewmember, you will be there to bring them into the cult.
#Staying at the base helps you reach the two-cultist requirement you need to convert someone. When a fellow cultist manages to snag and send back an unconverted crewmember, you will be there to bring them into the cult.
#Lead your brethren into battle when the time comes to face the crew head on!
#Lead your brethren into battle when the time comes to face the crew head on!
#Use your unique powers to move things around, target foes for your fellow cultists and use the Final Reckoning when you are ready to summon Nar-sie herself!
#Use your unique powers to move things around, target foes for your fellow cultists and use the Final Reckoning when you are ready to summon Nar'sie herself!




In the end, you call the shots. Your cult doesn't have to be run like this; experiment and find what works and doesn't! Even if you lose (odds are you will lose... a lot), you'll be better prepared for the next time the Cult of Nar-sie needs a leader.
 
 
In the end, you call the shots. Your cult doesn't have to be run like this; experiment and find what works and doesn't! Even if you lose (odds are you will lose... a lot), you'll be better prepared for the next time the Cult of Nar'sie needs a leader.




Line 79: Line 84:
|[[File:Final_Reckoning.png|64px]]
|[[File:Final_Reckoning.png|64px]]
!Final Reckoning
!Final Reckoning
|A single-use spell that brings the entire cult to the master's location. Useful for when it's time to summon Nar-Sie and you need the whole cult to help defend and invoke. <b>Please note that this is a <u>one-use ability</u>. If you screw up, it's on you!</b>
|A single-use spell that brings the entire cult to the master's location. Useful for when it's time to summon Nar'sie and you need the whole cult to help defend and invoke. <b>Please note that this is a <u>one-use ability</u>. If you screw up, it's on you!</b>
|One Use
|One Use
|-
|-
Line 132: Line 137:
|-
|-
!Summon Equipment
!Summon Equipment
|A crucial spell that enables you to summon either a ritual dagger or a full set of combat gear including armored robes, a Nar'Sien bola, and an eldritch longsword.
|A crucial spell that enables you to summon either a ritual dagger or a full set of combat gear including armored robes, a Nar'sien bola, and an eldritch longsword.
|1 Charge
|1 Charge
|-
|-
Line 211: Line 216:
|-
|-
!Apocalypse
!Apocalypse
|A harbinger of the end times. It scales depending on the crew's strength relative to the cult. Effect includes a massive (often stationwide) EMP, unique hallucination for non-cultists, and if the cult is doing poorly, certain events. The rune can only occur in the Nar-Sie ritual sites and will prevent Nar-Sie from being summoned there in the future. Similarly to the Ritual of Dimensional Rending, the Apocalypse rune can only be scribed in one of the 3 ritual areas. <u>After the Apocalypse rune has been scribed, that particular ritual area can no longer be used to summon Nar-Sie.</u><br>
|A harbinger of the end times. It scales depending on the crew's strength relative to the cult. Effect includes a massive (often stationwide) EMP, unique hallucination for non-cultists, and if the cult is doing poorly, certain events. The rune can only occur in the Nar'sie ritual sites and will prevent Nar'sie from being summoned there in the future. Similarly to the Ritual of Dimensional Rending, the Apocalypse rune can only be scribed in one of the 3 ritual areas. <u>After the Apocalypse rune has been scribed, that particular ritual area can no longer be used to summon Nar'sie.</u><br>
<br> If the cult makes up <15% of current players, and an apocalypse rune is scribed, a D100 is rolled
<br> If the cult makes up <15% of current players, and an apocalypse rune is scribed, a D100 is rolled
*If 1 - 10: Disease Outbreak + Mice Migration
*If 1 - 10: Disease Outbreak + Mice Migration
Line 246: Line 251:
|[[File:Altar.png|64px]]
|[[File:Altar.png|64px]]
!Altar
!Altar
|A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create an Eldritch Whetstone to sharpen your weapon, a Construct Shell, or a Flask of Unholy Water which heals cultists and greatly reduces stuns, or can be thrown to poison non-cultists. After using the altar, it needs some time to recharge.
|A bloodstained altar dedicated to Nar'sie. By using it, you are able to create an Eldritch Whetstone to sharpen your weapon, a Construct Shell, or a Flask of Unholy Water which heals cultists and greatly reduces stuns, or can be thrown to poison non-cultists. After using the altar, it needs some time to recharge.
|3 runed metal
|3 runed metal
|-
|-
|[[File:Forge.gif|64px]]
|[[File:Forge.gif|64px]]
!Forge
!Forge
|A forge used in crafting the unholy weapons used by the armies of Nar-Sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user which blocks any three attacks, a Flagellant's Robe, which makes you faster, but at the cost of increasing damage taken by 50%, and a mirror shield that can block 50% of attacks while providing distracting illusions, or serve as a potent -bouncing- thrown weapon that will stun on impact and return to you after a successful hit! After using the forge, it needs some time to recharge.
|A forge used in crafting the unholy weapons used by the armies of Nar'sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user which blocks any three attacks, a Flagellant's Robe, which makes you faster, but at the cost of increasing damage taken by 50%, and a mirror shield that can block 50% of attacks while providing distracting illusions, or serve as a potent -bouncing- thrown weapon that will stun on impact and return to you after a successful hit! After using the forge, it needs some time to recharge.
|3 runed metal
|3 runed metal
|-
|-
|[[File:Pylon.gif|64px]]
|[[File:Pylon.gif|64px]]
!Pylon
!Pylon
