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m (→The .38 Revolver: .38 bullets much harder to get now) |
(updates some .357 stuff, better clarifies "The Masked Agent" to reflect new disguise rules) |
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Disguising as another job is a little-used technique that the Detective is capable of performing over other officers. There are two methods of going about this. | Disguising as another job is a little-used technique that the Detective is capable of performing over other officers. There are two methods of going about this. | ||
The first is just a simple clothes change, but you keep your Detective ID on. This technically identifies you as a member of Security, | The first is just a simple clothes change, but you keep your Detective ID on. This technically identifies you as a member of Security, and you'll have the same access that your normal ID permits. However, most people fail to examine others, and, without a SEChud to see your role, they may just assume that you are the job that you're dressed as. This can work under the same premises described in the Stake Out, but you also have whatever uniform you're wearing working for (or against) you. For example, if you're dressed as a Paramedic, people might just let you into places if they're injured, expecting you to heal them. But without the authority of the Security outfit, some people will be harder to nudge to do what you want them to. If you want to, you could also ask the [[Head of Personnel]] for assistance in granting you additional access to finish the disguise. | ||
The second is a changing of your ID or the title of your ID, as well as a potential repainting of your PDA, so you fully and wholly look like another job | The second is a changing of your ID or the title of your ID, as well as a potential repainting of your PDA, so you fully and wholly look like another job. This allows you to blend in far better as you observe the goings of the station, especially in whichever department you've integrated into. One example of this tactic's usefulness could be if you catch Cargo ordering contraband or weaponry without them realizing that there's been a mole among their ranks the entire time. Calling in your fellow officers to bust your fellow "colleagues" before the weapons even arrive is an open-and-shut raid. That being said, you might be losing some security access or even the authority you had previously. At that level, you're effectively a demoted detective that goes and whimpers to Security. | ||
Regardless of which option you take, '''disguising as any non-security job means you forfeit any and all privileges of acting as a member of security'''. This means if you are assaulted, you cannot arrest someone for Arrest of an Officer if you have purposefully hidden your true role from them, even if you have a security ID still on. Furthermore, other officers who may not be aware of your tomfoolery may arrest you for possession of restricted items or weaponry if you carry certain gear after having your ID switched. This confusion will likely be resolved, but this represents wasted time of at least two officers as well as potentially putting you both in a highly vulnerable situation that a suspect may be able to exploit. Whatever you do, remember your loyalty lies with your team; seek to best explain the situation as quickly and as clearly as possible, rather than attempting to flee or resist arrest. | |||
Note that the effectiveness of this strategy is strongly dependent on how early in the shift you don your disguise and how many people recognize you as a Detective before doing so. If someone realizes you were a Detective earlier, they could assume you were simply demoted or you switched jobs, or they might see through your veil and render the disguise meaningless, if not harmful. | Note that the effectiveness of this strategy is strongly dependent on how early in the shift you don your disguise and how many people recognize you as a Detective before doing so. If someone realizes you were a Detective earlier, they could assume you were simply demoted or you switched jobs, or they might see through your veil and render the disguise meaningless, if not harmful. | ||
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*[[File:Ammo_38hot.png]]'''.38 Hot Shot:''' Does 20 brute damage, ignites carbon targets. | *[[File:Ammo_38hot.png]]'''.38 Hot Shot:''' Does 20 brute damage, ignites carbon targets. | ||
*[[File:Ammo_38ice.png]]'''.38 Iceblox''': Does 20 brute damage, freezes carbon targets. | *[[File:Ammo_38ice.png]]'''.38 Iceblox''': Does 20 brute damage, freezes carbon targets. | ||
*[[File:357.png]]'''.357:''' Does 40 brute damage | *[[File:357.png]]'''.357:''' Does 40 brute damage with a much slower rate of fire and innate armor penetration. Bullets printed at a hacked autolathe. Must modify the revolver to use .357 (see next section). | ||
Gutterpunch has far more lasting consequences in the form of making targets disgusted, which can cause them to be disoriented. High levels of disgust can cause stumbling and vomiting, which will massively impede a subject. Hot Shot, on the other hand, is a massively lethal ammo type. Its ability to set targets on fire combined with the spam-y nature of the revolver means that any target of Hot Shot is likely to die and husk from burn, unless they have robust fire resistance or immunity. Iceblox is much the same, but it significantly slows people down, rather than set them alight. Note that cold damage is equally capable of husking, as it deals burn damage, too. | Gutterpunch has far more lasting consequences in the form of making targets disgusted, which can cause them to be disoriented. High levels of disgust can cause stumbling and vomiting, which will massively impede a subject. Hot Shot, on the other hand, is a massively lethal ammo type. Its ability to set targets on fire combined with the spam-y nature of the revolver means that any target of Hot Shot is likely to die and husk from burn, unless they have robust fire resistance or immunity. Iceblox is much the same, but it significantly slows people down, rather than set them alight. Note that cold damage is equally capable of husking, as it deals burn damage, too. | ||
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By emptying your revolver of bullets and using a screwdriver on it, you reinforce its barrel, converting the caliber to .357. There are two main things to note about this decision: | By emptying your revolver of bullets and using a screwdriver on it, you reinforce its barrel, converting the caliber to .357. There are two main things to note about this decision: | ||
#The revolver cannot be loaded with any .38 bullet, only .357 rounds, which deal 40 brute and can be printed at a hacked autolathe. The individual bullets must be loaded separately and cannot be held in a Shoulder Holster. | #The revolver cannot be loaded with any .38 bullet, only .357 rounds, which deal 40 brute and can be printed at a hacked autolathe. The individual bullets must be loaded separately and cannot be held in a Shoulder Holster. | ||
#The revolver's rate of fire is | #The revolver's rate of fire is significantly reduced. | ||
While this does increase the lethality of the revolver, it becomes much more difficult to obtain, store, and load ammunition. The decrease in fire rate ultimately means you do less damage against an unarmored target. However, .357 suffers from no negative armor penetration, so it's ideal to make the switch if you're combating suspects with high-grade armor, such as Nuclear Operatives or Heretics. | While this does increase the lethality of the revolver, it becomes much more difficult to obtain, store, and load ammunition. The decrease in fire rate ultimately means you do less damage against an unarmored target. However, .357 suffers from no negative armor penetration, so it's ideal to make the switch if you're combating suspects with high-grade armor, such as Nuclear Operatives or Heretics. | ||
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