| A floating crystal that slowly heals those faithful to Nar'Sie. Heals brute, burn, and bloodloss damage. Also slowly turns the surrounding floor into engraved floor. Engraved floors allow for significantly faster rune scribing and are distinctly cultish in appearance, which may alert the crew if the flooring spreads outside your cult den.
| A floating crystal that slowly heals those faithful to Nar'sie. Heals brute, burn, and bloodloss damage. Also slowly turns the surrounding floor into engraved floor. Engraved floors allow for significantly faster rune scribing and are distinctly cultish in appearance, which may alert the crew if the flooring spreads outside your cult den.
|4 runed metal
|4 runed metal
|-
|-
Line 280: Line 285:
Even with access to a large number of different runes and talismans, there are still several threats to the cult on the station.
Even with access to a large number of different runes and talismans, there are still several threats to the cult on the station.
===[[Clockwork Cult|Ratvarian Scum]] [[File:servant_of_ratvar.png]]===
===[[Clockwork Cult|Ratvarian Scum]] [[File:servant_of_ratvar.png]]===
The followers of Ratvar want nothing more than do summon their machine god, so it can take revenge on our beloved Nar-Sie. Due to their connection to Ratvar, they or their constructs cannot be converted, but they also can´t convert followers of Nar-Sie. As such, Ratvarian magic will be more effective against Nar-Sian cultists. The opposite is also true; much of Nar-Sie's magic is more effective against Ratvar's servants.
The followers of Ratvar want nothing more than do summon their machine god, so it can take revenge on our beloved Nar'sie. Due to their connection to Ratvar, they or their constructs cannot be converted, but they also can´t convert followers of Nar'sie. As such, Ratvarian magic will be more effective against Nar-Sian cultists. The opposite is also true; much of Nar'sie's magic is more effective against Ratvar's servants.
===[[Security]] and the [[Chaplain]] [[File:Generic_hos.png]][[File:Generic_chaplain.png]]===
===[[Security]] and the [[Chaplain]] [[File:Generic_hos.png]][[File:Generic_chaplain.png]]===
Unprepared cultists will have trouble defending themselves against the united power of security, especially if the Chaplain Helps them. The Chaplain is able to turn normal water into Holy Water, which will turn cultists back into normal people if it stays in their system for long enough. The Chaplain is also immune to cult magic, and his bible is able to make hidden runes visible.
Unprepared cultists will have trouble defending themselves against the united power of security, especially if the Chaplain Helps them. The Chaplain is able to turn normal water into Holy Water, which will turn cultists back into normal people if it stays in their system for long enough. The Chaplain is also immune to cult magic, and his bible is able to make hidden runes visible.
Line 292: Line 297:
*Get some plasteel either from technological fabricators (Stock parts > plasteel alloy) in science or engineering, the ORM, or EVA storage, or deconstructing reinforced walls/tables if you are desperate.
*Get some plasteel either from technological fabricators (Stock parts > plasteel alloy) in science or engineering, the ORM, or EVA storage, or deconstructing reinforced walls/tables if you are desperate.
*The EMP spell, Twisted Construction, and Apocalypse Rune are all incredibly useful access tools. They can get you almost anywhere, just don't forget your crowbar (or your health)!
*The EMP spell, Twisted Construction, and Apocalypse Rune are all incredibly useful access tools. They can get you almost anywhere, just don't forget your crowbar (or your health)!
* Manifest Spirit is useful for getting those missing cultists you need for the Nar'Sie rune, or any rune.
* Manifest Spirit is useful for getting those missing cultists you need for the Nar'sie rune, or any rune.
*A [[construct]] can quickly take down an [[AI]]. The best one to do the job is the Wraith, it can jaunt on top of the cores and take down the AI down before the crew can respond, but any construct can break down walls and ignore taser turrets.
*A [[construct]] can quickly take down an [[AI]]. The best one to do the job is the Wraith, it can jaunt on top of the cores and take down the AI down before the crew can respond, but any construct can break down walls and ignore taser turrets.
*Drawing a rune on a cult floor is 50% faster than on a normal floor (except the Nar-Sie rune).
*Drawing a rune on a cult floor is 50% faster than on a normal floor (except the Nar'sie rune).
*If the Harvesters bring enough people to Nar-Sie you may or may not get a special ending.
*If the Harvesters bring enough people to Nar'sie you may or may not get a special ending.
* You may be tempted to try converting the Free Golems down in mining but be warned, Adamantine Golems are '''anti-magic''' and your spells will not work on them, similarly, Silver and Cloth Golems are Holy and will also be immune to your conversion.
* You may be tempted to try converting the Free Golems down in mining but be warned, Adamantine Golems are '''anti-magic''' and your spells will not work on them, similarly, Silver and Cloth Golems are Holy and will also be immune to your conversion.
*Do not use your spells on those you know have holy melons. It will be nullified so it's best to engage these targets with your sword or dagger.
*Do not use your spells on those you know have holy melons. It will be nullified so it's best to engage these targets with your sword or dagger.
* You must make sure there is a soul in the soul stone, or nothing will happen when you press a construct with it.
* You must make sure there is a soul in the soul stone, or nothing will happen when you press a construct with it.
*1 minute is taken off of the Anchor Bloodstone timer for every standing bloodstone on station.
*1 minute is taken off of the Anchor Bloodstone timer for every standing bloodstone on station.
 
==Nar'sie==
==Nar-Sie==
<center>
<center>
[[File:Narsie.gif|512px]]
[[File:Narsie.gif|512px]]


Once you've completed the ritual, Nar-Sie will come forth.
Once you've completed the ritual, Nar'sie will come forth.


Her destructive power is unmatched, transforming the bodies of the unenlightened and twisting the very walls to suit her image.
Her destructive power is unmatched, transforming the bodies of the unenlightened and twisting the very walls to suit her image.


Few things are capable of challenging Nar-Sie's sheer power.
Few things are capable of challenging Nar'sie's sheer power.


One of them is Ratvar.
One of them is Ratvar.


If Nar-Sie and Ratvar encounter one another,
If Nar'sie and Ratvar encounter one another,


Th̗̮̪̹́ͅe̘n̺ ̤̣͟ơ͙͈̻n̵̘̦l̫̬̀ͅyͅ ̲ò̮̤n̼̻̼̖̭̪͠ͅe̬͚͕̲̻̰ ҉͚̞͙̞̭̼s̡͖h̜̻̞̣̩̟ͅa̴͉͍̯̟͎̠l̳̝̖̫͞ḷ͔̘̞͞ ̯̞̥̱̲͙̕ͅe̛̙m̦̻̗̹̝̹͘e͈r̫g͕͉̠e͢ ̮͎̗̮̭̭̝a̱͍͍ͅl͙̗͔̹̻̗͈i͕͕̣̫̳̞v̗͈͍͝e.̛̟
Th̗̮̪̹́ͅe̘n̺ ̤̣͟ơ͙͈̻n̵̘̦l̫̬̀ͅyͅ ̲ò̮̤n̼̻̼̖̭̪͠ͅe̬͚͕̲̻̰ ҉͚̞͙̞̭̼s̡͖h̜̻̞̣̩̟ͅa̴͉͍̯̟͎̠l̳̝̖̫͞ḷ͔̘̞͞ ̯̞̥̱̲͙̕ͅe̛̙m̦̻̗̹̝̹͘e͈r̫g͕͉̠e͢ ̮͎̗̮̭̭̝a̱͍͍ͅl͙̗͔̹̻̗͈i͕͕̣̫̳̞v̗͈͍͝e.̛̟
236

edits